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Messages - rephikul

Pages: 1 ... 39 40 [41] 42 43 ... 152
601
DF Dwarf Mode Discussion / Re: Work Orders bug
« on: March 05, 2011, 01:32:27 am »
it's a known limit of the system

602
DF Gameplay Questions / Re: General size of the overworld?
« on: March 05, 2011, 01:03:14 am »
But the Urist unit can be any figure you think is reasonable.
If I'm not mistaken these numbers were hypothesized based on the speed at which an adventurer travel. It might not be totally correct, but it'd say close enough.

603
DF Modding / Re: Do skill rot tags work and if not...
« on: March 05, 2011, 12:54:35 am »
the rust tag isnt broken, it just work ways too slow to my taste. All I got are very rusty and I've never once seen a demotion.

604
DF Modding / Re: Intensifying Mod ver 0.17c
« on: March 05, 2011, 12:44:13 am »
Love the idea of this mod, but im more interested in just testing out the part of clothing not rotting off to avoid claim spam. How would i go about moving just that part over?
1) Copy armor-related item_*.txt files from IM Data\Intensifying Mod to your raw folder
2) Copy item_IM_FD_item.txt files from IM Data\Fortress Defense support to your raw folder
3) Open entity_default.txt and replace dwarf's armor access section with mine
4) Open creature_standard.txt and change elf and goblin's size to 70000 or something

605
DF Modding / Re: Edible Reaction Products
« on: March 05, 2011, 12:32:50 am »
it's a cheese object which's also powder, i guess that's why your dorfs are confused.

606
y u necrobump
This is a thread worth bumping.

607
DF Gameplay Questions / Re: Just how dangerous are caverns?
« on: March 04, 2011, 11:38:17 pm »
ya large animals such as elephants eat slower then they need to. The fastest speed anything can eat in game is once every 20 game time units, 10 to eat and 10 to move onto next tile. They get hungrier every 15 game time unit so they'd eventually starve...

608
DF Gameplay Questions / Re: General size of the overworld?
« on: March 04, 2011, 11:33:56 pm »
1 ingame tile is 1.5*1.5*4.5m
1 local tile has 48*48 ingame tiles
1 regional or world tile has 16*16 local tiles
Your world has 257*257 regional tiles.

So the size is 1.5*48*16*257 = 296064m in both direction. This is equal to 296km or 184 miles. There are some 3D visuallizer programs out there if you need assistance.

609
We would have lived much longer if EvilFuzzy didn't build that god damn roof over his water-fall terrace.
There where picks and such, but there where some rules to make it more elfy (only cage trap, no underground homes, etc.).
www.bay12forums.com/smf/index.php?topic=73969.0
The lack of metal sucked and there was a bug with the mod that kept us from making more than one squad, so our military really sucked. Staying in the walls helped. Also that kick-ass cage trap bridge Bowie built. That thing was cool.
I read through the log and it was interesting. The elves I have and the elves you used were quite similar with the notable difference of mine not having access to mechanisms all together. If you do an another elf fort, it'd be nice if you consider my elves and even if deemed not suitable for the game, give some feedback. If I'm informed I'd be happy to observe your game for inspiration as well. And maybe help a bit with modding elves to your liking.

610
DF Gameplay Questions / Re: Vermin remains and dwarf lists questions
« on: March 04, 2011, 02:33:37 pm »
you can do 'o'rder then 'r'efuse then set them to automatically collect vermin refuses and dump them.
Alternative to the 'j'ob list which's awesome to spot idlers, you can also use the 'u'nit list and the dwarf therapist 3rd party program as mentioned.

611
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 04, 2011, 02:31:20 pm »
Let's run some numbers.....
weapon: 2 bars
shield: 2 bars
cap: 1 bar, 2 total
helm: 1 bar
chainmail: 2 bars, 3 total
breast plate: 3 bar
Gauntlets: 1 bar
Greaves: 2 bars
High boots: 1 bar

Those are 40d numbers.  In DF2010, everything takes 1 bar.
Until you mod it, which I did.
Suggestion: don't give help here based on modded versions ;)
I did that once several times...  :-X
The question is: what's actually the intended numbers. The 2010 bar usage are off and it would be fixed back to the 40d values sooner or later. However, my point was that "it takes alot of resource to fully deck out a proper military." which stand even with the 2010 bar usage bug.

612
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 04, 2011, 10:46:45 am »
Let's run some numbers.....
weapon: 2 bars
shield: 2 bars
cap: 1 bar, 2 total
helm: 1 bar
chainmail: 2 bars, 3 total
breast plate: 3 bar
Gauntlets: 1 bar
Greaves: 2 bars
High boots: 1 bar

Those are 40d numbers.  In DF2010, everything takes 1 bar.
Until you mod it, which I did.

613
DF Dwarf Mode Discussion / Re: What's your current fort name?
« on: March 04, 2011, 10:38:18 am »
Nutskiss, an elven outpost established by The Ford of Tufts. Both are random names and I read that as "turd" more then once.

614
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 04, 2011, 08:39:44 am »
You could always recycle the nonmasterwork to get some of that back
This is only true for some large pieces like mail, plate and greaves. For the most part it's more player-time efficient to just dig up new ores and trade the pieces away for bars (and ores) with the caravan.

By the time you have a 120-man strong military there's only one thing left to do with them: breach HFS. For that task you'd want all the masterworks you can get. To be honest I've never got around to get an army this large even though I did have some 10k+ iron embarks cause I tend to make new worlds every time I change the raw.

615
I have done an above ground fortress in a jungle. I basically lived off hunters. They hunted down elephants and I produced roasts from the meat and bolts from the bones. I didn't need any other industry. I used most of the wood to build a base, with the rest used to make furniture, crossbows and glass coffins. I would buy any armor and weaponry from the dwarf caravans, as well as all the metals, stones and bricks. I didn't really have any trouble fighting off the goblins, though I got bored of the fortress before the sieges got too difficult.
Sieges wont get any more difficult. In vanilla settings, the combination of OP crossbows and bad armor placement mean you should be able to survive until a bronze colossus or an inorganic FB come.

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