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Messages - thegoatgod_pan

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1801
Dwarf me too-call me--any gender any name, profession "Assassin" marksdwarf/bonecarver when not training, and give him the dwarf leather armor from the fell mood, if possible :)

1802
DF Dwarf Mode Discussion / Re: Favorite Housing Formulas
« on: March 31, 2011, 03:19:09 pm »
I use vdig to take out a large vein of stone, dig chambers along the edges.  Nice irregular, natural looking cavern to smooth and engrave where there are gems or mineral veins.

1803
DF Dwarf Mode Discussion / Re: My dwarves LOVE the zoo?
« on: March 31, 2011, 03:14:29 pm »
Hmm..i knew it was vermin, but i could swear i got it from goblins before. Probably had cages with both up, so maybe it wasn't the goblins. Well, now I'd have a use for that general I fed to cave blobs.

1804
DF Dwarf Mode Discussion / Re: Most insane forgotten beast incident?
« on: March 31, 2011, 12:33:54 am »
Granite quadraped with a dust attack that caused lung rot tore into my cavern dwelling fortress. Many died, some hid behind a forbidden, locked artifact door, safely inside.  Then a moody dwarf walked through it, into the cavern, and others pathed through it, and dropped glass bricks in the doorway, and it ate them all. the end.

1805
DF Dwarf Mode Discussion / Re: Random hypothetical situation
« on: March 31, 2011, 12:31:51 am »
A bunch of my friends are grad-school physicists, and actually have access to a super computer, but won't let me use it to run dwarf fortress :(  On a happier note, hedge funds often link together several PS3s to make a functional supercomputer, so if anyone has a few lying around, feel free to test it out.

1806
DF Dwarf Mode Discussion / Re: My dwarves LOVE the zoo?
« on: March 30, 2011, 05:10:26 pm »
Actually it is surprising they are partying around a goblin cage, since in my experience they get happy thoughts from quality cages and animals they like, whereas goblins cause a "something unpleasant in a cage" sad thought.

1807
DF Dwarf Mode Discussion / Re: Best Artifacts
« on: March 30, 2011, 03:25:42 am »
Thats a good adventure mode artifact, not so much in fortress mode, but a deadly, deadly throwing bracelet in adventure mode.

1808
DF Dwarf Mode Discussion / Re: Military Woes
« on: March 29, 2011, 12:06:19 am »
I use squads of 10 with 7 set to train (scale for approximate proportions), set to active/training. Small barracks around an armor stand in a key location containing weapon and armor stockpiles aside from the major armor/weapons stockpiles.  Usually 7+ years in of regular training and combat (no danger room, some prisoner disposal) I usually have 10 leet legendaries killing anything in their way.  So what broken training?  Just don't expect the dwarves to become ninjas in a year.

1809
DF Dwarf Mode Discussion / Re: Trouble With Training
« on: March 28, 2011, 08:37:04 pm »
This is odd, did you edit the raws in the particular world you are using?

1810
DF Dwarf Mode Discussion / Re: 7 Tame Crundles
« on: March 27, 2011, 08:09:44 pm »
Use them for a crundle pit of torment--pit nude goblins or regular trolls in, pit a goblin general. Count on 2+ seasons of combat logs whereupon the crundles scratch the poor suckers to death through excruciating suffering.

1811
DF Dwarf Mode Discussion / Re: I Have a Dragon
« on: March 27, 2011, 08:05:07 pm »
In 31.18 editing the dragon to be [PET] left me with a trap immune, friendly dragon, who incidentally breathed fired at any near by dwarves.  Many melted

1812
DF Dwarf Mode Discussion / Re: Noob guid for megaprojects?
« on: March 25, 2011, 04:25:25 am »
Screw-ups can be fun too, I remember trying to use a tundra to build an octopus-shaped green glass tower that would drop water into a labyrinth freezing people.  Predictably the water froze upon hitting open air, never reaching the glass octopus.  I turned off temp and found myself with a lovely drowning trap.

1813
DF Dwarf Mode Discussion / Re: Is it just me...
« on: March 25, 2011, 03:50:41 am »
Hammers made of silver are effective canopeners, goblins get one-shot skilled. Whips are straight-up deadly.  Scourges make whips seem mild.

1814
DF Dwarf Mode Discussion / Re: Tree farm question
« on: March 22, 2011, 01:50:39 pm »
In my experience trees don't just grow quicker on wet tiles, but tiles which are constantly getting wet, then dry, then wet again.  I first noted this when a forgotten beast made of fire kept emptying a lake in the caverns, and then before it refilled, sprouts would appear and eventually turn into trees.

What I use is I carve a large, semi-round area, in soil, near a water source (aquifier is best, lake will do) often with winding two tile passages to hold statues, then comes the crucial step: BACKWARDS PUMPS

A pump filling an already full reservoir but still pumping from a source that has water produces a continuous trickle backwards (which may cause flat out flooding,  buyer beware), and this trickle is mostly mist, incidentally making your future tree farm a great statue garden along the way.  All soil in the chamber (with some well placed doors), should constantly be either at 1/7 (at most 2/7) or just muddy, and with in two seasons you should start seeing your mushroom forest bloom.

1815
DF Dwarf Mode Discussion / Re: Seppuku
« on: March 20, 2011, 05:56:51 pm »
And as much as I like GhostDwemer's suggestion for an 'Apocalypse Now' reenactment, I had Kurtz in mind for the part of the general, but I am not sure any adventurer I have ever had could beat one my legendary dwarves who trained for 30+ years with steel and bluestuff equipment. I'll try though

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