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Messages - LealNightrunner

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76
When I saw your staircase into hell and the merchant notification on the bottom of the screenshot I thought briefly that you had managed to get merchants to path into the map through hell.

77
DF Dwarf Mode Discussion / Re: Those Kids of today!
« on: November 11, 2010, 04:55:15 pm »
Mother goes beserk, baby kills mother... long stretch but it could happen...  I've had children kill in a tantrum spiral, usually from a thrown item.

I had a child go berserk from a failed mood and beat down 4 war dogs with her bare hands once.

78
DF Dwarf Mode Discussion / Re: Dwarf Injuries
« on: November 10, 2010, 04:15:33 pm »
Yes, that's right! The tildes are their intestines, being dragged over the rocky ground as they wander around farming!!  :o

I bet that's a Dwarven health code violation right there.

"Sir, we can't have you dragging your intestines all over the crops."

79
DF Dwarf Mode Discussion / Re: !!Sock Trap!!
« on: November 10, 2010, 01:51:28 am »
If I'm not misinterpreting, the basic idea is that you use an !!artifact!! as an infinite source of fire, since they don't follow the same rules as every other material?

80
DF Dwarf Mode Discussion / Re: Migrants~ Which do you prefer?
« on: November 09, 2010, 09:36:33 pm »
Aren't we all in the business of killing elves?

On topic, before Dwarf Therapist, I'd prefer small waves, but any size wave is much easier to tackle with DT.

81
DF Dwarf Mode Discussion / Re: Delay Device?
« on: November 09, 2010, 09:28:52 pm »
Slightly off topic, but I like that this game has spurred the invention of something called "high speed dog triggers".

82
DF Dwarf Mode Discussion / Re: How to Raise Happiness
« on: November 09, 2010, 09:23:57 pm »
Your only hope for water is the caverns if there isn't any on the surface or an aquifer.

83
DF Dwarf Mode Discussion / Re: Best way to keep segregated populations?
« on: November 08, 2010, 05:14:48 pm »
would mutilating the doctors work?

The problem with breaking the legs on your doctors is... who's gonna fix them up?

84
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2010, 02:50:34 am »
Wallpacked has been abandoned.  I had one labor intensive method to dig through the triple-layer aquifer, and I ended up designing it so small that it couldn't handle layers 2 and 3.  Then I got desperate, started to try to cave in past it, and ended up with a lot of icky disasters, including a miner caving in the sky on top of his head, instantly entombing him in Ice Cavern Wall and devouring his pick, one of our only two on a map where the only easily accessible layers are entirely soil.  Even if I could salvage it, the very first gobbo incident would destroy us all.

I have moved on to greener pastures.  Namely the slope of a volcano with a stream and not saltwater so all my dwarves don't accidently die of thirst by the end of year 2.

Strike the Earth, Shotringed!

EDIT: Spelling errors

85
DF Dwarf Mode Discussion / Re: What will you do with moving fortress parts?
« on: November 05, 2010, 03:38:28 pm »
I can see it now: Dwarven mecha right foot lifts off, then left foot before right lands...

"A section of the cavern has collapsed!"

86
DF Dwarf Mode Discussion / Re: What will you do with moving fortress parts?
« on: November 05, 2010, 12:08:53 pm »
Practically speaking I think entire walking fortresses would be an FPS nightmare...

87
That... seems... huh?

A two tile bedroom should be fine, although they won't have a chest for their other goods.  Just apparently try and stick to horizontally aligned ones?

88
20 SPF was the last fort I abandoned, but that was kinda cheating cause it was a bugged world.

89
DF Dwarf Mode Discussion / Re: Dwarven Sauna
« on: November 04, 2010, 09:02:26 am »
but the next big update is going to include the ability to order fires lit in Fortress Mode.

And I was just thinking "You know, it's too hard right now to burn everything to cinders, so let's give Urist some matches and see what happens."

90
DF Dwarf Mode Discussion / Re: How long did your seven last?
« on: November 03, 2010, 10:45:51 am »
In 40d I had one of the original 7 die off from old age, which is definitely the longest any of them have gone.

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