601
DF Dwarf Mode Discussion / Re: What to do with a clock?
« on: March 14, 2011, 05:13:10 pm »Holy necro, I forgot that I put this on email notification. In any case, after running it for two years, I did find that it dragged a few hours, which is probably explained by this bug. You could easily remove the "jump" step and have the forward step triggered by the next plate in the cycle instead, though that requires some more wiring.
Two 'Real Life' hours, or two Dwarf Fortress hours? In the case of the latter, that is more accurate than my actual clock.

