Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Korva

Pages: 1 ... 22 23 [24]
346
Cheers for the update. I'm still using your tileset for 31.12 and would like to try the new version. There are some changes in how the UI looks, though, that make me hesitate.

Spoiler (click to show/hide)

The first image looks a bit odd with the black text on gray background for the main menu, and in the unit list the stark white selection marker makes it impossible to read the info about the selected unit. Is there a way to get the old font and colors back?

347
I read through this thread the past few afternoons, and it's both highly entertaining and very inspiring. Cheers! I've never tried my hand on a megaproject or managed to stick with a fort for more than 5 years, but reading about Towersoared makes me want to do it (and I guess a megaproject helps keep the motivation up).

348
DF Dwarf Mode Discussion / Re: Most Anticlimatic Battles Ever
« on: November 03, 2010, 07:32:23 am »
I had breached the caverns and things were so hectic at that time that my dwarves didn't get the section I wanted walled off done in time before the resident Forgotten Beast found its way in -- which I didn't notice until it had already crawled out of the pump stack shaft and into the crafting levels. Panic ensued both on my part and within the fort. I knew the militia would never reach it in time.

Then a wardog and a normal dog killed the bugger without suffering a single scratch. That was no Beast, that was a balloon that the resident underground civ sent up as a prank, I swear.

349
DF Dwarf Mode Discussion / Re: I found a most amazing embark
« on: October 27, 2010, 10:23:32 am »
Thank you very much for uploading this! And to Shadetree for the way to get sand on this region, too. It really is an awesome spot, and although the only goblins are on the other side of the world, they're happy to try and give me trouble here. Which makes me happy. ;) Having lots of fun with this.

350
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 11, 2010, 10:13:22 am »
I fought my first Forgotten Beast -- sort of. Never bothered with them before. But earlier I accidentally breached an unexplored part of the topmost caverns when digging out a pump stack for my indoor waterfall. I gave orders to seal the breach, but a caravan arrived around the same time so things got a little hectic, and suddenly I noticed a "Q" in the shaft while everyone was hauling stuff around. Panic ensued both among the dwarves and on my end. My militia was on the other side of the fort, playing with goblin prisoners in my arena, and I knew they'd never make it to where the Beast was in time to prevent it from getting loose in the fortress proper. But a war dog and a normal pet dog saw the thing and went for it. Poor buggers, I thought, hopefully their sacrifice will buy my militia some time to get there.

Moments later, Nethgon Idash Akman, the quadruped composed of steam was dead. Killed by a lowly war dog who did not even suffer a bruise. Talk about anticlimactic. Maybe the thing didn't even have a mouth or claws or anything, I forgot to check in all the commotion and now the combat log is gone. Ah well. At least the dog got a fancy name out of the victory. He's really fat, but I'm still toying with the idea of butchering every other male in the fort, so all future canine generations can boast having a FB-killer in their pedigree.

On another note, I'd been complaining about the lack of loving attention from goblins in my last dozen or so (aborted) forts. This one? Double whammy ambush in the first winter followed by another in spring. Fun times!

351
DF Dwarf Mode Discussion / Re: Soldier not following military orders
« on: October 11, 2010, 07:01:38 am »
Thank you! Issue C was causing the problem. It was the armor stockpile she was sitting on, and I noticed her switch between breastplate and mail shirt a few times. I told her to wear only her uniform, no clothing, and she happily put all her assigned stuff back on and went back on duty with the rest of her squad.

352
DF Dwarf Mode Discussion / Soldier not following military orders
« on: October 10, 2010, 08:32:00 pm »
Hey folks. The militia commander in my latest fort has gone funny in the head. I noticed that while the rest of her squad is happy to follow move, train and kill orders, she has started to just run to a certain spot and stand there apparently indefinitely unless the squad is moved to "Inactive" and she has civilian duties to do. I reloaded my last save and tried several ways to fix it but to no avail. Disbanding and reforming doesn't help, she just picks the same or a new spot to stand in afterwards. What's worse, when I made another militia member the commander, THEY would do the same and the old commander still did it too. I'm rather at my wits' end here. :( Has anyone else encountered the same problem?

353
DF Dwarf Mode Discussion / Re: NO Goblins?
« on: September 25, 2010, 06:38:02 am »
Hm, that'll keep me from upgrading too. I'm dejected enough with the lack of action in my last .12 games. I still don't know what I'm doing "wrong", but even when I embark very close to several (inhabited) goblin forts, at best I get a thief in the first 2-3 years -- whereas in my first games I'd get proper ambushes by the second autumn or even summer. Since I'm specifically hoping for goblin action from the word go instead of 5 years of boredom before the sieges come (maybe) that is rather depressing.

354
DF Dwarf Mode Discussion / Re: What determines (goblin) attack frequency?
« on: September 20, 2010, 01:44:54 pm »
I (almost) always have at least one way into the fort open so that can't be it either. This last fort is having the same "goblin forts in spitting distance but no attacks in the first two years" problem. Only a lonely thief. *sigh* I'll stick with it anyway and see what comes in year three.

355
DF Dwarf Mode Discussion / Re: Interrupted by Gem Setter.
« on: September 20, 2010, 01:43:01 pm »
I had something like that today. The third migrant wave came, and after I'd sorted them all out, a fight broke out for no reason I could discern. No failed mood. No unhappy dwarves -- the new guys and gals were at the default "quite content" and everyone else was some shade of happy. Really odd. I reloaded (yeah, still "scumming" in some situations) and managed to prevent the fight after a few attempts by sticking the rioters in a new squad and ordering them on station. They stood there nice and calm, I canceled the order, disbanded the squad, and everything was fine.

Weirdos.

356
DF Dwarf Mode Discussion / Re: What determines (goblin) attack frequency?
« on: September 18, 2010, 02:11:38 am »
Thanks everyone. I had three goblin forts visible on the Region screen with the last fort, no difficult terrain in between them and my spot, and a second goblin civilization about a screen away (and World Viewer said each civilization had a population close to 300) so I was sure I'd get some action, but all I saw was two thieves in the first autumn, then nothing at all in the second year. I never really check produced wealth, maybe some playstyle changes, i.e. trying to find magma early and extensive surface wall-building as opposed to making the dwarves comfortable ASAP as I did before, did have an effect on that.


357
DF Dwarf Mode Discussion / What determines (goblin) attack frequency?
« on: September 17, 2010, 05:39:30 pm »
Hello everyone. First time poster, been playing this infernally addictive game for about a month now. My biggest problem is a massive case of restartitis around the 3rd or 4th migrant wave, most commonly caused by wishing I'd designed something differently -- or feeling lonely because the little green guys aren't dropping by to provide a distraction. So I'm curious, what beside "play longer and wait for sieges" can I do to entice them to visit more often?

When I first started playing, I came to expect the first ambush with the first human or second dwarven caravan. But it's not happening anymore. Even when I make sure that my world has a good number of goblins, even when I all but embark on the doorstep of a goblin fortress, they have taken to ignoring me. If I haven't had am ambush by the end of the second winter, I tend to get bored and abandon. Could it be related to my new habit of walling off a good chunk of land early on, as a safe surface farming and woodcutting area? Once that wall is up, the dwarves really only leave to re-load strategically placed cage traps which I like to put up to capture the local wildlife. Could a lack of "exposed" dwarves cause the goblins to think there's nothing worth attacking? Or is it pure dumb luck?

Dealing with the goblins is half of the fun for me, so I don't just want to slog on until I maybe get a siege a couple years later.

I also seem to get fewer forgotten beasts lately. Odd.

What attracts ambushes? I don't want to add mods with new, more, tougher enemies because that'd probably go over my head. Just more plain goblins would be nice.

Pages: 1 ... 22 23 [24]