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Messages - thegoatgod_pan

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256
DF Dwarf Mode Discussion / Re: Fighting off Hell's armies
« on: December 20, 2014, 02:56:57 pm »
Yes and no.  Your military won't be more ready, but they might still crumble to disease or fire brought by the demons. There are a lot of demons, each the size of FB so you have to make certain you take them on your own turns, where you can pile on each one, rather than letting them outnumber you.

257
Other Games / Re: Hatred
« on: December 20, 2014, 02:11:13 am »
How much of the public is actually "so butthurt" by this game?

well excluding the forumites i've seen their greenlit page lit by comment on how "terrible" the idea of the game is and why it shouldn't be on steam

It is not about the public. The public knows nothing about these issues. Is is strictly between gamers.

Frankly it is not even about Hatred the game. It is obviously irrelevant after postal etc, it only matters because the shrieking reactionary mob around gamersgate decided to take it up as a cause celebre. 

In truth, is the culture wars. Gamers discovered they too fall into left and right camps that are fundamentally irrecocilable

258
Other Games / Re: No more cheap games from Russia :(
« on: December 17, 2014, 05:34:45 pm »
Thanks Putin

Its actually the western world in a way. It is pretty obvious the complete drop in gas prices is a way to destroy russian economy, as they rely a lot on gas for their income. It is a pretty good cold war tactic, but could have its own consequences. As, when a country finds economic collapse, they rely on war and military to fix their economy. Heck, it worked for the US...during war-time the US saw a HUGE boost in economy. During peace, economies tend to collapse.

Guess its human nature in a way.

In any case, there are still places to buy cheap games without dealing with shady key selling sites (though guess you can risk doing that.)

Sort of, Putin wanted a big escalation to create patriotic press etc. the hash tag "Crimea is ours" #Крымнаш and all that were public signs that his strategy was working.

Obama's sanctions came in slow, gradually. They dispersed the energy Putin needed.  Then OPEC decided that it would screw US and Russia both: undercut all the high cost extractions in the US (fracking) and let the oil-reliant ruble go into free fall. A loss for Americans invested in  fracking, but a disaster for all Russians.

Ultimately Putin may not be able to afford war now, so he might have to peacefully surrender parts of Ukraine taken by the "rebels".  What happens to Crimea remains a mystery

259
DF Dwarf Mode Discussion / Re: Miiight have flooded my arena a tad bit,,,
« on: December 13, 2014, 11:24:14 am »
Close off the source of the water (hope that is a possibility: strategic cave-ins are usually an option, but I hope you had floodgates or doors or hatches installed somewhere along the line with a lever to control them).

Drain it into a cavern. Drain it into a reservoir designed to dry it out (e.g. competely empty level: double points for making it multi z-levels high, hollow, and encouraging giant mushroom growth.

260
So I am having this too. I specifically chose a site close to a goblin civ, with which I am at war. I rapidly got a king in the first year.

Year 3, no goblins.

I've attacked the humans, hopefully this will provoke a war with them.

261
DF Dwarf Mode Discussion / Re: No Vampires so far
« on: December 05, 2014, 04:34:04 am »
I never get vampires.

This maybe because I set world gen to 300 to keep fps down.

262
Other Games / Re: Why didn't you people tell me sooner? Dead State
« on: December 04, 2014, 04:31:54 pm »
So Dead State is out and getting very positive reviews on Steam.

Anyone try it yet? I'm thinking of buying it, but wary of new releases in all their forms and guises.

I'm curious too, although more in a "Put on my wishlist and buy at 75% off" kinda way.

I'm hoping for a winter steam sale

263
Other Games / Re: Why didn't you people tell me sooner? Dead State
« on: December 04, 2014, 03:31:37 pm »
So Dead State is out and getting very positive reviews on Steam.

Anyone try it yet? I'm thinking of buying it, but wary of new releases in all their forms and guises.

264
DF Dwarf Mode Discussion / Re: Dwarven Slavery
« on: November 30, 2014, 03:44:33 pm »
Wow, how is this even possible? Were they expensive?

265
DF Dwarf Mode Discussion / Re: !!Feng Dwarfy!!
« on: November 30, 2014, 03:43:11 pm »
Key points in traditional Feng Shui:

1.  Never, ever, ever, break the earth: foundations are built up, never down, and never digging in.

2.  Mountain at the back, lake or sea at the front.

3.  The more enclosures, the more important the enclosed thing is

4. Curved lines are good, straight lines are very, very bad, especially when it comes to approaches and vistas towards a building.

266
Other Games / Re: Board game suggestions
« on: November 29, 2014, 10:20:40 pm »
I highly recommend Illuminati and Chrononauts: both great board games masquerading as card games. Although both work off a deck, the cards are played face up on the table, like a boardgame, with only power ups and special cards kept in hand for secrecy's sake.

Illuminati lets you play a global conspiracy and compete with the other players for a pool of independents groups (e.g. a typical start might see the players competing for influence over goldfish fanciers, feminists, orbital mindcontrol lasers, and the republican party).

The strategies are asymetric: thus if the Bankers want to collect all the money and never spend it, the Discordians want to control five weird groups, and the Cult of Cthulhu wins if they permanently destroy any eight groups.

There are dice rolls, but the odds are adjusted with money, meaning that barring terrible mischance, you ought to know if you will succeed or not. However, everyone can adjust the odds, so any dice roll of significance is preceeded by a bidding war.  Really fun game!

Chrononauts is very different but also great: you lay out a timeline from the turn of the 20th century: each card has the right history on the front (e.g. Titanic sinks) and an alternative history on the back (titanic comes home safely) and each major event causes reprecussions that leave whole parts of history "paradoxed".  This is where players come in: each player has an identity and an agenda, and satisfying either will win the game. To satisfy an agenda you usually have to collect random artifact, but more relevantly, to satisfy your ID, you have to mold the timeline so that the correct events take place: e.g. the titanic cannot sink, Kennedy must get assassinated, but John Lennon must survive his assassination. Obviously, all the messing around with time by the other players will mess up your plans, even if they don't realize it: just as you likely messed up their plans. 

Nice fast game, usually if someone hasn't won in an hour, it is because they didn't notice the chance. No dice at all: just your plans and the mischief caused by other players planning.

267
It would be cool to regen the world from the original seed / settings you used, and let it run further. You could actually get her whole life history then, as it would be without you intervening. Also, trying to get her on site would be cool in the current game.

Unless she immediately dies of old age upon arriving: or did that get fixed?

268
Other Games / Re: Awful Game for a Gag Gift
« on: November 28, 2014, 05:37:08 pm »
I'm with Sappho: there is an enormous difference between creative games trying to do something interesting with established forms (e.g. for me Stanley Parable is pretty much top five games ever for intelligent formal approaches).  Similarly both Depression Quest and walk-em-ups like Gone Home, while not the kinds of things I'd load up to play for relaxation are still interesting experiments in gaming that made marks on the whole medium.

Comparing them to say, the Jesus simulator and air control game that this thread brought up is comparing apples and oranges. 

In movie metaphors: Depression Quest and Gone Home are art flicks: maybe slow or not flashy, or troubling, but clearly designed for art's sakes.   The "bad games" genre is more like the terrible cult films that Mystery Science Theater discusses.

You wouldn't sit down and watch something like "Dogville" or "Requiem for a Dream" for a fun movie night, anymore than you would "Depression Quest", but it doesn't put it in the same category as "The Invasion of Giant Space Tomatos" or whatever.

269
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 11, 2014, 11:45:07 am »
My forts in this world keep getting attacked by elves...weird elves.
Spoiler (click to show/hide)
  For starters they come announced as an undead siege.  They are always alone, armed with a shield (sometimes a steel shield!) and a bronze or copper spear and a bunch of zombies.  The elves do not appear to be necromancers (elves can't be necromancers I don't think), but the zombies are totally friendly to them.  Also they are elf zombies.

270
So I came back for the latest version and started messing around with setting up forts and later reclaiming them.  This is what greets me on reclaim of my first fort:
Spoiler (click to show/hide)

Apparently, my fort has moved up in the world. The farms are covered in cobwebs.  Literally. of the giant variety.

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