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DF General Discussion / Re: *We need your help with game ending stress*
« on: November 08, 2019, 05:29:31 pm »
Bit late to the party, but let me say thanks for this thread -- and your efforts with this awesome game overall. 
I'm a returning player from before these reworks, and while I do like the idea of dwarves having more needs, and agree that it was too easy to make everyone permanently ecstatic in the Old Days(TM), the implementation of the new systems has been quite demotivating. A lot of good points have been made here already so I'll keep it brief. My main issues are:
1) Lack of autonomy on the dwarves' part.
2) Clunky and opaque mechanics, especially regarding socialization.
3) Being "punished" for things I can't do anything about.
I don't want my dwarves to be jaded sociopaths who wade through mountains of gore without a care in the world, but I don't want them to feel like a bunch of fragile spoiled waifs either. It makes me wonder how these beards survived the trip to my fort and how they built a society to begin with, if they'll suffer for years because of that time they got rained on when I sent them outside to gather herbs so they'd stop being unhappy about not being able to wander. I want a red arrow be an emergency, all hands on deck, what did I do wrong and how can I fix it situation, because I'm a sucker for trying to keep my fictional people happy, and the current system makes it harder to empathize and sympathize in that way.
My most urgent wishes would be:
1) Give us ways to enable dwarves to autonomously fulfill all or at least most of their needs, and improve existing ways, especially regarding socialization. Lonely dwarves are my biggest frustration right now.
2) Weather and cave adaptation effects really need toning down IMO, and proper clothing could help reduce the impact further.
3) Add more ways to give dwarves happy thoughts based on what is happening. For example, a fortress-wide mood boost after opening a tavern or beating back a siege. "Urist McSoldier was proud to defend the fortress from our enemies!" and "Urist McCivilian was relieved that the military defeated our enemies." Something like that. Such a victory, as well as events like the creation of a artifact, could also make the population like the involved dwarves a bit more? That would help the fort feel more like a community.

I'm a returning player from before these reworks, and while I do like the idea of dwarves having more needs, and agree that it was too easy to make everyone permanently ecstatic in the Old Days(TM), the implementation of the new systems has been quite demotivating. A lot of good points have been made here already so I'll keep it brief. My main issues are:
1) Lack of autonomy on the dwarves' part.
2) Clunky and opaque mechanics, especially regarding socialization.
3) Being "punished" for things I can't do anything about.
I don't want my dwarves to be jaded sociopaths who wade through mountains of gore without a care in the world, but I don't want them to feel like a bunch of fragile spoiled waifs either. It makes me wonder how these beards survived the trip to my fort and how they built a society to begin with, if they'll suffer for years because of that time they got rained on when I sent them outside to gather herbs so they'd stop being unhappy about not being able to wander. I want a red arrow be an emergency, all hands on deck, what did I do wrong and how can I fix it situation, because I'm a sucker for trying to keep my fictional people happy, and the current system makes it harder to empathize and sympathize in that way.
My most urgent wishes would be:
1) Give us ways to enable dwarves to autonomously fulfill all or at least most of their needs, and improve existing ways, especially regarding socialization. Lonely dwarves are my biggest frustration right now.
2) Weather and cave adaptation effects really need toning down IMO, and proper clothing could help reduce the impact further.
3) Add more ways to give dwarves happy thoughts based on what is happening. For example, a fortress-wide mood boost after opening a tavern or beating back a siege. "Urist McSoldier was proud to defend the fortress from our enemies!" and "Urist McCivilian was relieved that the military defeated our enemies." Something like that. Such a victory, as well as events like the creation of a artifact, could also make the population like the involved dwarves a bit more? That would help the fort feel more like a community.

