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Messages - fredrol

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DF Dwarf Mode Discussion / Re: Volcano embark appreciation thread
« on: January 14, 2013, 04:35:47 pm »
I know there's a word for that . . . it's in, like, Finnish, but there is one.

Spoiler (click to show/hide)

You're probably thinking about Eyjafjallajökull. It's the name of both a glacier and the volcano beneath it. However, it means "island fell glacier" and is in Icelandic.

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i started to be slightly annoyed with going back and forth between labours and roles so i've been toying with the idea of adding a roles pane to the dwarf details, or adding the top roles to the tooltip, or both! i'm concerned this extra pane is cluttering things. perhaps listing all the roles is a bit much as well, perhaps top 10 would be sufficient?

any feedback would be much appreciated!

I was thinking about this just a moment ago and agree with the above posters. If it's possible, throw in an "Show X roles in tooltip and Y roles in details dock" option under file -> options, where X = 3 and Y = 10 default. Or something like that. In any case, it's a welcome improvement.

3
DF Modding / Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« on: March 23, 2012, 03:32:32 pm »
Just wanted to stop by and thank all of you who are working so passionately with this. Seriously. You're doing a outstanding job and it's thank to you we all can enjoy Dwarf Fortress. Without DT or similar tool, I think most of us can agree it would be way to much hassle with professions and skills and moods and... you know, dwarfs... to get a serious fort working. Thank you all!

Looking forward to the next release, can't wait to get started! :D

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DF Modding / Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« on: March 15, 2012, 02:58:36 am »
This is amazing, thank you all for your hard work! Can't wait for the next release!

Of course, my pie-in-the-sky +1 wish would be... would it be possible for this/some other utility to scan your initial 7 pre-embark too?  You know, so you know who to assign the medical skills to, who to give the brokerage to, who to make the leaders, who to give the weapon & armor skills, etc.?

I agree, would be an awesome feature.

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Just wanted to say thank you for your hard work! Much appreciated!

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DF General Discussion / Re: Lazy Newb Pack [0.34.02] [V10.1]
« on: March 03, 2012, 08:36:04 pm »
Is this going to be updated to 0.34.04 any time soon? I tried just dragging the new stuff into the DF folder, but it crashed on launch, and I really don't have the know how on how to get this stuff working.

It's somewhat amazing that people manage to acutally play a complicated game like Dwarf Fortress, but still can't figure out this kind of things.  ;D

Start with downloading and unpacking Dwarf fortress with Phoebus' Graphic Set preinstalled. You'll find it here: http://dffd.wimbli.com/file.php?id=2431

Continue by downloading DFHack  here: https://github.com/downloads/peterix/dfhack/dfhack-0.34.04-r1-Windows.zip extract it to the same folder as Phoebus. Owerwrite the SDL.dll file when prompted.

Then download Dwarf Therapist here: http://dwarftherapist.googlecode.com/files/DwarfTherapist-0.6.12.zip It's not updated for .04 when you download it, but it should download som new memory layouts when you run it the first time. If it doesn't you can get them here: http://www.bay12forums.com/smf/index.php?topic=66525.msg3048172#msg3048172 Right click and Save As... in "Dwarf Therapist\etc\memory_layouts\windows"

That should be it, or at least the stuff you need to play...

7
DF Gameplay Questions / How do i fight caged prisoners?
« on: September 20, 2010, 03:06:54 pm »
So, i've got like 10 goblins ready to be slaughtered by my brave dwarfs... But i don't really get how to remove their weapons and release them.

Please advice...

8
DF Gameplay Questions / Re: Furniture Stockpiles not working in .13?
« on: September 20, 2010, 03:18:08 am »
I have the same problem, furniture stockpiles were working for a while, then the dwarves suddenly stopped hauling furniture items.

edit: Found the problem. The stockpile was located on an area with forbidden and hidden rocks. Naturally, not furniture could be stored there...

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