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Messages - Leatra

Pages: 1 ... 128 129 [130] 131 132 ... 167
1936
Other Games / Re: Discussion on TES V: Skyrim
« on: January 26, 2012, 07:28:19 pm »
Textures also appear to be quite better in my opinion.
They look good from far but when you close in, it just seems weird. Especially shadows.

1937
Other Games / Re: Mount and Blade
« on: January 26, 2012, 07:21:35 pm »
Hmm. I know that beforehand you have to whack the prison guard with your staff, but you should get your stuff back after talking to the prisoner.
Ah, well I never got that far. They always put up their shield and wait for their friends.
Talk to him with your staff drawn and kill him before he manages to unsheathe his weapon.
Then grab his weapon and shield as quick as possible, makes things ALOT easier.
Or run in to talk to the prisoner, so that you can get your equipment back.
Yeah. Forget about the other guys running towards you. If you kill them they will appear again anyway.

1938
DF Adventure Mode Discussion / Re: Draw your adventures
« on: January 26, 2012, 07:17:39 pm »
The main concern about Hamstone is that he's really hard to make into an effective adventurer in DF. A wall of granite is a fair approximation (it can crush people and is made of granite), but Hamstone moves around by his own power! But if you're cool with me posting entirely made-up adventures, then i shall proceed. I'll probably also proceed if you're not cool with it.
As long as it's funny :P

It doesn't seem difficult to draw. Maybe I'll try to draw Hamstone too sometime, if you don't have a copyright or trademark or any stuff like that on Hamstone™ :D

1939
Other Games / Re: Mount and Blade
« on: January 26, 2012, 06:36:56 pm »
Hmm. I know that beforehand you have to whack the prison guard with your staff, but you should get your stuff back after talking to the prisoner.
Ah, well I never got that far. They always put up their shield and wait for their friends.
Talk to him with your staff drawn and kill him before he manages to unsheathe his weapon.

1940
Other Games / Re: Discussion on TES V: Skyrim
« on: January 26, 2012, 06:34:02 pm »
It isn't like the dawn of a new era in video game graphics. Textures are very low-res. If you don't have any problems running Oblivion you should be fine, if you don't want ultra settings.

1941
DF Adventure Mode Discussion / Re: Draw your adventures
« on: January 26, 2012, 04:56:41 pm »
Keep hamstone comics coming ;D

1942
Other Games / Re: Mount and Blade
« on: January 26, 2012, 07:16:06 am »
Honestly I cheat like a motherfucker on those missions because it's maximum retard. So I'm wearing this big cloak that doesn't actually make me look like a peasant, and I'm not wearing anything underneath it?
Maybe you are. You have your armor and weapons when you start rescuing the prisoner.

I always do there missions because pay is good and relationship bonus may come in handy. It's not that difficult even in maximum combat damage. Just pick the retards off with your bow as they charge. If they have shields let the lord you are rescuing attack him and kill the enemy dude by getting behind him as he fights the prisoner.

1943
Other Games / Re: Discussion on TES V: Skyrim
« on: January 26, 2012, 07:12:31 am »
It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?

 Wasn't this game a little rushed to get released on 11/11/11?

Exactly. Bethesda and their majestic 11/11/11... They couldn't delay it. Delaying it after talking on and on about their release date would mean a big prestige (which is nonexistent for Bethesda) hit. That's why Skyrim was shipped broken.

1944
Other Games / Re: Mount and Blade
« on: January 26, 2012, 06:36:49 am »
Has anyone ever gotten one of those missions to break a guy out of jail? I can't seem to even complete those. So far I can only figure out that you need to take over the town, or break the guy out of jail by fighting a large number of guards with nothing but a staff and throwing knives in a horrible starting position.

If you have to break out the guy from a non-hostile faction's castle, you can bring your equipment. Talk to the guard, ask for the keys, take them by force, free the prisoner, then beat the guards.


The game mentioned something about having connections. Is there a third way to do it? Like have really good relations with the owning lord or something?

You can start a fire in a village nearby to reduce the number of guards you are going to fight. Just talk to the village elder and bribe them into starting a fire.

1945
Other Games / Re: Discussion on TES V: Skyrim
« on: January 26, 2012, 06:34:08 am »
I take my concede defeat thing back. Mod manager is built for lazy people :P

It's January 26 and still no CK  :-[

THIS. Can you imagine the game we would be playing today if it came out packaged with release?

People would start working on a nude mod without even playing the game :D

But yeah, mods what make Bethesda games enjoyable. Without mods, Skyrim feels... kinda bland and empty.

1946
Other Games / Re: Discussion on TES V: Skyrim
« on: January 25, 2012, 08:46:11 pm »
Alright. I concede defeat and accept the superiority of Nexus Mod Manager. Happy?

It's January 26 and still no CK  :-[

1947
Other Games / Re: Discussion on TES V: Skyrim
« on: January 25, 2012, 07:58:34 pm »
Or if you need to change load orders.

The Nexus Mod manager is awesome though because it remembers your overwrite history and backs up the files it writes over which is  godsent.

Keeping track of what mods you put in can be a pain in the arse, especially when everyone and their mother decides to name their readme file... 'readme'.  But, that might be from the age of Oblivion and Fallout 3...
Its mostly pointed at mods which add extra files and the likes.

Oooookay. It's useful then.

1948
I haven't really looked into this thread before now, and I regret it (the not looking bit). I wasn't introduced to roguelikes before I faceplanted into DF, and since then all the roguelikes I've played have kind of fallen short of the hopes and dreams DF jammed into my brainspace. Sure, Cataclysm, Nethack, and IVAN are fun, but none of them have the whole package: a robust combat system, a large open world, and glorious, glorious deaths. But this gem being developed here seems to be hitting on all my desires in a roguelike. If it were a woman I'd probably definitely propose.

You can expect my full attention from this point forward.
Also, how many loading screens do you think there are in Skyrim? As in, how many segments of text? I can't find a total, but URR now has around 120, all of which are a paragraph, and the loading times are both pretty rare & short. I think it's a good compromise. I'll throw up a screenshot of a loading screen at some point. Also, a lot of the loading screens for each game are going to be procedurally-generated! More on this later...
I don't know how many loading screens there are in Skyrim because CK isn't out yet but Oblivion definitely had less than 120. Procedurally generated loading screens are a good idea.

As long as we have a step-by-step magic system, I'm game. I'm glad you liked that idea. Only your imagination should be the limit when it comes to spellcasting, rather than the classic "cast x to make y" kinda spells.

1949
Other Games / Re: Mount and Blade
« on: January 25, 2012, 01:00:47 pm »
I hope to see some sea battles and less crappy siege battles.

1950
Other Games / Re: Discussion on TES V: Skyrim
« on: January 25, 2012, 01:00:01 pm »
Heh, I never use a mod manager. It's not that difficult. Drag and drop to the Data folder and check the mod from the launcher.

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