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Messages - magistrate101

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196
DF Dwarf Mode Discussion / Volcanoes
« on: July 28, 2011, 09:34:20 am »
Using the Phoebius tileset, how do I look for them? I have yet to notice what a volcano looks like.

197
911.you need alcohol to get through the day.
912: You start repeating sgins to prove you play Dwarf Fortress (way) too much.

198
DF General Discussion / Re: Dwarf Fortress Jokes
« on: February 23, 2011, 10:17:57 pm »
Back to dwarf jokes please!

199
DF Modding / Re: Increasing embark dwarves
« on: February 23, 2011, 10:09:11 pm »
I know it's been a while since the last time I posted in here...
but for 31.18  the cheat engine memory location is
Code: [Select]
008f87e2
Erm, what about 31.19? :P
edit: apologizing beforehand about the necro!

200
DF Modding / Re: DF to Minecraft utility
« on: February 23, 2011, 10:08:35 pm »
Brilliant work!
Have to agree, update to .19 request seconded. =
D
Tripled, and I also wish to see it create beds where they are in DF. :D

201
DF Modding / Re: Runesmith - A DC like tool
« on: February 23, 2011, 10:07:39 pm »
And *NO*, I won't make it autoupdate.
Fine by me, but, a program to update them would be nice, I have a way in mind, but it would be probly nigh-impossible to code, or eat RAM and CPU power so much your comp freezes, either way, my idea is just an idea, and will probly never happen :P

202
857. You firmly believe that the story of BoatMurdered should be taught in every grade-school history class, because, of course, it really happened dammit!
it isn't already?!?!?
No, sadly, I wish to see my history teacher ramble on about BoatMurdered =3

203
863: you come here to tell everyone that Urist Mcdoodle has created a masterpiece engraving.

204
DF Modding / Re: "What's new in .19?" - New version questions
« on: February 18, 2011, 10:49:14 pm »
I've done a bit of early experimenting with the grass alt-tiles, and it's weird. In some instances it seems to default to not using them. I saw somebody say that the colour tags specified only normal, dry and dead grass; does this mean we can't make technicolour grasses?

From your statement of "some instances", I manage to believe it has had SOME success...
If so, correct me if not, the game seems to prefer default over modded, making it POSSIBLE, yet not very easy to make them ALWAYS appear.

205
DF Modding / Re: Runesmith - A DC like tool
« on: February 18, 2011, 10:35:54 pm »
... dang what a harsh way to bump a thread magistrate101.
though true until we get that auto offset finder which will make finding offsets much easier.

Yeh, though, 2 weeks isn't bad, compared to another website... Which is here...
Spoiler (click to show/hide)

Happily, sizeak (I think that's the DFHack guy...) made DFoffsets.exe... Which, to the best of my knowledge of such things, either prints outthe contents of memory.xml or finds working offsets, I am more sure of the former... :\
MAKE IT AUTOUPDATE!

206
new pic, though, it isn't STRICTLY about DF, I thought it resembled it in such a way to be included :P
Wow, I found one too!

WE SHOULD MAKE A COLLECTION!

edit: found a funny one in that link...
Spoiler: Omega pic! (click to show/hide)

207
845: You see a guy with a shirt saying "Save the trees" and your first reaction is to set him on fire.

846: You see more of them, and decide that lava is the best solution.

edit: typing malfunction! it's 846 now :3

208
new pic, though, it isn't STRICTLY about DF, I thought it resembled it in such a way to be included :P

209
DF Dwarf Mode Discussion / Re: Clown Showcase (SPOILERS)
« on: February 17, 2011, 05:11:24 pm »
it killed a BC? how is this possible?

Fluffy Wambler...

210
DF Modding / Re: Runesmith - A DC like tool
« on: February 17, 2011, 04:53:20 pm »
assuming all the offsets are found.

Which they probably won't...

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