Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KaguroDraven

Pages: 1 ... 3 4 [5] 6 7 ... 242
61
Other Games / Re: My problem with modern games.
« on: July 30, 2011, 02:44:51 pm »
How is linearity a problem with 'modern games'? most old games had a lot more linearity.

Compare and contrast:

Final Fantasy XIII
and
Chrono Trigger
I have never played either of those games. Also, it doesn't make much sense to compare a game that I assume is very sandboxy to a game from a series well known at this point for it linearity. Said series used to have more open games, depending on your definition of 'open', but shortly after it started it became a mostly linear series. It's what the fans seem to like.

62
Ask for directions for someone who knows alot about shapeing(and hopefully the canisters)

63
Other Games / Re: My problem with modern games.
« on: July 30, 2011, 02:08:17 pm »
Even the most linear games can be replayable in my mind all they need is one of two things. Good Story. Fun gameplay. If either of those are good enough then even the most linear game imaginable is replayable, especially if both are there.
Example:God of War 1, by most definitations a rather Linear game. Fun as hell gameplay and a decent story have made me replay it several times.

64
Other Games / Re: My problem with modern games.
« on: July 30, 2011, 12:53:58 pm »
..., SC2 was great and I'm eagerly awaiting the expansions. ...
I don't get it.
When you write SC2, I read StarControl2 or SimCity2000.  Both great games, but they don't have expansions AFAIK. So what modern game are you refering to then?

...I'm getting old. :p
StarCraft 2

65
Other Games / Re: My problem with modern games.
« on: July 30, 2011, 08:27:03 am »
Linearity is not a bad thing. For a good complex narrative in a game you would need some level of Linearity at least. The reason games are 'smaller' is becouse Graphics take up a rediculas amount of room, which grows larger for the more game world there is. Yes I will agree I prefer many older games but I still hold my stance I've held for years now. The gameing industry is like a great big pile of sewage with a few gems that stand out. It's always been like that, but as the years pass you forget about most of the sewage becouse it wasn't nearly as memorable as those gems.

66
Other Games / Re: Elona
« on: July 29, 2011, 06:25:09 pm »
Where exactly can one mine and where do I bring the money for taxes?
Also, any suggestions on a starting build?

67
Yeah, simple designs are often best.

Spoiler (click to show/hide)
Just for fun I decided to remake this design, one of the best I've ever seen if you wait to fire the last engine until you're moveing below 500m/s, which should happen at about 500 Kilometers

68
Forum Games and Roleplaying / Re: You are King!
« on: July 28, 2011, 06:34:28 pm »
((D-Does Trubaldsome actuilly beleive what he's writeing? Seriously. That's just insane.

69
I wish to edit my action for the next turn, just to replace my previous choice with something more fun that I just thought of.

Jump on someone's back and surf their body accross the ground until they die.

70
Other Games / Re: Elder scrolls V: Skyrim
« on: July 28, 2011, 01:34:32 pm »
Shivering Isles is an expansion, don't count it as it's own game. And that statement about FO3 is blatently wrong. I've encountered Super Mutant Masters at level 4, you know, the big ones with miniguns that can be hard at level 12? Yeah. Then there is the fact that is your want to you can go fight an always hostile Sentry Bot at level one, or go to a town filled with Deathclaws, two of the toughest enemies in the game.

71
Other Games / Re: Elder scrolls V: Skyrim
« on: July 28, 2011, 12:59:39 pm »
"That's the way Bethesda does things" This statement makes absolutely no logical sense whatsoever about the topic of level scaleing.
They did level scaleing the way you described, without any form of 'leveled' zones, for ONE game, one, Oblivon. Morrowind, Daggerfall, Arena, Fallout 3, they all had atleast to a small degree leveled zones. It is entirely possible in all of those games to run into something you're not supposed to run into for another 5 to 10 levels or so. Unlikely? Yes but possible. Saying that the way a company handled a single game is "the way they do things" when they have done things differently for games made before and after that game make no logical sense.

72
((Mine was also forgotten :P.

Kir began looking through the corpses without a care. Their souls have long since gone to Sithis, and giveing respect this long after death is useless.

73
Other Games / Re: Elder scrolls V: Skyrim
« on: July 27, 2011, 08:30:07 pm »
Ah but games like that are usually implimented poorly for one simple reason. Grind. You, usually but not always, need to do serious grinding to be able to survive the next 'area' with any reasonable chance. If you DON'T have grind in those on the other hand then it's rather easy to blow your way through all the zones rather fast. Now this is just personal opinion, but I think the need to grind over and over again just to reach somewhere new is a bad thing. It's boring, and games are supposed to provide entertainment, not boredem.
Weither your casual, hardcore, old school, new gamer, other anything inbetween/combination of these, you usually play games for the fact they entertain you, not to be bored so you can be entertained later.

74
Other Games / Re: Elder scrolls V: Skyrim
« on: July 27, 2011, 08:14:06 pm »
Every RPG gives you a strict role, weither your character is aware of it immediately or not. The fact is most RPGs have your character have some sort of epic destiny, and we still don't KNOW(atleast to my knowledge) if we're going to be the 'slaughterer of dragons' the second Skyrim starts, but I somewhat doupt it.

Spears where cut becouse almost no one ever used them and alot of people complained they where utterly useless. His point was they COULD have been put into 'light' or 'heavy logicly.

That is BAD level scaleing. It CAN be done well. GOOD level scaleing is less about 'ok enemies get epic items as you level' and more about 'enemies you would kill stupidly easily disappear as you level, and rarer but harder enemy types begin to show up'

75
Forum Games and Roleplaying / Re: You are King!
« on: July 27, 2011, 06:36:33 pm »
((my two personal guard and one normal regiment are in the army right?

Pages: 1 ... 3 4 [5] 6 7 ... 242