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Other Games / Re: Lone Wolf & Project Aon
« on: August 18, 2010, 03:12:48 pm »
Awesome.
Thanks for the info...
Thanks for the info...
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It's kinda saddening to hear that the devs are working on DLC in this situation. Everyones first reaction seems to be "that's too expensive and it needs a demo" which the dev's don't seem to agree with.
Basically it is a meaningless 15 hour sit through that ultimately doesn't mean anything because they havn't added "Meaning" yet.
So wait, maybe I'm missing something essential in the way this is designed. Just how big of an impact do these random events have on the gameplay? How much control do you have vs. taking advantage of random occurrences? How long is each game, and how many times are you "expected" to replay to get the full breadth of what you can do?
From what I had seen of the site (admittedly I looked at screenshots and skimmed), I would have expected it to run through the entire four-or-whatever years. :x
I mean. If it's a one-year experience that plays like a full game, then that's cool. Otherwise, indie developers increasingly have a helluva lot of nerve with their pricing these days. "We have a small audience, so we have to charge you more and give you less!" Cry me a river. I hope that's not what's going on here...but I've seen it way too often in the last few years.
Not for $25.
Ah, I was talking about the Academagia user who dropped by. They're the attention I want to get. If they say with earnesty "Our game is better than Kudos", well, now I'm very interested. If they say "Our game is better than Kudos because X Y Z", then I might just totally want it.
Although, people saying that it doesn't have a real ending kind of cheeses me off... I think my "Respect" score dropped a couple points because of that...
.I got burned by games like Kudos. So I'll talk about other games, in hopes that it will explain why I need a demo before I buy any game in this genre again.
At $15 I would have purchased it straight away after trying it.
If it were a full, working beta, maybe, or if it were on the scale of S2Games' Heroes of Newerth (preordered there, played beta). Not for an unestablished dev's pet project without even a demo, though. Looks like the single person equivalent of "King of Dragon Pass," to be perfectly honest.
I think the issue is that the game ending is pretty premature. You lovingly plan out your character and poof, after the exams it's over. Replayability is nice, but being forced back to the start after what's pretty much a giant cliffhanger really sucks.
It's slow. Not just the game, the entire program. I have over twice the recommended system requirements and the game is still slow. Which is saying something for a turn based game. It takes a good 5-10 seconds for the game to proceed to the next bunch of text. Validating orders, proceeding, and even just loading the goddamn inventory screen takes longer than it ever should. Even when I don't do anything it eats up 90+% of my processing power. This shouldn't be happening in a turn-based game as graphically simple as this.
I've noticed a few bugs: Unequipping an item that boosts an ability doesn't remove the boost. Merit rewards still appear on the ability screen despite already getting them(Why do we have to waste an action to get the reward anyway?) The post-action exchange screen sometimes refuses to let me pick up items. Worst of all, I've had saves breaking because they stop appearing on the load game screen and the game refuses to make more; and yes, the files are still there in the save folder and I've sent them for analysis.
The game does have some form of tutorial in the letters you receive at the beginning, but while it glances over the concepts, it doesn't go over all the basics or controls. I have a book that I received at the beginning that says I should read it to improve my skills. I haven't been able to figure out how to read the damn thing. And yes, the "Use item" part of the menu is empty, the item is identified, and no relevant abilities appear on the action options.
The interface is a nightmare, even Incursion wasn't this bad. If you want to perform any action, you must scroll through ALL your actions and choose the correct one. In the beginning this isn't too much of a problem, but as time passes and you acquire more options it takes more and more time to just get through a single day. Let's say you want to train a skill. First choose the "Train" option from all of your available options, then choose your location from all of your available locations, then choose the skill you want to improve from all your available skills then repeat for every day you want to do this. Let's say you want to cast a spell, first choose which spell you want to cast from all your available spells, then choose which phemes to add from all your available phemes. Don't know which phemes do what? Don't worry, you just have to exit all the way back to the character screen, search for the pheme within all your available phemes, and then go back to your action menu and start over. Don't worry, there's only a hundred or so phemes to memorize.
Now couple the interface nightmare with slow load times and tiny text and the game is practically made to screw over your vision. The game is quite good, but there are times when I find it almost unplayable. And I'm unsure if the game is entirely worth the $25 price tag, but your mileage may vary.
"The game is quite good, but there are times when I find it almost unplayable"
.
Alright, I have to say definitely give this a pass. Not only because of the issues I've mentioned before, but because it is incomplete.
Sounds like a Princess Maker in Hogwarts.