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Messages - MarcAFK

Pages: 1 ... 217 218 [219] 220 221 ... 235
3271
DF Dwarf Mode Discussion / Re: How do I do this...
« on: March 18, 2011, 08:38:03 am »
I've had a successful 16x16 in an older version, i think if you limit zlevels enough you'll manage it... But i love my zlevels

3272
DF Dwarf Mode Discussion / Re: Why are we such bad people? xD
« on: March 15, 2011, 02:51:47 am »
As a serious answer, I think the community as a whole is seemingly monstrous for a few reasons.

The biggest one, I think, is the lack of real graphics.  Think on it this way; if DF was ultra-realistic 3D, do you think everyone would be quite so willing to pull a magma lever and watch as a mass of people melted horribly right in their faces?  Or would Adventure Mode players be so earnest in tearing the limbs off an elf and then crack his head open with it, watching as the guts and brains oozed out?  I sort of doubt it.
DF has opportunities for this sort of terrifyingly awful stuff, but the reason we aren't totally disgusted and horrified is because it's all in ASCII.  A kitten being systematically taken apart for meat is probably an incredibly disquieting and violent thing to watch, but around here it's practically standard protocol.

I don't think it's because everyone around here is a hideous person that is just full of sadism, more like we see this sort of thing happening onscreen and it's just so over-the-top ridiculous, it comes across as humorous.  And it is.  Kitten biscuits feeding an entire city of people, seeing your bookkeeper go nuts and claw a goblin's eyes out, etc.  The community has sort of cultivated this culture of crazy unnecessary grotesque violence for comedic value.
And it's okay, since it's not like we're slaughtering real kittens or anything.  It's just a game, after all.



Anyway, that's my theory.  It's probably dumb and wrong, but take it for what you will.
good point, tagged :P

3273
could have started in a flat embark with lots of soil layers and just dug out the spaces around the hills...

3274
General Discussion / Re: A carbon tax!
« on: March 13, 2011, 01:16:46 am »
I would support a carbon tax but only if the money isn't wasted, which it will be.
If every cent of revenue was spent on investing in publicly owned utilities so that the government won't go bankrupt when we can't sell our coal/whatever anymore it might be good. er... whatever

3275
DF Dwarf Mode Discussion / Re: Non-centralized fortress designs
« on: March 12, 2011, 08:42:00 am »
Play a succession fort.

Best idea actually.

3276
DF Dwarf Mode Discussion / Re: Mayoral Elections
« on: March 12, 2011, 08:20:06 am »
i was sure you cuold chain him up, i remember someone ages ago had a tigerman chained up at the entrance who became mayor because he had contact with everyone.

3277
DF Dwarf Mode Discussion / Re: Mayoral Elections
« on: March 12, 2011, 02:55:21 am »
Chain him up in your dining room?
Or atom smash everyone with higher social skills

3278
DF Dwarf Mode Discussion / Re: Is my housing district any good?
« on: March 10, 2011, 12:46:31 am »
Since noise doesn't seem to be a problem i like to sleep my dorfs as close to their workplace as possible.I leave every second zlevel of my fort unused then as my initial barracks/communal slum/nest fills up i just dig a bedroom upstairs of each workshop/farm/whatever.
But i do like my diningroom/food stockpile to be as central to everything as possible to save FPSlag

3279
DF Dwarf Mode Discussion / Re: Volcanic Eruption
« on: March 10, 2011, 12:37:08 am »
I had an ocean embark like that, my wagon was situated on a beach with the water 2 z levels down and far away at the edge of the embark. I left my guys basking in the beach while i planned out my initial stockpile and dining room, as i set up the food stockpile i started getting errors about misplaced items. Meanwhile the water had flooded the entire beach covering a third of the embark 4 zlevels high. So i ditched the process and savescummed, as i restarted the embark i was shocked at how fast the water crashed in chasing my dorfs carrying the precious booze, pick, anvil and plump helmet spawn...
Eventually everyone died when i experimented with a moses effect line of pumps around the whole ocean, i left the game running while everyone was set to operate pumps, i soon learned that waves can push dwarves arround/off the edge of precariously placed pumps/piers/bridges...

3280
DF Dwarf Mode Discussion / Re: New here
« on: March 08, 2011, 10:26:20 am »
Glass weapons have an uninitialised edge, meaning each glass type ends up with a random sharpness each time you load the game so they're usually useless but sometimes suprisingly lethal, but they are good to use for dodge traps, IE make a narrow path covered in traps with deep pits beside it. anything dodging the traps falls in. Combine with a stariway leading back up to the beginning of your path to repeat the fun on any survivors.

3281
DF Dwarf Mode Discussion / Re: Circles in Grids
« on: March 08, 2011, 08:33:15 am »
those are just squares with corners cut out...

3282
I don't know how to turn aquifers off, but just try the drainage setting in worldgen, test it with a pocket world for speed and see how it goes...

3283
So you can now pasture the pets of all your soldiers/woodcutters so they don't die during sieges and cause tantrums...
If their pathfinding is restricted to a small pasture does it stop your fps being raped? Would Chains be better?
A shame we can't pasture babies..

3284
i think higher drainage reduced the amount of Aquifers

3285
DF Dwarf Mode Discussion / Re: Circles in Grids
« on: March 08, 2011, 01:12:23 am »
Get some graph paper and draw a circle on it with a compass at the radius you want...
Or use squares

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