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Messages - thegoatgod_pan

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226
Other Games / Re: Pillars of Eternity
« on: March 29, 2015, 06:09:34 pm »
It was ill-conceived then, and it should have come with editors from the writing staff that went" Oh, this one is a misogynistic rape fantasy", it is not going in. You know, like editors do.
I don't think anyone here is saying that it was a good idea. All I am saying is that its very easily ignored. Don't click it. Bam, you have solved the problem.

You know what else would solve the problem?  Obsidian reading their own shit before adding it to a game they are selling for money with their name on it and their reputation on the line.

The "just ignore it" argument is pretty silly. If an otherwise lovely book had random asides about the evil Jews, we wouldn't tell people to just skip over them, if an otherwise positive movie kept going on and on about how women are all liars, we wouldn't just tell people to fast forward, why does a game get a get out jail free card here?

If it is art, it is up for critical thinking, if not, it is not worth talking about.

227
Other Games / Re: Pillars of Eternity
« on: March 29, 2015, 06:07:41 pm »
Same here, I didn't even look at them after I glanced through the first one. They seem silly and utterly unimportant. Who the fuck cares?

I'm supposed to ignore content?  They are bad and the devs should feel bad. Letting the idiots of the internet decide what goes into a game after all the scum that surfaced this year is very misguided.
Ignore content if you don't like it, yes. Nobody is forcing you to read through them after all. You know now that they are badly written crap tossed in by the internet backers, so why would you waste time looking at them?

Why are they there at all?
Honestly? Because it was a cheap easy-to-fulfill backer promise that got more cash donated so they could make the actual game.

It was ill-conceived then, and it should have come with editors from the writing staff that went" Oh, this one is a misogynistic rape fantasy, better not put that in our game", "oh, this joke is just really about hating transpeople, let's keep it out" .

You know, doing the work that editors do.

228
Other Games / Re: Pillars of Eternity
« on: March 29, 2015, 06:05:13 pm »
Same here, I didn't even look at them after I glanced through the first one. They seem silly and utterly unimportant. Who the fuck cares?

I'm supposed to ignore content?  They are bad and the devs should feel bad. Letting the idiots of the internet decide what goes into a game after all the scum that surfaced this year is very misguided.
Ignore content if you don't like it, yes. Nobody is forcing you to read through them after all. You know now that they are badly written crap tossed in by the internet backers, so why would you waste time looking at them?

I am ignoring them, I am also wondering why are they there at all?  Games don't typically come with optional sections of vile and offensive bullshit you don't want to experience.

229
Other Games / Re: Pillars of Eternity
« on: March 29, 2015, 06:01:12 pm »
Same here, I didn't even look at them after I glanced through the first one. They seem silly and utterly unimportant. Who the fuck cares?

I'm supposed to ignore content?  They are bad and the devs should feel bad.  Letting the internet mobs write content for your game? Really?

230
Other Games / Re: Pillars of Eternity
« on: March 29, 2015, 05:45:06 pm »
Link to the Obsidian forums: http://forums.obsidian.net/topic/73243-memorials-problem/
I have no words.

I'm with her, actually, I said earlier that I stopped reading the backer quotes because a disturbing portion of them were just rape/torture fantasies with a disturbing portion of those about various way of hurting women: just of the top of my head, "Broken branch" on the bridge to the main town with the passage about someone thrusting fingers into a wound in a woman's stomach and another called "the Vulture" in the first town inn who is torturing a family. This is exactly why we can't have nice things. A ton of the "fan"/"backer" stories are utterly fucked up, I am not surprised a ton more are offensive.

and yes, a "funny" poem about someone killing themselves because they slept with a transperson is utterly fucked up and offensive, if it was about someone killing themselves after sleeping with a black person it wouldn't even be a damn debate, it would be a boycott.

Someone should have dealt with this shit,  before release, this all reminds me of this comic http://gunshowcomic.com/471.  I don't want other people's rape fetishes, hateful bullshit, or weird misogynistic torture fantasies in my damn rpg, even they donate 20$ for the privilege of getting to add this shit.


231
Other Games / Re: Pillars of Eternity
« on: March 28, 2015, 01:35:44 pm »
The companions get better: I love the dwarf ranger with her snow fox, and the druid is neat, if irritating (not as irritating as the dwarf: he is officially stronghold keeper for me)
Male dwarf? You only get one dwarf which is the female one, Sagani.

Don't be hasty with your judgement. I hated Durance at first, but by the end of the game he was probably my favourite character, weird because I still didn't like his personality. Also, I found out at the end of the game that not interacting enough with certain companions guarantees you a bad ending with them  :-[
  My mistake: Short bearded, angry humans are easily confused for dwarves in a fantasy setting.

232
Other Games / Re: Pillars of Eternity
« on: March 28, 2015, 01:13:57 pm »
I'd say they really need to offload the main combat effectiveness factors from attributes to feats (this game does have feats, right?). Skill should matter much more than just pure physical/mental power.

No feats, more of feat-likes that you choose one of when you level up: e.g. better rage or a 3/per encounter movement buff with immunity to disengage for barbarians. or for cyphers: boost to focus drain on hits or increase in damage.

233
Other Games / Re: Pillars of Eternity
« on: March 28, 2015, 12:56:47 pm »
Wizard:  every damaging spell hurts my friends. Except magic missile, so I spam that. There is no way to tell (unless I am missing a cursor), where an AoE spell is going to hit, and since INT expands the area, no way to memorize it like in BG2 or 1 (frankly, I can't see why a cursor indicating where a spell is going to hit is so impossible to accomplish, Dark Sun: Shattered lands which BG1 ripped off in many ways already had such a cursor at it released in 1993!)

Sounds like you're playing on expert mode? Turning that off gives you a pretty clear indication of what AoE spells do (although your meatshields still tend to wander into the flame during your cast time...)

I really don't like the attribute system. It's weird that barbarians are as intelligent as wizards, and dexterity doesn't help you avoid a mace to the face, but perception does ('cause you see it coming?) I kinda wish there were more companions as well, I'm not super thrilled with the ones I've met thus far.

I like how the game over screen notes whether you're playing solo or not, that's a nice little detail.

I am: shit, glad I can switch that off then. I turned it on because I had the sound glitch bug with the help menus popping up.

I see where you are coming from on your criticism of the system: they wanted to get rid of the need to have characters with multiple high attributes to be viable. I don't think they realized what they really did was make Str and Int into the god-attributes and everything else, into secondary and support. Barbarians should be smart and strong, but so should wizards. Every character in your party can have the same 18 18 in the two and be effective, because who *doesn't* want more damage and a bigger area of effect/duration, STR affects healing too and int will boost the duration, so priest should also be intelligent and strong.  I can't think of a build that could drop STR and INT is only useless to rogues, I guess, since they focus on single target damage anyway and don't get AoEs. I guess they would still benefit from the duration boost though.

The companions get better: I love the dwarf ranger with her snow fox, and the druid is neat, if irritating (not as irritating as the dwarf: he is officially stronghold keeper for me)

234
Other Games / Re: Pillars of Eternity
« on: March 28, 2015, 12:40:14 pm »
I am playing through as a cipher and no regrets at all: it is sooo much better than wizard. Somehow here is how the two work respectively:

Cipher: I spam three abilities: one that paralyzes an enemy and stops enemies near from moving, one that hurts everything near a friend a little, and one that hurts one thing near a friend a lot.

None of these abilities are friendly fire, none of them require weird angling, two of them require a friend engaged in melee with the targets, which fortunately is 90% of the time in battle.

All my abilities seem to have long range, wherever I target, my character goes into a casting animation.

Wizard:  every damaging spell hurts my friends. Except magic missile, so I spam that. There is no way to tell (unless I am missing a cursor), where an AoE spell is going to hit, and since INT expands the area, no way to memorize it like in BG2 or 1 (frankly, I can't see why a cursor indicating where a spell is going to hit is so impossible to accomplish, Dark Sun: Shattered lands which BG1 ripped off in many ways already had such a cursor at it released in 1993!)
I found the cursor: expert mode, thanks etgfrog!


Now, you say, wizards are controllers not damagers! Well the best control spells I've seen (bedazzle and variants) also breeds weirdness, as in the confused enemies are not enemies while confused, breaking engagements and leaving you unable to attack.

Worse, none of the key spells seem to have good range, so when you want to confuse a group of enemies, you find your wizard running through the front ranks to cast it.

I like the grimoire mechanic, but that is really all. I really don't like not being able to repick useless cipher spells. Each level has one spell that I picked badly and find useless: charm isn't that great, lasts no time at all and rarely comes into play since your allies helpfully kill the target while you take a really long time to cast, or they kill its' friends, so the charm is meaningless. Second level I picked the spell that flanks everyone for synergy with a rogue for constant sneak attack.  However, now I have a full cast of official npcs, so of course, no rogue.

Also are those stories that the golden kickstarter backer characters standing around the world reveal to you, also written by the kicstarter backers?  Because they are A. kinda bad B. Kinda offensive, it seems like every other one is a weird torture fantasy with elves plunging fingers into the wounds of bleeding women during home invasions, assassins plunging daggers into people while they are being pleasured by courtesans in excessive detail and home invasions with threats of child torture. If these are backer written or backer inspired: this is why we can't have nice things!

I stopped reading them after like the fourth weird sex torture fantasy.

Great game, nevertheless

235
Other Games / Re: Pillars of Eternity
« on: March 26, 2015, 05:38:24 pm »
OK, played 3 hours: mostly it rocks, had a minor bug right at the beginning where a sound glitched and kept repeating the moment a help tooltip popped up (indeed it was the sound of the pop up), but I resolved it by immediately restarting the game with help tips turned off. It has affected none of my experience.

The game system is pretty awesome. I love being able to hire (roll) new companions on the fly to try out builds I want to mess around with. I haven't seen all stats come into play, but the link in my op is totally obsolete: everything seems rebalanced and shifted around but Strength (more damage) and Intelligence (bigger AOE/duration) seem like clear favorites for almost every build.

My main character is a cypher which is a gish/psion/warlock/spellknife sorta thing: every hit creates a resource called focus you expend for spells, pretty neat and cool fluff around spells.

I also made a friend: a Chanter, really cool class, equal parts Bard and Necromancer: you sing songs of couplets and every three couplet you get a spell, often summoning: e.g. buff party, debuff enemey, debuff enemy and once the three are sung, summon three skeletons!

Really, really like it so far, worth every penny, Baldur's Gate 2 raised from the dead with no Con penalty, etc etc etc.

236
Other Games / Re: Pillars of Eternity
« on: March 26, 2015, 12:42:50 am »
I know 11 hours isn't very long compared to the two and a half years I've been waiting for this, but it sure feels about the same right now.

It looks perfect, I can only hope the gameplay is as good.

Ah, but what sort of evil tease company declares a release date without specifying that they don't mean "at the stroke of Midnight that day"?

Who will have a care for all those nightowls who were going to stay up and play it?

Noon?  Honestly, who releases anything at noon?

237
Other Games / Pillars of Eternity
« on: March 25, 2015, 11:34:25 pm »
New epic fantasy role playing game by Obsidian (https://eternity.obsidian.net/), with roots in the glory days of Baldur's gate, lovely art, interesting takes on tried and true classes, races and mechanics.

The system seems much like Dnd, but a little if not a lot better : e.g. strength boosts all damage,  axe and spell, int increases AoE and duration, for everything, same idea for all stats, making all kinds of weird builds theoretically possible and effective.

For instance: you can be a smart, weak barbarian with massive area-of-attack swings, or a tough, musclar but dumb wizard with killer single target damage spells.


Notes on designing your character
The game lets you make any character you want to join your party, however, if you intend to run with the official crew, it may be valuable to know that neither Rogues, nor Barbarians, nor Monks are in the official character roster, making them pretty good choices for a PC. That said, Ciphers are incredibly fun.

When choosing attributes there are really only two rules:

1. Con is absolutely useless, set it to 3, you will not regret it. If you want to make a tank or play a monk set it 6, you will still not regret it.  Any  higher is a waste of points. This is both because health breaks up into endurance which regenerates after combats and health, which regenerates after resting, so you never really run low on hp: just run out during a combat. Also the malus gained from 3 Con really translate to about 30% less hp by the end of the game. In exchange you get to do two of the following: 30% more damage (max STR) in a 50% larger area (Max Int) and/or 30% faster (High Dex). Not an even trade, not even close.  CON is the DUMP STAT

2. Might and Int are amazing, max them. Every character needs a high Might. Rogues and other single target damage focused characters don't need INT, but everyone who has an ability with a duration or AoE needs INT

Everything else is optional. Resolve has a lot of conversation options.



rave rps non-review http://www.rockpapershotgun.com/tag/pillars-of-eternity/ suggests it is great.

Manual here (it is obsolete)

Just bought it/can't wait

Discuss!

238
Other Games / Re: What is the -worst- game you like?
« on: March 24, 2015, 11:54:11 pm »
Birthright. I am [and many others I guess] still waiting for a well polished, fixed remake. It had so much potential, even tho I've played it 5-6 years ago for the first time, and it was released in 1997. [Sovereignty is inspired by it, which is supposed to be released in months, so let's hope that the devs won't fail!]
Whaaaat?  Birthright is a great game, sure the dungeon crawler parts are terrible, but the army combat is really fun and the simulation is super complicated.

It is like if crusader kings and an odd but forgotten Dnd universe had a weird baby.

239
Other Games / Re: iPad/Android games with depth and replayability?
« on: March 08, 2015, 11:17:19 am »
Hearthstone, King of Dragon Pass, Battle for Wesnoth and Sid Meier's Pirates are my ipad favorites.

I recently got X-Com but it crashes any time I start a game so my vote is X-Com for Ipad is a piece of shit.

240
DF Dwarf Mode Discussion / Re: Forgotten beast vs Giant Cave Spider
« on: March 08, 2015, 11:03:25 am »
It seems webbers are less impressive now. I once saw a (wounded) webber FB that had killed two others get killed by a jabberer. My military has also taken on two webbers (a titan and an FB) and won both times in only a handful of steps.

To be fair, a Jabberer is one of the deadlier denizens of the underground. Their beak shears through bone.

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