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Messages - billybobfred

Pages: 1 ... 49 50 [51] 52 53 ... 67
751
DF Modding / Re: RAW travesties: [REAGENT:BABY:1]
« on: March 29, 2011, 11:15:16 pm »
Just get the one in the first post.

752
Aaron just finished. Officially it's Di's turn.

but i dunno if the guy running it is paying any attention or sending out pms or any such thing

753
Ancre can be after antymattar. Or before, if anty decides to vanish from the face of the Earth.

754
DF Dwarf Mode Discussion / Re: Your Stance on Danger Rooms
« on: March 29, 2011, 12:59:08 pm »
I suck at military crap and really hate to see my dwarves die, so danger rooms all the way.

755
DF Modding / Re: Self-insert time! An entity of Bay12 forumites
« on: March 29, 2011, 01:09:42 am »
Also, KILL_ENTITY_MEMBER:PUNISH_EXILE? We're fine with killing our people.
"Our people" in this case are not our dwarves, but other bay12ers. ... Are we okay with killing each other? Is that a thing I haven't noticed?

756
DF Modding / Self-insert time! An entity of Bay12 forumites
« on: March 29, 2011, 12:59:53 am »
One flippant remark and I had to throw this together.

It's mostly based on the dwarven entity.

Main changes so far:
  • Messed with symbols (we like violence and stuff)
  • Made us trade more stuff (if you'll buy it...)
  • Modified ethics (we are sick, sick bastards)
  • Removed MENIAL_WORK_EXEMPTION from all nobles (they know what we do to idlers)

I want to change the religious spheres, but I can't be bothered right this second, and also don't really know which ones we'd go for.

Any suggestions?

Spoiler (click to show/hide)

757
Mod Releases / Re: Pony Mod: My Little Fortress
« on: March 29, 2011, 12:38:00 am »
Yeah, okay, so when we mod in a race of DF Players, they can have every ethic set to ACCEPTABLE...

oh hell, now I have to make that entity file.

758
I suppose the changes make sense. The economic restriction thingy needs to be phrased more clearly though.

Honestly it won't be proper Fun until someone screws up and gets us all shackled with their chosen restrictions anyway.

I can already tell I am probably going to have restrictions if the current curve continues. My fortress wealth is more then double billybobfred's

Wow. What have you been doing?

759
Mod Releases / Re: Pony Mod: My Little Fortress
« on: March 29, 2011, 12:21:00 am »
Code: [Select]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
Uhhhhhh???? I have only seen the first episode of MLP but this seems wildly out of character.

760
DF Dwarf Mode Discussion / Re: One of my animals is magenta. Why?
« on: March 29, 2011, 12:07:23 am »
(hint: it's not a hammer lord)
You sure? With the right mods...

761
DF Dwarf Mode Discussion / Re: My animals die of malnutrition
« on: March 29, 2011, 12:04:45 am »
Why is the Butcher on fire?

And superiorly-crafted?

Is he a robot butcher?

762
And hey, here's a map of Bomecut (or "Homestuck" in English, for those of you who didn't guess its name upon seeing the very first image), for anyone who wants to have a look around.

763
1st Moonstone
I just realized. I didn't look at the actual location; only the metals and flux. Where the crap are we????


Oh, there. That's fine, then.

2nd Moonstone
Ugh, I'm sick of plump helmets already.

20th Moonstone
And the merchants have left.

They stuck around for a circus of a long time, didn't they? Don't they have places to be or... something?

1st Opal
It's mood time! Our bookkeeper has been struck by inspiration and claimed a craft shop.

2nd Opal
Aaaand he wants bars. We don't have those. (time to make some????????)

14th Opal
That took forever! well now he's started on his mysterious thing

19th Opal

It's... an earring. Pathetiiiiiic... (man, that just doesn't have the right ring to it. but the word i wanted to use is TOTES OFFENSIVE YOU GUYS so i should stop saying it)

11th Obsidian
We're getting to work on a way to block off the main entrance.


wow ok that pretty much looks like shit (df doesn't have feces, doofus!), but you get the idea.

24th Obsidian
And it's done. Looks like the rest of the year is gonna be smooth sailing.


Spring has arrived on the calendar.
End-of-season report
Wealth: 25987☼ created, 17607☼ imported
Siege: No
Orders: 0 out of 0 mandates unmet
Population: 20 (unchanged from 20)
Death: 0
Borders: 0 caravans turned away of 0 arrivals (1 total), Trade Depot accessible

765
I can't confirm that it works 100% but haven't noticed any issues so far.

Well, it thinks "Make rock mugs" is "Forge rope", but as long as it can detect idlers and mass-assign labors (fyi it can), I'm not too bothered.

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