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Messages - LealNightrunner

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91
DF Dwarf Mode Discussion / Re: You most awesome near-fun recovery?
« on: October 29, 2010, 06:19:32 pm »
Apparently the entire original fortress dying of thirst moments after 20+ migrants show up isn't as rare as I thought when it happened to me.

92
DF Dwarf Mode Discussion / Re: Artifact Chalk Cabinet
« on: October 27, 2010, 09:18:56 am »
Have a dwarf haul it around until some goblins show up, then use it as a club.

93
DF Dwarf Mode Discussion / Re: wat
« on: October 22, 2010, 12:24:50 am »
Tigermen have no preferences, so no mandates. That makes Tigermen mayors grrrrrrrrrrrrrrrreat!

Automatic Win condition found: Relevant Tony the Tiger reference.

94
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 22, 2010, 12:22:53 am »
I realize your fortress is pretty much crumbling into pieces... but how'd you get through the aquifer, and how thick was it?

Two z levels. Since the map is frozen 10 out of 12 months of the year all i had to do was channel and the ramp made would instantly freeze into a block of ice when the water poured in. That's how my miners all died, they kept walking through the ramp to get back to the meeting zone as it filled and froze over. Not a good idea actually. :P There are only two sane dwarves left, one head smith with his babbling naked lover (yay for him on the naked part?) and one soldier that fails to give two shits. the other four survivors were eaten by beak dogs.

Just pierce the aquifer through a more conventional means if you ever want to; dwarves simply can't comprehend the world around them yet and don't realize that water+freezing biome+dwarf in watery tile=harpy lick (like a salt lick except meatier)

Ah... I have the misfortune of having a 3-Z aquifer, and two of them are unsmoothable soil.  I got through the first layer pretty easily but this introduced the problem that as you go down each Z you rapidly run out of space to operate pumps, cause each level shrinks your available space by 2 on the width and length... My map does Freeze, for about 20 days in the dead of winter,  very narrow window to work with but that's probably going to be my last ditch effort.

95
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 22, 2010, 12:19:16 am »
Jesus christ, I just wanted a simple Yogi reference

What have I done!?

96
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 21, 2010, 11:22:34 pm »
I realize your fortress is pretty much crumbling into pieces... but how'd you get through the aquifer, and how thick was it?

97
DF Dwarf Mode Discussion / Re: Dwarven Cave-in-Trap !!SCIENCE!!
« on: October 21, 2010, 10:16:40 pm »
But what's holding the supports up... or can they just be built floating over magma like that?

98
DF Dwarf Mode Discussion / Re: Efficiency and the magma sea.
« on: October 21, 2010, 04:59:46 pm »
Splitting your fort, or moving entirely down there, are probably your easiest choices.

Pumping isn't terribly difficult, it's just very time consuming and can cause a lot of slowdown with all that fluid flow.

99
Dear Urist McCorpse,

Advisable areas to construct a screw pump from:
-Solid ground
-Wooden flooring we constructed
-On top of sturdy walls

Inadvisable areas:
-From one level down in a rapidly flowing aquifer that sweeps into a large pit.

Fortunately you were without family/friends to mourn you and/or break furniture in your name.

100
What bothers me is that this game can multi-core but on my dual core laptop it's never used more than 50% CPU. anyone know why?

DF is single-threaded, so it only uses one core.  If you watch the individual processor graphs you'll notice one of them spiking to 100% whenever it gets DF's thread.

101
DF Dwarf Mode Discussion / Re: Appraiser skill
« on: October 20, 2010, 04:39:16 pm »
You get appraisal points for each item in the depot when your broker first opens the trade menu.  As far as I know you don't have to even buy/sell them.

102
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 20, 2010, 03:12:30 pm »
Then then something called Windows Data Execution Protection closed DF before the next season's autosave kicked in.   Fuuuuuuuuuuu...

You can turn that off in Windows.

http://technet.microsoft.com/en-us/library/cc700810.aspx may help you.

EDIT: Although it's almost certainly a bug somewhere that DF triggered it in the first place.

103
DF Dwarf Mode Discussion / Re: "An ambush! Drive them out!"
« on: October 20, 2010, 02:35:44 pm »
I believe anything that is discovered while sneaking will trigger an ambush notice, though I've never seen it for anything but the usual suspects (Gobbos, elves, kobolds).

You could check announcements.txt and see what events might trigger that line.

EDIT: And hide all your picnic baskets.

104
DF Dwarf Mode Discussion / Re: wha.. no.. buh.. -facepalm-
« on: October 20, 2010, 08:11:09 am »
Dwarves are, by definition, at least 60% plump helmet.

105
Holding Shift while marking designations causes the marker to skip around much quicker.

*sigh* I should add that to the sig.

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