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DF Dwarf Mode Discussion / Any word on changes to socialization mechanics?
« on: October 31, 2019, 03:55:06 pm »
I haven't played in a couple of versions but had a massive craving to return lately, both to revisit old fun and to check out the new features. The new needs system, as much as I like then idea of it, gives me a bit of a headache though. Though I can deal with most aspects of it, what's really been demotivating me is massive problems with dwarven loneliness -- both due to the strict requirements for what counts as socialization between individuals, and because dwarves have so little to no initiative. It's sad to see a bunch of increasingly unhappy beards sitting in the pub with "no job" rather than making friends with each other or talking to the local family members they miss so much. (I've also had problems with dwarves stressing out about not being able to pray despite there being both dedicated and general use temples.)
Has Toady mentioned anything about upcoming improvements to these issues? I'd be really nice if the dwarves sought each other out, if spending time together (mining, engraving, training, debating etc.) built friendships, etc.
Has Toady mentioned anything about upcoming improvements to these issues? I'd be really nice if the dwarves sought each other out, if spending time together (mining, engraving, training, debating etc.) built friendships, etc.

Seeing as how she was one of the founders, my expedition leader, mayor for several years and broker from the beginning as well as a now-legendary blacksmith (no mood, just trained up bit by bit) that hurts since she's one of my favourites and losing her may mean shelving the fort. To help prevent this from happening again, I have some questions.
) this embark actually is. Of course, this is a test fort so it is a complete mess but I am thinking to make a "proper" fort there once some bugs are fixed. Unfortunately, contrary to my usual habits, I didn't backup the initial, untouched save -- I have one backup right after embark, but that won't let me experiment with slightly different but overlapping embark locations ...
(I have been rather too easy on my dwarves so far.)