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DF Community Games & Stories / Re: Gakruldus - Kobold camp succession!
« on: June 07, 2011, 07:11:44 am »
2 days since last post, still alive mcguinty?
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How's Drakoniss?
No worries. Real life is more important.
I've made some progress and hopefully I can get through most of the year tonight when I don't have work.
Our glorious northern neighbors should, out of the pity they feel for us oppressed southerners, give us Quebec or Montreal. Please?
I greatly pity you, my southern neighbours. your government's paranoia, while founded on concrete principles, has severely overblown itself in the past years.
if i may i'd like to bump up with a short basic list of what kobolds can't do so that it all makes more sence for anyone reading ut.
1. As already mentioned, they can't dig stone. They only can dig soils, native metals, gems, obsidian and chert (i think because it is regarded as flint).
2. kobolds can't forge metals. They can somehow "shape&craft" native metal nuggets cold however. They can only make metal weapons from copper.
3. kobolds can't make ceramics and can't use kilns at all for any other task than "collect clay"
4. kobolds can't make armor for lower arms and hands.
5. kobolds can't eat anything that's not, at least partially, meat.
there are other differences as well but i think these are the most important and the most confining
I want a turn at this madness.
-- famous last words
What's exactly the Patriot Act? I would read that, but I'm too tired.