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Messages - Nagidal

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1
DF Dwarf Mode Discussion / Re: Dwarf Fortress Iceberg?
« on: September 20, 2021, 08:40:40 pm »
Also missing: Kisat-Dur

2
Here is an insight into the brain of a super unhappy tantruming dwarf. It just does not compute, pretty much all good thoughts, and yet, Limul Besmarlinem, Tavern Keeper is throwing a tantrum! Stress level 34018 (negative thoughts highlighted). I guess this crybaby just wants to throw tantrums.

She has become haggard and drawn due to the tremendous stresses placed on her and is throwing a tantrum.
She feels euphoric due to inebriation.
Within the last season, she felt lonely after being away from family for too long.
She felt lonely after being away from friends for too long.
She felt self-pity after a lack of abstract thinking for too long.

She felt satisfied while yelling at a priest. She felt satisfied while crying on a priest.
She felt wonder remembering communing with Istrath.
She was content after eating a pretty decent meal.
She felt satisfied at work.
She was delighted remembering putting on a truly splendid item.
She felt satisfied at work.
She felt satisfied after crying on a priest.
She felt satisfied after teaching dodging.
She was interested after learning about striking.
She felt euphoric die to inebriation.
She was uneasy dwelling upon seeing a goblin's dead body.
She didn't feel anything after seeing a giant wolverine's dead body.
She was blissful after sleeping in a fantastic bedroom.
She felt satisfied remembering the acceptance of a petition for a temple for The Order of Silver.
She felt satisfied upon improving discipline.
She didn't feel anything after seeing a wolverine's dead body.
She felt satisfied upon improving observation.
She was interested after watching a performance.
She was delighted after putting on an exceptional item.
She felt pleasure after a satisfying acquisition.
She felt pleasure remembering a sparring session.

3
There's an often overlooked setting in the burrow menu called "limit workshops to burrow" (default hotkey w).

I think that was exactly it, Moeteru. Thank you very much.

4
It turns out it is a vampire curse. When he was cursed, he was still in his tantrum. Now a combat log message appeared: Vucar Nkutkûbuk, Dwarf Macedwarf vampire has calmed down.. He is now listed as Vampire in my units list.

My plan is to wall him in with a stockpile for one pick, make him a miner and let him breach to the second level cavern. He will explore it until he meets his destiny.

5
If it's a vampire, do I what I do. Dig a new section away from fort, with two chambers,  ...

Hmm, you mean to utilize my vampire as means to dispose of other tantruming dwarves? Not bad, but slightly too tedious for my taste. I think I will just wall the cursed guy in. As for the other tantrumers in my fort, I want to give Staalo's moping goth squad idea a try.

6
I have to take my statement back. Relieving him of his post as a militia commander did not help in the long term. He is regularly slipping into depression, complaining about the lack of decent meals and being away from family, unable to acquire, always reliving experiencing the trauma she had when the military killed the invading minotaur in second year of the fortress. He hasn't recovered in two years of pampering.

A lost case. I wish there were a possibility of dwarves just to emigrate. You're not happy in my fortress? You're free to go try find a better place, anytime!

7
Are you sure the tantruming and fighting didn't result in the toppling of a statue? As far as I understand the cursing logic was recently modified such that in order to be cursed, you'd have to topple a status in a temple to a (cursing) death god that you're a worshiper of. If that didn't happen, you might have uncovered some other set of criteria for cursing that are, as far as I know, not seen before.

Some depressive dorfs can be saved with pampering, but many can not.

Now that you mention it, I have checked carefully. The fight was not the cause. Just after the fight the tantruming dwarf has toppled one of the music instruments in the temple. That's when the curse happened. That very instant.

8
To my knowledge no amount of pampering will help once a dwarf gets one of those killer personality traits.

This is the "lost cases" PatrikLundell was talking about, I presume. I have about six of them in my 120 Dwarf fort, after four years.

I have given up with them and now I'm just sending depressed dwarves on conquer missions against enemy sites. My moping goth army has so far been very successful, and of course the fort is happier!

I was thinking the same, establishing a "moping goth" squad and assigning them to "mission impossible". Let's see what happens.

9
DF Dwarf Mode Discussion / [Stress:] Tantruming Dwarf cursed by deity
« on: June 02, 2020, 01:00:28 am »
I have a unhappy dwarf who has been under a tremendous amount of stress for years, complaining about a lot of things, one of which was lack of decent meals (despite the fortress having a real smorgasbord of masterwork meals). When he threw a tantrum, he was looking for a fist fight. His victim, a recruit fled to the temple complex of Istrath, where the fight happened. The tantruming dwarf broke the recruit's arm and scratched his head open, tearing the eyelid.

Moments later the game paused and an ominous message appeared: Vucar Nekutkûbuk, Macedwarf has been cursed by Istrath!

So, now what? Is he a vampire or a werebeast? Should I kill him now? Wall him in? Can it be reversed?

Rant:
The fortress has about five more dwarves who often slip into depression, become oblivious or throw a tantrum. This might be the beginning of a tantrum spiral. I've never had these in 11 years playing DF, but it seems that stress might be a bit off balance in 47.04. I have temples, libraries, taverns, guildhalls, everyone has decent quarters, fine clothes, I give every soldier their favorite weapon, now I started to track pet preferences to see if I can buy some pets for the unhappy suckers. I don't know what else to do. This version is a bit ... experimental.


10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 01, 2020, 12:06:04 am »
I've just had a laugh. The first siege came and my military has dealt with it rather easily. Just one dead, few minor injuries. After the battle, a few dwarves who can't handle stress fell into depression or threw a tantrum. One particular dwarf who can't handle stress at all went back into the battle field and stood there for a few days just looking over the dead bodies and bodyparts of goblins, trolls, beakdogs. After he was done he said "I'm feeling great!" and went back to work, no longer overcome by depression (but still pretty stressed). One recruit, on the other left the barracks, went to the battlefield just to eat his provisions. My gatherers are busy picking bilberries from between the corpses.

11
I would never allow general access to a cavern with an FB in it, though.

Originally the FB spawned where my dwarves were and it wiped out almost all my military. I designed a cave-in trap with a chained stray duck as a bait, but before I opened the access to this trap the FB has disappeared. Later another FB appeared, but it did not care for this cave-in trap. Maybe because it was blind (blind scorpion), maybe because the door it was supposed to destroy had forbidden passage, whatever. Later I saw both FBs on the other side of the pond, FB1 killing FB2. I believe there must be a way how both FBs got to the other side of the pond. Yet, FB1 doesn't seem to seek path to my fortress, neither through my normal cave access, nor through the cave-in trap. I can upload some saves about this, if you are interested. (I have backed up seasonal saves, too).

12
all cavern layers spawn webs. 
This means if you breach the caverns, then mine out huge areas of the same layers the caverns are in, all of those mined out areas in those layers will have silk appear in them.
That makes it very easy and safe to collect typically far more webs/silk thread than you ever need, especially if you start it immediately after embark.
Then the FB's and Blind Cave Ogres can play in the rest of the caverns without interruption. ;)

Excellent suggestion! In the wiki it goes. I will try this.

13
I read somewhere in this forum that a good safe method to collect webs only from certain defined areas may easily be accomplished by defining burrows and assigning either the workshop or the weaver to burrows, but I can't find it anymore. I think that it was possible to have some sort of discontinuous burrows where you could pretty much select individual web tiles which to collect. Can you help me on this?

I have breached into the first cavern layer which is full of cave spider silk webs. However, a web-slinging forgotten beast has come and lives there too. So far the FB has been living calmly on the other side of the cavern pool for the past two years and does not seem to care that my dwarves regularly hunt dralthas and troglodytes just across the pool. I want to prevent that on a warm sunny day Urist McWeaver gets the idea to explore some way to the other side of the pool and collect some forgotten beast webs.

14
I find the stress level indicator of DFHack extremely useful it makes you anticipate mental troubles long time ahead. I have a three year old fort and while my militia commander seemed to be doing well the first years, he recently became extremely stressed and started throwing tantrums, despite eating and sleeping greatly, and putting on great clothing. I called him the fortress's crybaby until I read his thoughts more carefully: he has changed attitude towards war: He personally believes that the idea of war is utterly repellent and would have peace at all costs (due to a new romance in 125) ... He dreams of creating a great work of art..

I let him focus on crafting stuff and picked another militia commander. His stress level has been dropping (raw DFHack value raising) significantly ever since.

15
DF Dwarf Mode Discussion / Re: Scholars
« on: May 26, 2020, 12:19:43 am »
I don't know much about the current libraries. I remember having one library years ago in DF version 42.x. I had one scholar who was doing random research and writing random books, but the library was open to any dwarf and they occasionally and pondered topics. (Until then they were getting unhappy thoughts from the lack of absctract thinking). I remember having a craftswdwarf who I compelled to make hundreds bellows for some sort of instrument. He later wrote a book on bellows, although he was not a scholar.

I suggest you just experiment. Have a library with lots of book shelves, unwritten sheets, and see what happens. I usually also place workshops in my library where I bind books, make scrolls, etc. I also have chairs and tables for dwarves to sit down and study, and a small stockpile of food and drinks so they don't have to go far away if they get hungry or thirsty. Also beds I think I had there.

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