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Topics - mrbane

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DF Gameplay Questions / Why not use a graphics mods?
« on: December 17, 2010, 06:37:21 pm »
Hihi,

So looking at various posts and threads with screenies of someones DF map, I did wonder to myself just now why more people don't use a graphic mod?

I installed one on day two of playing DF and I have to say, it just transforms the whole game. Apart from making it prettier it just makes it so easy to see at a glimpse what's happening instead of having to recall what various symbols mean.

Just curious as to why more people don't use one?

Look at minecraft. It's exploded and made its creator a millionaire in under a year because it's accessible. DF has that potential. It's had a feature in PCGamer which whilst it raves about it, the vast majority of folk aren't going to touch it because it looks inaccessible from the screenshots.

Wondering if Toady maybe needs to look at officially incorporating one of the very good graphic mods out there?

2
DF Gameplay Questions / Starting a fight with another race?
« on: November 06, 2010, 10:01:28 am »
So I've built a few levels, everyone's happy, the fortress is stocked up with everything I ever need and I've found caverns but no monsters.

What is the easiest and quickest way to start a fight with another race? What can I then expect from them? My military is reasonably well established. Can I take them out to fight the enemy or what? Just want to do something interesting with my fortress as the game doesn't really offer much in the way of challenge once you're established. You have to use your imagination. Considering I built an entire level into one big mega-trap-death-kill zone that any beasts from beneath have to get through, I'm fairly safe from downstairs, but I've left my doors wide open to let any enemy come straight in. Will they do this? I have no idea what to expect.

Cheers!

3
DF Suggestions / Multiple Stairway Construction
« on: September 19, 2010, 07:46:24 am »
Hihi,

Instead of having to place individual stairwells, can we have an option to size the number of floors we want the stairway to penetrate?

So I can set it to go down thirty floors for example, and they'll dig and build all the way down until they hit a problem or reach the desired level.

Would just make things a bit easier. :)

4
DF General Discussion / Anyone else get mocked by their wife over DF?
« on: September 17, 2010, 08:40:40 am »
So we were sitting last night, having had supper, and I was on my lappy whilst the wife watched some generic crime thriller.
Eventually she comes over and sits next to me, staring at DF for about five minutes.

"What is that?"
"It's a game called Dwarf Fortress."
"Called what?"
"Dwarf Fortress."
"..... and what do you do in it?"
"Well, I'm in charge of a small band of Dwarves and I basically help them build a fortress, grow crops..........(I went in to a looooong explanation)"
"ROFLMAO!!!! What the f**k kind of game is that?!? F**ing Dwarves?! WTF!?" and other expletives abound.
She then preceeded to try and hit random buttons to see what would happen. It's hard not to explode and scream at the woman you love. I had to try so hard. :(

The wife now takes great pleasure in telling her friends, all, her friends, what exactly it is I do in my spare time and she manages to make it sound really, really bad.. :|

Anyone else have an unsympathetic wife?

5
DF Suggestions / Automatic Room Occupation?
« on: September 17, 2010, 08:30:35 am »
I'm getting mildly fed up with having to individually assign every room to a dorf when new ones rock up.

Would it be possible to have an automated room occupation function, whereby once you mark the room as a bedroom, then it's first come first served without having to scroll down a long list of names to pick who you want.

The option to do it manually should remain, in case you want certain people in certain places, and if someone moves in that you didn't want, they are 'relocated' or 'evicted' once you select the named dorf you want.

Fairly straightforward I think with no perceptible flaws.

6
DF Gameplay Questions / Getting bones?
« on: September 16, 2010, 10:53:47 am »
Hi guys.

I've checked the Wiki, but it doesn't explain how to do this.

I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.

Question is, I've tried everything. How do I get the bugger to get 'dem bones? :) Also, how do I make my butcher slaughter one of my animals? And how do I get the guy to train a dog? I've got loads tied up, but can't figure out how to do it.

So many questions. :(

If I get answers, I'll update the wiki with the relevant steps required.

Cheers!

7
DF Suggestions / Build Direction to prevent trapping
« on: September 15, 2010, 03:10:02 am »
Once again it's taking me a long, long time to get this floodgate built without my idiot getting stuck on the wrong side of it.

Would it be worth looking at a Build Direction selector? So before you place the item, you have to select the square you want him to stand in whilst he builds it?

Sounds straightforward enough.

8
DF Suggestions / Fixing the dialogue to avoid f**kups
« on: September 15, 2010, 02:50:39 am »
So I really needed the caravan to come on time this year, and up roll those pointy eared bastards.

Whilst I wait for the irritating dialogue to go through the motions, I hit 'b' to finish building something, and find I've hit it at just the right time to tell them to f**k off with their tree slaughter crap.

Off go the caravans, no trade, and no doubt a war soon to follow.

Can we either look at making the dialogue more smooth instead of kicking in every few seconds, or can we look at making it have a point with the Elves? I get asked the same question every time. I presume there is only one. Obviously I'm not going to say 'No' as they might come and kick my head in. So why don't you look at making a system whereby the amount of trees you've felled directly affects their prices, and if you've cut down too many, it has the same net result as if you'd told them to f**k off first time round.

9
DF Suggestions / Priority Barrel & Storage management
« on: September 14, 2010, 07:19:03 am »
This refers directly to the requirement for barrels to store alcohol.

I recently had 40 + dorfs drop dead from thirst.

This was due to two factors:

1: All water sources froze over

2: There were no empty barrels to store alcohol

The problem with the barrels was that I had 3 workshops making them, but as soon as one came out, it was filled with something other than booze. As I'm new to the game, I couldn't figure out the solution. Eventually I discovered you had to reserve barrels.

So lesson learned for me, however, it's pretty damn stupid that forty of them died and not a single one of them thought to move stuff from one barrel to another in order to free it up for booze storage.

Surely booze should be priority storage, so that if ever someone attempts to make beer and there is no empty barrels, then if it's possible, dorfs should rearrange their barrel loadsouts to make space for one.

"Urist McBooze needs an empty barrel."
"Urist McHaul goes to free one up"


Thoughts?

10
DF Gameplay Questions / Trying to assign barrels for alcohol?
« on: September 14, 2010, 06:07:56 am »
Hihi,

For some reason, no matter how many barrels I pump out, none ever seem to get filled with booze. As it's now winter and all other water sources have frozen over, people are starting to die of thirst. I just can't figure out how to get a barrel set to be filled only with booze, and the Wiki isn't the clearest or easiest source of info to understand.

Any ideas?

Thanks!

11
Hihi,

So I've been playing DF for oh, four days now, and this is my fourth and so far most successful fortress.

However, I still have a very vague idea of what I'm doing.

Would anyone care to examine it for me and give some constructive feedback? I'm on the latest version using, eh, someonse tileset. Forget who. Pretty though. :)

12
DF Gameplay Questions / Can I move to a new map grid mid-game?
« on: September 13, 2010, 08:56:27 am »
Hihi,

I quite fancy abandoning my current fortress and getting everyone to pack up and explore north for a new home, as I've made a right pigs arse of this place. I've got about 70 dorfs and a hell of a lot of stuff, but is it even possible to actually move to a whole new grid square?

Thanks!

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