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Messages - mrbane

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16
DF Suggestions / Re: Can we have homosexual dwarves?
« on: September 23, 2010, 06:11:27 am »
Check out the Wiki on Dwarves http://en.wikipedia.org/wiki/Dwarf for info on sexes, but generally there are females, there tends to be far less females than males, the accepted truth is that the females also grow beards, though some shave them off, and the courting is generally spent finding out what sex the opposite number is.

So I don't think Dawrven society would in any way shape or form accept homosexuality, nor do I to that extent, believe that it would be something that would ever occur.

I don't see why you'd want homosexuality as part of the gameplay. Lets be fair, it's just pointless and adds nothing to the game, and if ever there was a species destined to be un-gay, Dwarves take the lead in my opinion.

17
DF Suggestions / Re: [For or Against] Tunnelers units
« on: September 23, 2010, 04:04:16 am »
Good point  about the pathing. How are they going to know where to dig? You can't just have them suddenly, out of all the ground possible, dig straight into your base.

So this is why I think it should only be used in sieges. Here's my reasoning.

"Right lads, we've got dee's 'orrible lil' stumpy bastards in der and we's gonna get 'em. Grot! Start der and dig thru dat bloody big 'ill until you find sommet."
(Don't know why they're talking like Orks)

So Grot and his tunnel team pick a point, at random, from whatever mountain your entrance is attached to, and digs in a straight line until he either comes out the other side or bursts into your base.

Whils they're digging, there's an goblin squad tailing the tunnellers at a safe distance so that if they do break through they can launch a small assault straight away, with some of the tunnellers running back to report that they're in.

If you can kill all of them before they get back to inform the main body that they're in then you can have time to trap the tunnel before the main body sends in a scout to find out what's happening.

It's a basic idea, but it's a start.

You simply can't have them know everything about your base and work out the best path, it's just not realistic.

18
DF Suggestions / Re: [For or Against] Tunnelers units
« on: September 21, 2010, 04:34:22 pm »
It has to be done properly if it's to be done at all.

I think that tunneling enemy units should only come into play during sieges and not at any other time otherwise you're in a peaceful state, had no aggro, and suddenly find a huge f**king hole in your lower z with the enemy pouring in.

If the Fortress is under siege, it's red alert, all hands to stations, not just cracking on with daily life. So people will be sent off on patrols, guards posted at vulnerable areas, etc. Although vertical digging shouldn't be allowed, as that will just f**k up everything. Horiziontal to breach your perimeter walls would be the most useful approach for the enemy. They breach your outer walls then run riot.

It should be used only as an initial method of entry on a siege, possibly.

Seempels.

19
DF Suggestions / Multiple Stairway Construction
« on: September 19, 2010, 07:46:24 am »
Hihi,

Instead of having to place individual stairwells, can we have an option to size the number of floors we want the stairway to penetrate?

So I can set it to go down thirty floors for example, and they'll dig and build all the way down until they hit a problem or reach the desired level.

Would just make things a bit easier. :)

20
DF General Discussion / Re: Anyone else get mocked by their wife over DF?
« on: September 19, 2010, 06:34:00 am »
lol, what's with the extreme marriage counselling?

It's not as bad as it sounds, and it's all taken in good jest with our friends. I don't mind. I get her back. :)

It just made me think about how the gaming culture, and certain aspects of it, are still treated as such alien things by those people totally out of the loop on it. Unless you understand or have experience of gaming, I can imagine that someone telling you they were running a Dwarf Fortress must have sounded insane.

Glad to know I'm not the only one that's getting this though. :)

21
DF General Discussion / Re: Anyone else get mocked by their wife over DF?
« on: September 17, 2010, 08:44:22 am »
Swap?

22
DF General Discussion / Anyone else get mocked by their wife over DF?
« on: September 17, 2010, 08:40:40 am »
So we were sitting last night, having had supper, and I was on my lappy whilst the wife watched some generic crime thriller.
Eventually she comes over and sits next to me, staring at DF for about five minutes.

"What is that?"
"It's a game called Dwarf Fortress."
"Called what?"
"Dwarf Fortress."
"..... and what do you do in it?"
"Well, I'm in charge of a small band of Dwarves and I basically help them build a fortress, grow crops..........(I went in to a looooong explanation)"
"ROFLMAO!!!! What the f**k kind of game is that?!? F**ing Dwarves?! WTF!?" and other expletives abound.
She then preceeded to try and hit random buttons to see what would happen. It's hard not to explode and scream at the woman you love. I had to try so hard. :(

The wife now takes great pleasure in telling her friends, all, her friends, what exactly it is I do in my spare time and she manages to make it sound really, really bad.. :|

Anyone else have an unsympathetic wife?

23
DF Suggestions / Re: My fortress has become boring.
« on: September 17, 2010, 08:34:45 am »
I look at the original Transport Tycoon for an example.

I've been playing the same saved game for, oh, let me think.... 14 years now?

The competition was beaten a long time ago (The first week I believe!) and I've been on my own ever since, with the TTD mod, simply trying to build the perfect rail network.

The goals are what you make them.

I'm trying to stablise my society before I figure out how the military aspect works (it looks helluva confusing), and then I'm going to MINE THE WORLD! :)

24
DF Suggestions / Automatic Room Occupation?
« on: September 17, 2010, 08:30:35 am »
I'm getting mildly fed up with having to individually assign every room to a dorf when new ones rock up.

Would it be possible to have an automated room occupation function, whereby once you mark the room as a bedroom, then it's first come first served without having to scroll down a long list of names to pick who you want.

The option to do it manually should remain, in case you want certain people in certain places, and if someone moves in that you didn't want, they are 'relocated' or 'evicted' once you select the named dorf you want.

Fairly straightforward I think with no perceptible flaws.

25
DF Gameplay Questions / Getting bones?
« on: September 16, 2010, 10:53:47 am »
Hi guys.

I've checked the Wiki, but it doesn't explain how to do this.

I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.

Question is, I've tried everything. How do I get the bugger to get 'dem bones? :) Also, how do I make my butcher slaughter one of my animals? And how do I get the guy to train a dog? I've got loads tied up, but can't figure out how to do it.

So many questions. :(

If I get answers, I'll update the wiki with the relevant steps required.

Cheers!

26
DF Suggestions / Re: Build Direction to prevent trapping
« on: September 15, 2010, 03:52:15 am »
Good work around, thanks, never thought of that.

At the same time though, it's a workaround. Hopefully we can get a solution to this. :)

27
DF Suggestions / Build Direction to prevent trapping
« on: September 15, 2010, 03:10:02 am »
Once again it's taking me a long, long time to get this floodgate built without my idiot getting stuck on the wrong side of it.

Would it be worth looking at a Build Direction selector? So before you place the item, you have to select the square you want him to stand in whilst he builds it?

Sounds straightforward enough.

28
DF Suggestions / Fixing the dialogue to avoid f**kups
« on: September 15, 2010, 02:50:39 am »
So I really needed the caravan to come on time this year, and up roll those pointy eared bastards.

Whilst I wait for the irritating dialogue to go through the motions, I hit 'b' to finish building something, and find I've hit it at just the right time to tell them to f**k off with their tree slaughter crap.

Off go the caravans, no trade, and no doubt a war soon to follow.

Can we either look at making the dialogue more smooth instead of kicking in every few seconds, or can we look at making it have a point with the Elves? I get asked the same question every time. I presume there is only one. Obviously I'm not going to say 'No' as they might come and kick my head in. So why don't you look at making a system whereby the amount of trees you've felled directly affects their prices, and if you've cut down too many, it has the same net result as if you'd told them to f**k off first time round.

29
DF Suggestions / Priority Barrel & Storage management
« on: September 14, 2010, 07:19:03 am »
This refers directly to the requirement for barrels to store alcohol.

I recently had 40 + dorfs drop dead from thirst.

This was due to two factors:

1: All water sources froze over

2: There were no empty barrels to store alcohol

The problem with the barrels was that I had 3 workshops making them, but as soon as one came out, it was filled with something other than booze. As I'm new to the game, I couldn't figure out the solution. Eventually I discovered you had to reserve barrels.

So lesson learned for me, however, it's pretty damn stupid that forty of them died and not a single one of them thought to move stuff from one barrel to another in order to free it up for booze storage.

Surely booze should be priority storage, so that if ever someone attempts to make beer and there is no empty barrels, then if it's possible, dorfs should rearrange their barrel loadsouts to make space for one.

"Urist McBooze needs an empty barrel."
"Urist McHaul goes to free one up"


Thoughts?

30
DF Gameplay Questions / Re: Trying to assign barrels for alcohol?
« on: September 14, 2010, 06:39:33 am »
See my above edit. :)

I don't use burrows anyway.

Abandoned that one, will start again. FFS. :)

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