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Messages - werty892

Pages: 1 ... 136 137 [138] 139 140 ... 160
2056
Other Games / Re: Corneroids
« on: November 05, 2012, 10:31:32 am »
Place a gun console.  Look at it and hit 'f'.  Go to your cannon and 'left click'.  Go back to your gun console and 'f'.  It should only have one color, red.  Click it and assign it to any key.  The gun will now face the same direction as your camera is facing, and pressing the button will fire it.

If you want the gun to remain stationary and not rotate, then link it with a regular, non-gun console.  When slaved to a regular console, it will not rotate but will still fire in whatever direction it was last facing.

I am saved! Thanks!  :D ;D :o :)

2057
Other Games / Re: Corneroids
« on: November 05, 2012, 09:21:58 am »
Thats not helping learn how to shoot a anti frigate cannon. I know hot to play, I just dont know how to make it shoot...

2058
Other Games / Re: Corneroids
« on: November 05, 2012, 09:00:51 am »
I think you might have to assign it to a button.

How do I button.... I feel like such a noob lol...

2059
Other Games / Re: Corneroids
« on: November 05, 2012, 07:44:51 am »
I volunteer as head of Human resources. You don't make the quota, to the firing wall with you! :P :P :P

Anyways, anyone know anything about my cannon problem? I have a Anti frigate cannon on the top of my ship, and its fully powered and everything. When I try to fire it it doesn't do anything, just turns in a odd direction... Halp?

SIR YES SIR! :D

In response to your problem, I'm afraid I don't think I can help, sorry. :( You've hooked it to a console I'll assume?

EDIT : Korbac Shipyards, should, with luck, be able to reveal details on three of its models later tonight. :D

Well I figured out what the turning was, that was just me moving it. But I still cant fire it... How do I shoot? I have it hooked up to a console and everything.

2060
Other Games / Re: Corneroids
« on: November 05, 2012, 06:25:20 am »
I volunteer as head of Human resources. You don't make the quota, to the firing wall with you! :P :P :P

Anyways, anyone know anything about my cannon problem? I have a Anti frigate cannon on the top of my ship, and its fully powered and everything. When I try to fire it it doesn't do anything, just turns in a odd direction... Halp?

2061
Roll To Dodge / Re: <Syndicate>: Chapter 17: Mason's Rampage
« on: November 05, 2012, 06:14:01 am »
Swat bats away, continue, being all stealthy and shit.

2062
Other Games / Re: Corneroids
« on: November 04, 2012, 07:33:36 pm »
"ZOINKS! A giant space mushroom travelling at 10,000 units a second, Scoob!"
"RUH ROH, RAGGY!"

XD

Anyways. I seem to have a problem. I made a anti frigate cannon to mount on top of my ship, I have a gun control powered, I have it linked to the cannon, I have the CANNON powered, however, it doesn't work. Every time I fire the cannon glitches out and turns away on a strange angle. Halp?

2063
Other Games / Re: Corneroids
« on: November 04, 2012, 07:17:15 pm »
My current project.
Spoiler (click to show/hide)

wat i dont even

2064
Other Games / Re: Corneroids
« on: November 04, 2012, 06:47:24 pm »
URGH WHY DO I NEED SO MUCH COBALT RAAAAAAAAAAAGGGGGGGGGGGGGEEE
/rage

Yeah, seriously, too much fucking cobalt is required for anything.  I come back with 150, barely enough to get my cannons going. Where as I come back with 150 of anything else=Never need to go back for it. I hope eventually there's a easier way to harvest lots of stuff, maybe ship based drills and all that.

2065
Other Games / Re: Corneroids
« on: November 04, 2012, 05:54:18 pm »
Titanium on 'roids over 10K? Cheers, will look into it. :D

Post pics werty892 of the ship, I'm curious! :)

Has anyone considered mounting any AP cannons internally, to fight off boarders? :)

You could say make a trap room where 1 wall is completely covered in them and shoot them when people come in. But it wouldn't be very efficient.

2066
Other Games / Re: Corneroids
« on: November 04, 2012, 05:28:57 pm »
Mainly just look around in different directions and hit 'r' until it's facing the right way.  Rotating multi-tile items is a little tricky.

Thanks!

My ship is coming along nicely. I'm expanding sideways now for engines and guns. Going to make another powerful nuke thing soon. Do generators right next to each other transfer power?

2067
Other Games / Re: Corneroids
« on: November 04, 2012, 05:24:11 pm »
Indeed.

Is there anyway to rotate doors around? I cant make them fit in my doorways because there facing the wrong way.

2068
Other Games / Re: Corneroids
« on: November 04, 2012, 05:12:29 pm »
I honestly don't know; it would probably depend on what was available resource -  wise. Since the ship is made of aluminium, and thus is not that 'expensive', I imagine 2 Heavy Assault cannons per turret (one on the top and one on the bottom), 3 Standard Assault Cannons on the top and bottom of the ship each, and maybe an anti - corvette cannon on the front. Thing is, this requires quite a lot of crew for a poundstretcher ship.

I'm hoping to have the armour at least 1 heavy aluminium plus 1 light aluminium; in most places there will be 2 heavy aluminium pieces around the chassis. The ship will be quite slow, but without making it more expensive I'll have to deal with it. :p

Im thinking about a anti firgate cannon on the front of my ship, and a metric fucton of assault of the sides, to give a new meaning to  the order "BROADSIDE!" Also I want some small cannons on the top and bottom, and maybe a decently sized gun in the back

BWT: On most 'roids more than 10K tons you can find titanium on the surface and in huge amounts, its better to use that really.

2069
Other Games / Re: Corneroids
« on: November 04, 2012, 05:00:17 pm »
It's separate. :) I built it a bit further out and moved it to where it is now via "engine testing". :)

Aw darn, I was wrong :( But in other news, ship looks pretty good. What are you looking at in terms of weapons?

2070
Other Games / Re: Corneroids
« on: November 04, 2012, 04:50:07 pm »
Your to close to a 'roid. That ships is part of that 'roid now, and will move the 'roid with it.
You sure? There looks to be a body marker in the centre of that ship.

Dude, that thing is practically touching the thing. There is probably something behind it.
The blocks are also not in the same orientation. Looks to be separate to me.

Well theres no way to tell until the guy tells us if its separate or not.

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