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Messages - thegoatgod_pan

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1681
DF Dwarf Mode Discussion / Re: The Horror! My King is an...
« on: May 06, 2011, 07:25:25 pm »
What a roleplaying opportunity! Practically calls for a community fort

Conquered by elves, you must revise your dwarven ways--now grow massive tree farms, complete with statues, fountains and tame beasts, make an elf wonderland, keep lower class dwarves oppressed, drinking well water and tantruming--if they assassinate the king, it is for the greater good, if they fight amongst themselves and let the elven oppressors rule, even better. 

1682
DF Dwarf Mode Discussion / Re: Non-Dwarven Gods, post 'em.
« on: May 05, 2011, 11:03:26 pm »
I have a bumble-bee, his name is the Celestial Something, he is the god of skies, rainbows and rain.   An old fort had a rock lobster, she was the goddess of caverns and pregnancy.

1683
DF Dwarf Mode Discussion / Re: Nobles
« on: May 05, 2011, 11:01:58 pm »
Oh and let's not forget the old--favorite pet in a cage made of the favorite metal trick--that generally pushes them right up to content.

1684
DF Dwarf Mode Discussion / Re: Nobles
« on: May 05, 2011, 11:00:41 pm »
I think the best way to deal with the issue is to give her a room so nice, it blows all the others out of the water-- this means
A. HUGE--size count, bigger is fundamentally better
B. Expensive--not just gem windows, or engravings or golden statues, but artifact chairs, tables, cabinets, chains, traps with artifact mechanisms and goblin bone weapons.

Check with R--if there is anyone even close, keep making it bigger, if you want her happy, put her in a burrow under a water reservoir, dig a ramp to the water runs downwards making fog.  Instant temporary happiness boost.*

*may cause accidental drowning, which I guess isn't bad

Also doesn't making you legendary weaponsmith baron ensure that she will never work again? I always make my marksdwarves barons, since they'll keep training/getting awesome even as lazy nobles (plus its always fun to design your baron's personal archery range/game preserve)

1685
You can use burrows to designate a large swath of land, even across z-levels.

To use a burrow designate a safe area as a civilian alert while there is danger outside, civilians will run there, can also be used to wash dwarves, or train swimming.

Pastures can be used for grazers, or for keeping war animals contained to a particular area, where they attack much more readily than when chains are involved.

Caverns are fun, keeping an open entrance to a cavern is even more fun, giant cave spiders caught in cages can catch the most serious cavern fun, if they shoot their webs over some more cagetraps.

1686
DF Dwarf Mode Discussion / Re: TANTRUM SPIRAL INBOOOUUUUND!
« on: May 05, 2011, 04:42:23 pm »
Why abandon with 50 crazed dwarves?  They can very much be recuperated and the sruvivors, few though there might be, will be hardened and unfazed by further tragedy.  Tantrum spirals are usually where the real protagonists of my forts appear--e.g. the chief medical dwarf with lots of blood on her hands, the last surviving miner/mason/craftdwarf, who only made it because he was dumb enough to accidentally wall himself in on the battlement seconds before everyone else topside died to a tantruming militia.

1687
DF Dwarf Mode Discussion / Re: Dug into a Giant Olm Nest...
« on: May 05, 2011, 12:02:17 pm »
It just occured to me--has a Fluffy Warbler forgotten beast ever appeared?  That would be awe inspiriing....

1688
DF Dwarf Mode Discussion / Re: Turning off Masterpiece Spam
« on: May 05, 2011, 12:00:30 pm »
Hmm...that is a problem--I am being spammed by a child who wants his sock, which is in the sealed room with a bronze collosus.  Two dwarves missing their arms are constantly trying to get dressed, and you...you are suffering because someone is pumping out masterworks faster than the eye can see.

I've never been one to say this but-- try magma?

1689
DF Dwarf Mode Discussion / Re: Question:Dwarf Clothing
« on: May 04, 2011, 06:04:57 pm »
Clothing is vital is the fortress has a disease contaminant lying around and you are above dfclean (but also refuse to accept the clothing bug)

1690
DF Dwarf Mode Discussion / Re: Bees: how DO you make them work?
« on: May 04, 2011, 06:03:23 pm »
Serious derailment here--does anyone have input on running bees? I haven't gotten much use of out them either, but whip vines being easier is just not dwarfy! easy is dull, easy is not how soap gets made and loincloths get dyed, bees are hard, therefore a fort must be run entirely on bees, but how?

1691
DF Dwarf Mode Discussion / Re: Ideas Against Globins?
« on: May 03, 2011, 07:47:42 pm »
If you want total near boring safety, a dodge/gravity trap will do you well--build two staircases 10-15 z levels tall--one inside fort walls, one outside, connect them with a one tile wide pathway, liberally filled with weapons traps loaded with any quality and type of weapon (featherwood training spears will do as well as adamantine axe blades).  When anything hostile passes through it will definitely dodge at least once, and if it dodges it will almost definitely dodge off the passage, falling 10-15 z levels and exploding in a cloud of gore. For the thieves apply cagetraps on the fort end of the walkway. 

1692
DF Dwarf Mode Discussion / Crazy crafts (non artifact)
« on: May 02, 2011, 05:56:27 pm »
This is a masterful forgotten beast tooth figuring of Inena Omensensed created by Urist Avuzocig.  The item is a masterfully designed image of Inena Omensensed the hungry head in forgotten beast tooth by Urist Avuzocig.  Inena Omensensed is laboring.  The artwork relates to the settling of the hungry head Inena Omensensed in the Hill of Burials in 4.

What the...? Hungry head is laboring?

1693
Really cool fort, any chance you'll adopt the deep dwarf traditions and settle one of the caverns like a personal mushroom forest grove?

1694
DF Dwarf Mode Discussion / Re: A short history on Lancetin
« on: May 01, 2011, 11:32:00 am »
You're not alone-- I just savescummed a perfectly well won siege because the only casualty was the last of four children born to two legendary warriors, both of whom died in seconds of one another in an epic battle that forced the entire fort beneath the surface (and it was a surface fort). I was raising him to be a warrior like his parents, 15 years old and talented axeman, no way, I want to see him get older. Siege re-do

1695
True, but the log-chopping power of training axes really doesn't make up seeing your dwarves use said axes on armed invaders. Whereas spending the extra embark points on a real axe, and seeing your woodchopper take down a badger or two is worth a million urists.

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