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Topics - EspritFort

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16
DF Gameplay Questions / New Baron/Count/Duke?
« on: October 15, 2010, 10:14:08 am »
My Baron killed himself by starvation 6 months after he got appointed (because I hadn't finished his rooms yet and the commoners' dormitories must have been too depressing for him). The next outpost liasons kept promoting my colony, but I never got a dialogue to appoint a new noble. Is this intended? Do I never get a new aristocrat just because the old one didn't have an heir?

17
DF Gameplay Questions / How do I get rid of cats?
« on: September 30, 2010, 02:21:55 pm »
Once and for all?
Deleting that one parameter in the text file as suggested in the wiki didn't work, they still breed =(

18
DF Gameplay Questions / Pressure
« on: September 28, 2010, 08:20:47 pm »
Is artificial water pressure additive? I mean, does it make a difference whether I pump water into a closed room with 1 or with 30 pumps?
(What I'm actually asking is: "Will I be able to build my high-pressure water cannon with simply a lot of pumps instead of just a very very high tank?).

19
DF Gameplay Questions / Workshop deconstruction
« on: September 17, 2010, 04:51:27 pm »
If I deconstruct a cluterred workshop, will its items remain (on the ground) or vanish?
Asking just to be sure before possibly making a no-no.

20
DF Dwarf Mode Discussion / Up/Down Stairs
« on: September 17, 2010, 06:52:17 am »
So I recently learned that an U/D stair provides an entrance for flying units in a mined z-level below even without adjacent up-stairs. And yes, I learned it the hard way (ohai, it's me, death dust breathing beast in your MEETING AREA).

So my question is, can I block this entrance by simply bC-building an up-stairway on top of the dug u/d stairway? Would this block the entrance below?

21
DF Gameplay Questions / Forgotten beasts and goblins
« on: September 16, 2010, 09:41:37 am »
So I moved completely underground and sealed the entrance, as always. All invading forces were happily slaughtered by a bronze colossus that also thought it was a good idea to camp my never-opening surface exit. After a few years the goblins managed to kill the colossus. Now I'm looking forward to building a system that sends those pesky forgotton beasts to the surface, too. Since most of them have AoE attacks I'm thinking it would be a good way to dispose of those 50+ goblins that have accumulated above me.

Now my question, will they automatically attack goblins (like the colossus did), if I somehow manage to forward them to the surface?

22
DF Gameplay Questions / Friends
« on: September 14, 2010, 03:01:10 am »
Is it just me or does having dwarfs being friends with each other destabilize the whole fort? Because I already lost 3 forts to tantrum spirals initiated by one or two dwarfs dying. Because he/they always had a lot a friends, suddenly a lot of other dwarfs went very unhappy.

Does not building a meeting hall prevent dwarfs from making friends? Because if it does, I won't build one anymore. Not having 150 dwarfs go berzerk over the deaths of 2 kind of outweights the benefits of a meeting area.  :o

23
DF Gameplay Questions / Turn off blood
« on: September 05, 2010, 05:53:19 pm »
Is there any way to turn off blood? I just want my fort to be clean  :'(

24
DF Gameplay Questions / A few questions about collision
« on: September 03, 2010, 03:55:55 pm »
1. Is all furniture collision-free, i.e. can I build it anywhere without obstructing movement?

2. Is there any kind of inter-dwarf-collision or movement-penalty? I.e. do 100 dwarfs running in opposite directions cross a 2 tile wide corridor faster than a 1 tile wide one?

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