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Messages - Korva

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16
This is a good read, keep it up. :) Makes me want to dig out JA2 again myself, I played it back in the day but never finished it.

17
Other Games / Re: What are your favorite roguelikes?
« on: July 06, 2012, 05:16:48 pm »
The only ones I've really played (as in stuck with beyond a brief peek) are ADoM and Dungeons of Dredmor. They're quite different, but I enjoy both for what they are. Heard some good things about Stone Soup and TOME4 but I don't really have the focus at the moment for learning a new complex and unforgiving game, so I stick with the ones I know. ;)

18
Other Games / Re: ADOM: Ressurection - Crowdfunding
« on: July 06, 2012, 05:11:15 pm »
I played a lot of ADoM "back in the day" and I've always fully understood TB's decision not to make it open source, especially in the light of entitled jerks who acted like they had a right to it. But this -- nah. I honestly don't see the point. IMO it would be better if he just stayed focused on the sequel instead of getting bogged down by trying to "resurrect" a decade-old game at the same time. Does ADoM really "need" an overhaul, anyway? It has some bugs, yes, but it's stable, perfectly playable, all endings work.

19
This is a really fun little game. Quirky, whimsical, not as forbidding as many normal roguelikes but also not a cakewalk. I too died horribly quite a lot of times around level 3-5, mainly due to recklessness ... my roguelike-fu was very rusty.  ::) Took a break of a few months, recently saw that there's a free expansion, grabbed it, started a new magic-focused character, managed to win despite a few really close calls on the levels I'd not seen before. Now I'm pondering whether to pick up RotDG and try my hands at another melee monster.

My main quibbles are the tiny inventory (I'm a hopeless packrat) and how the perspective obscures certain tiles adjacent to walls. Yeah, you get red outlines for monsters and (known) traps but it's still irritating.

20
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 29, 2012, 08:44:50 am »
The first goblin ambush has come to Windchants. Nasty combo, too: lashers and crossbows. I'm not nearly ready to take these blighters on, but I can't sit it out either since the human caravan is still in my fort and they'll likely go berserk long before the goblins might get bored. Gotta redesign my temporary entrance so I can hopefully lure some of the goblins into cage traps without exposing the depot.

On a related note: having to actually worry about wagon access now is driving me crazy. This is a tropical forest so trees pop up everywhere. One moment the path is clear, the next moment a sneaky tree blocks it and the wagons pass me by with the caravans' best stuff. Once the goblin ambush is dealt with, I'm gonna build a temporary road to my temporary entrance. As long as there is a clear path, will the caravan spawn so it can use it?

21
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 29, 2012, 12:55:45 am »
Keas are awesome. :D

There should really be a weight-to-bodysize limit on what snatchers can make off with, though.

So, migrant wave #4. 13 of the buggers. I do my usual inspection to check what use I can make of them, and have to do a double-take when I see that the first of the bunch has a single kill to his name: a dragon. Other migrants have trickled in with maybe a goblin or two under their belt, but this is something else. His combat skills are crap, he's really a siege engineer, but I'm still going to give him something fancy once this fort moves past the "chaotic hole in the ground" stage.

22
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 28, 2012, 04:10:36 pm »
First fort in 34.11 after several months away from the game. I forgot that dwarves will rob a caravan when you create a hospital and they're missing some of the desired supplies. Actually, I DO have cloth, but some moronic hauler kept grabbing the cloth bin and running to the farmer's workshop where the processing of more pig tail was underway, so the other haulers thought we had none. They stampeded the elven caravan instead and grabbed absolutely every piece of cloth they could get their grubby little hands on and crammed magnitudes more cloth into the hospital than I had allotted for it.  ::)

I never rob caravans, so I feel guilty now. Gotta remember to give 'em a bit profit next year to make up for this. Also, I do wish dwarves would stop overstacking the hospital so much.

Beside that, I really need to kickstart my militia and tighten the defenses of the temporary surface entrance, as goblins will likely show up Soon(TM). So much to do! I rather like the hectic early game, except for having to wade through huge migrant waves.

23
Since the grazing update, I stopped keeping livestock other than sheep (and a few goats if migrants bring 'em) and poultry. Cows and horses just vacuum up grass too quickly, and they don't hold a candle to yaks, buffalos or goodness forbid elephants. Using many small pastures is fiddly but aside from preventing fights, it also means less hooves per pasture to trample the grass. (Besides, I remember that some players claimed to have determined that the number of adjacent grassy squares helps regrowth speed in a given square.)

24
DF Modding / Re: The Modding Screwups Thread!
« on: June 19, 2012, 10:09:55 am »
Love the burst story and the mushroom explosion! :)

(And one reason why I enjoy this game and this forum is that unlike in many other places on the 'net, failures and screwups don't get you insulted but are considered entertainment worth sharing.)

25
Gotta agree that the treatment of Gimli was probably the biggest disappointment (aside from Frodo sending Sam away). It was okay in the first movie, but in the other two he really became nothing but comic relief, which really pissed me off. And I haven't even read the whole book.

26
Other Games / Re: Torchlight 2
« on: May 17, 2012, 07:27:30 am »
I never played the first game and am not really into the genre as a whole, though I did play D2 back in the day. Some friends are interested in maybe going co-op with it, so I signed up at the Runic site just to see if I'd get a beta key. Yep. It was a pretty good experience, for a non-fan of the genre. The art style is very cartoonish but still bearable (and I prefer some color to "look at how grimmedarque I am!" anyway). The story is paper-thin at best and basically assumes you know the first game because there's next to no explanation for anything. Characterization is non-existent as well. Yes, I know it's just a hack'n'slash but D2 did manage to put some story/characterization over its hackfest gameplay.

The bread and butter of TL2, the combat, was fun. On Normal, I felt pretty powerful but not so much that I didn't have to be careful. TL2 has some nice touches like a shared stash and sending the pet to sell junk and bring back consumables that I really like. Less time wasted on trucking back to town, more time making stuff explode into chunks and goo. The fact that each class has a "charge bar" that gives them a strong unique buff for a short while after filling up (the Berserker always crits, the Embermage can cast spells without using mana) is good, too.

What I didn't like was the skill system, there's just very little return for investing more than one point into most (active) skills because the improvements are barely noticeable and don't keep pace with the increased cost. Also, I wasn't keen on the bossfights. Almost every boss spams adds like it's going out of style. That is boring and uncreative, and as a Berserker it was tedious because between having to constantly run away from the boss' killer moves and dealing with the adds, there was little time to actually get some hits in. Meanwhile, the mage can just plonk some ranged AoE down and cackle maniacally. As a melee-lover, I'm always a bit peeved when melee classes have a noticeably harder time or need to adopt a different playstyle on a bossfight while ranged can carry on as usual. When I pick a melee class, I want to melee, not kite and hit-and-run like a squishy staff-twirler. Gonna try an Engineer next and see if I can make her buff enough to actually take a beating from a boss.

I'll likely buy this when it ships, anyway. Hopefully they can still tweak some rough edges till then.

27
Woohoo! Update! How quickly did Max die? I had a Sim set her rear on fire at the inventing bench once but she made it to a shower to save herself.

28
Other Games / Re: Warlock: Master of the Arcane [Paradox]
« on: May 10, 2012, 03:32:51 pm »
I tried the demo on account of the "kind of like MoM" rumor, but wasn't impressed. There was nothing that really reminded me of MoM, which is a shame. I'd love a real, proper successor with all the features (and maybe better AI) and I don't know why, in the light of how many people appear to feel the same, it just isn't being attempted.

29
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 14, 2012, 02:29:30 am »
That story with the minecart-riding dwarf and the goblin put a great big grin on my face. Seriously, is there any other game in which things like this are/will be possible? DF is really one of a kind.

30
What's this about "hiding" a button? I cancelled my subscription a short while ago without any trouble.

But, yeah, that "most valuable players" line leaves a very sour taste in my mouth. In a way, it exemplifies one of my problems with WoW-style MMOs: if you ain't max level and doing "endgame", you ain't worth shit. Of course, since they always said this wouldn't be a sandbox game or another SWG (which I never played) so hoping for something different from grind-loot-grind-loot-ad-nauseam was entirely my own fault.

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