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DF Dwarf Mode Discussion / Re: Pop. 1500 Megafort
« on: October 10, 2019, 05:29:49 pm »
I really pulled back on the outside quest stuff because it was the most unstable part of the game. Sending guys off that don't come back ( which cause the rest of the squad to stop accepting commands ) or else crashes whenenver certain people come back ( carrying things? I don't know .. ) just wasn't worth the effort if I had to wait a week IRL for them to come back and then go back to an old save.
Still, it was great to piss off the two elven civs and have them send their armies at me all the time. Good bang for the buck. The first armies actually had a great range of critters that would show up with the elves but now it is mostly horses and coati. Also finding the invulnerable demons in the main goblin cities that would take out dozens of my super decked-out lords was neat to see.
I'm kinda watching the library stuff ramp up now as that's about the only thing that is really changing over time. Visitors showed up with knowledge in certain areas and I'm seeing what happens when there are dozens of scholars and scribes and how fast they can teach everyone else through the books. I thought the first library I built was going to be big enough but it turned into a mosh pit so now I've got five or six chambers so that they spread out a bit.
Otherwise it is a long-term learning experience in FPS management. Some stuff matters, some doesn't. I've learned some new DFHack tricks along the way which has been rewarding for sure.
The biggest bummer was the tantrum spirals even when I've done everything I can think of ( except for communal showers ) to keep them happy. It kinda sucks to have to rely on Fillneeds -all to keep the ship righted but it's a cheaty fort so no big deal.
Still, it was great to piss off the two elven civs and have them send their armies at me all the time. Good bang for the buck. The first armies actually had a great range of critters that would show up with the elves but now it is mostly horses and coati. Also finding the invulnerable demons in the main goblin cities that would take out dozens of my super decked-out lords was neat to see.
I'm kinda watching the library stuff ramp up now as that's about the only thing that is really changing over time. Visitors showed up with knowledge in certain areas and I'm seeing what happens when there are dozens of scholars and scribes and how fast they can teach everyone else through the books. I thought the first library I built was going to be big enough but it turned into a mosh pit so now I've got five or six chambers so that they spread out a bit.
Otherwise it is a long-term learning experience in FPS management. Some stuff matters, some doesn't. I've learned some new DFHack tricks along the way which has been rewarding for sure.
The biggest bummer was the tantrum spirals even when I've done everything I can think of ( except for communal showers ) to keep them happy. It kinda sucks to have to rely on Fillneeds -all to keep the ship righted but it's a cheaty fort so no big deal.