Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - EspritFort

Pages: 1 [2] 3 4 5
16
DF Gameplay Questions / Re: Porcelain
« on: May 13, 2012, 07:34:52 am »
Not blocks, obviously.

Have you tried just making sure that the kaolinite is the closest clay like material to the kiln? The wiki states you cannot select the material used in the make clay... jobs.

Edit: to be more clear I believe you can make porcelain by starting any make clay ... job if kaolinite is the closest material. I never tried it myself though.

What, Kaolinite is clay? Ok, I'll try that, I assumed it was an entirely different process.

17
DF Gameplay Questions / Porcelain
« on: May 13, 2012, 06:42:20 am »
I don't have any Kaolinite on my map, yet would like to have some porcelain. Since the wiki tells me I need Kaolinite rocks and a Kiln to get it I imported some Kaolinite rocks.

Sooo... now what?  ???
The Kiln still doesn't show any Porcelain option. Am I missing something?

18
DF Gameplay Questions / Re: x(garment)x - ?
« on: May 12, 2012, 10:26:43 am »
Probably, although caravans fortunately tend to be a lifesaver in those situations - all of them carry leather, silk cloth or plant cloth ^^

19
DF Gameplay Questions / Re: Natural death
« on: May 12, 2012, 10:24:28 am »
That's facinating :)
Maybe it has happened to me before and I simply didn't notice due to the usual carnage that is DF...

For a dwarf a natural death seems so... unnatural.

20
DF Gameplay Questions / Re: x(garment)x - ?
« on: May 12, 2012, 10:17:33 am »
What caddybear is trying to say: negative thoughts from rotting cloths or even naked dwarfs will quickly plunge your fortress into a tantrum spiral. If you see most of your dwarfs walking around in XXgarmentXX clothing then it's about time you start producing an adequate supply of new cloths (most importantly robes/dresses, trousers and shoes).

21
DF Gameplay Questions / Re: Natural death
« on: May 12, 2012, 08:49:36 am »
Nope, just the usual "Has been found dead"

22
DF Gameplay Questions / Natural death
« on: May 12, 2012, 08:24:06 am »
One of my miners was just randomly found dead in his bed. He didn't have any wounds, diseases or contaminants, so I was kind of taken by surprise. In order to find out what happened I engraved a memorial plate for him (since those include the dying reason) and I got even more surprised:

"This is a superior quality granite memorial to Onol Besmarvir. It is encrusted with oval diorite cabochons.
The slab reads 'In memory of Onol Besmavir / Born 121 / Died peacefully in the year 276 / Devoted mother and wife / Friend of ducks'"

In 3 years of playing dwarf fortress this is a first for me - I didn't even know it was possible O.o

23
DF Gameplay Questions / Horizontal bars
« on: March 08, 2011, 01:21:57 pm »
Will they, placed at the feeding bottom tile of a magma-pumpstack, prevent fun creatures to come from the magma sea while still allowing my pumps to pump?

24
DF Gameplay Questions / Re: Is there any stone that ISN'T magma-safe?
« on: March 08, 2011, 05:30:57 am »
Yeah, the wiki covers magma-safe pretty comprehensively.

You can, of course, turn off in the stones menu under 'z' which stones will be used by your dwarves, restricting them to gabbro / orthoclase / etc.... :)

Unfortunately it only covors Magma-safe, and doesn't mention not-Magma-safe, which is actually more important in my opinion :P
There's no "STAY AWAY FROM THIS STUFF OR YOU WILL BURN"-list, I have to check for every single material if it's not in the list :(

25
DF Gameplay Questions / Is there any stone that ISN'T magma-safe?
« on: March 08, 2011, 05:14:47 am »
Currently preparing the materials for my magma-pumpstack. Can I use any random stone blocks generated by my masonry, or do I have to avoid certain types of stone?

Edit: Hm.. apparently there're quite a few  :o
Setting up a dedicated workspace...

26
DF Gameplay Questions / Re: Magma supply
« on: March 07, 2011, 11:01:50 pm »
The only issue is that the edge of the map provides an infinte drain, so to pull it off properly you are going to have to do something creative like build raising bridges around the perimeter of your whole map then raise them before unleashing the magma.

Will bridges from a magma-safe material desintegrate in magma if I link them with, say, a copper mechanism, or will I just not be able to lower them anymore?

27
DF Gameplay Questions / Re: Magma supply
« on: March 07, 2011, 10:32:17 pm »
Cheers.
Yay for magma!

28
DF Gameplay Questions / Magma supply
« on: March 07, 2011, 10:27:34 pm »
I plan on flooding the surface with lava to make my fort entrance the only habitable place around. So does the magma sea always provide an infinite supply of magma I can use?

29
You could also designate custom stockpiles with nothing enabled in them over the areas, trees will not mature under stockpiles.  This does have the drawback of not displaying water levels (the water just shows the normal tile when on a stockpile), but that is not too much of an issue.

Hm.. the obvious advantage of this solution seems to be that I apparently can apply it retroactively without having to drain the system, right?
Still need to get rid of that one fungiwood though ._.

30
^ question

I built an elaborate pipe system for the various needs for water in my fortress. One pipe is now blocked by a fungiwood - did I just forget to smooth that one floor tile or does smoothing not help at all and I have to drain the whole system to construct "artificial" floors instead?

Pages: 1 [2] 3 4 5