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Messages - Aoi

Pages: 1 ... 26 27 [28] 29 30 ... 141
406
Other Games / Re: Games you wish existed
« on: January 25, 2021, 07:27:54 pm »
I've had a concept banging around for a while, basically ever since I ended up stumbling upon the secret vampire hunt in Red Dead Redemption 2. The idea is to manage your own vampire-hunting guild/family, with permadeath for the characters but with new members available to take up the mantle of being the PC. Persistent advancement in the form of learning new facts about the various types of beastie you were going up against, which gets recorded in your archives. Similarly there'd have to be some sort of collective treasury that gets funded from these pursuits.
Spoiler: "Continued..." (click to show/hide)

All I can say is-- the two default characters had better be named Sam and Dean1.

407
Other Games / Re: Games you wish existed
« on: January 25, 2021, 06:28:56 pm »
Didn't some of the third party NWN servers do that? Which might be arguable on the 'MMO' definition, but it was still with double-digit groups.

408
Other Games / Re: Amazing Cultivation Simulator
« on: January 25, 2021, 06:26:30 pm »
As long as you don't boost sect reputation, there's not really a difficulty jump over time. I would say to do those events in the world that pop up though-- I'm pretty sure that some of them that timeout are one-time-only or at least operate on a cycle longer than a realistic playthrough.

409
Other Games / Re: Amazing Cultivation Simulator
« on: January 24, 2021, 09:49:40 pm »
My question - what am I supposed to do with all these transcribed manuals I've got sitting around? They appear to be worthless for trading, and they take up a lot of room. Just burn them?
Yeah, just trash them, which you typically do by using the smelt option since its the easiest and most hassle-free way to destroy things.

Or if you really want to squeeze out every ounce of value, just let them sit around until they absorb more qi, then smelt when you're out of space? Yegads, qi gathering landfill areas...

410
What's an 'editor' in this context? The team that handles localization? Or is a third party that actually goes over it and futzes with it (closer to a newspaper or literary editor) a thing with games now?

Edit: Oooh, a translation thing. Sorry!

411
Other Games / Re: Games you wish existed
« on: January 23, 2021, 04:49:52 pm »
I want to say there've been games where character selection acts as a difficulty setting which impacts narrative development, though level design is primarily the same, barring areas limited to special abilities.

412
Other Games / Re: Amazing Cultivation Simulator
« on: January 21, 2021, 09:58:35 pm »
Definitely start making talismans. The basic ones are practically free and supply really useful buffs like runspeed or temperature resistance. In addition to more specific things like crafting speed or mood bonuses.

413
Other Games / Re: Noita
« on: January 20, 2021, 05:55:54 pm »
So, having downloaded the mod myself (great mod btw. Starting with a creative loadout makes the early game a lot less dull), I think I have figured out why the construction worker has the heavy gravity perk. According to statements by the creator, when a loadout is created, the perk comes first and the rest of the class is built around it. When the guy was making a class for the heavy gravity perk, I think he just decided to make it construction themed because of it's association with tall buildings and falling hazards (not that there's fall damage in this game).

I think one of the early versions of Noita had a similar thing built in as an example mod, which is why I immediately jumped on the full-fledged one that was made after... trying to get 'weak' builds off the ground taught me some interesting tricks. (Latest discovery? Burst of air's interaction with fire.)

Working backwards from the perk explains a lot, and kind of forces a bit of variety... though I suppose that makes some, like the construction worker, feel forced.

It's also a pretty good framework for making your own starting loadouts with a minimum of fuss since the file structure's already built up. One of my favorite homebrew setups is starting with Tinker Anywhere, a wand with very strong specs, and three no-cast toolboxes filled with 100% random spells... and the self-imposed restriction that you can only use the spells you started with for the entire run.

414
Other Games / Re: Amazing Cultivation Simulator
« on: January 20, 2021, 04:19:11 am »
Cultivation speed, which can be done via talismans, drugs, skills, and probably a few other ways that've slipped my mind.

Don't bother with it for your first guy though. It literally takes years to max out without boosts.

415
Other Games / Re: Amazing Cultivation Simulator
« on: January 18, 2021, 05:35:34 pm »
Try doing it without the artifact. It's powered by your qi and things I've read basically say that you're better off not using artifacts unless you have a REALLY good one, or you've unlocked the ability to use multiples.

Though it sounds like it's a loss at this point. Just send them off to a branch office for their stats and avoid them going nuclear in your base.

Allegedly, it's possible to pass at default difficulty at 50-60 days if you know exactly what you're doing, but.... Ehhh.

416
Other Games / Re: Noita
« on: January 18, 2021, 05:35:15 am »
So one of the reasons why I like Thematic Starts is that the different initial loadouts force you to play with different styles that often reveal unexpected mechanics, in addition to keeping the first few floors fresh...

But how on earth does the Construction Worker work?

It's a class that starts with the High Gravity perk, (Luminous Drill with Timer+Chunk of Soil), and (Digging Bolt). At a glance, it seems like the idea is to encase things in dirt, then drill into them while they're stuck, but that doesn't work since the dirt is loose and, generally speaking, will fall to the ground under whatever you're fighting.

417
Other Games / Re: Amazing Cultivation Simulator
« on: January 17, 2021, 09:13:20 pm »
Also, when exactly is earth yin-yang at it's peak? It would be good to know.

EDIT: Ok, wow. Shapshifting tribulations are ridiculous. 36000 Qi of all elements. Tell me what I need to shove into my character's mouth to either delay this tribulation or suddenly give him 10000 Max Qi. I'm contemplating collecting all my belief and just maxing out his barrier skill.

Anyone know if activating the sword artifact building would help? Like, would the artifacts attack the tribulation?

Approximately 3-6AM and 7-8PM... I'd expect it to be symmetrical, but there's a wider window in the morning. This is also during the time that wood and metal flipflops.

Can't delay it (though I've heard that sending them out on adventures pauses the timer, so you can use that to get extra time).

Give them a Taiyi Scroll and Turtle Shell, and feed them Shield Pill, Spirit Stone, Spirit Crystal, and Qi Regen Pills. I also toss on a rabbit's foot, but I don't know if luck actually does anything here. There're also probably more exotic pills to use that are good, but that combo is probably enough.

Edit: That's when earth law breakthroughs are best, which I suppose technically means that's fire-o'clock, not earth-o'clock.

418
Other Games / Re: Amazing Cultivation Simulator
« on: January 17, 2021, 06:47:44 pm »
...I'm not really sure what you can glean out of that wasn't covered textually, but oh well:
Spoiler (click to show/hide)

Those two readouts are from the same room, approximately half an hour apart, from ~1AM to ~1:30AM. No weather changes, everybody's asleep so no items have moved around, and no events occurred in the meantime. The obvious culprit is that the amount of earth influence in the area has decreased, except there's no obvious cause (and even if it's related to the ying yang of time, it should be the same at this time or rising).

419
Other Games / Re: Amazing Cultivation Simulator
« on: January 17, 2021, 04:30:07 pm »
So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.

Spoiler (click to show/hide)
No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.

It being a bug as Micro says is probably the most likely answer, since the far left and far right rooms seem to be identical.

Well... it seemed to have more or less resolved itself in the wrong direction. I tried reloading four times and ran it a few seconds each time... once, the V.Auspicious room stayed VA, and three times it dropped to A. Oh well. It'll do for now.

Oooookay, and now the entire row of rooms is showing up as Ominous, despite nothing of note changing other than maybe three days and the weather.

420
Other Games / Re: Amazing Cultivation Simulator
« on: January 17, 2021, 03:59:49 pm »
Double checked the reference docs I use. They suggest the same thing for where to challenge it, but with an interesting note about how to challenge it: Unless you're using high quality artifacts, you have better odds by removing your artifact, boosting your defenses, and just try to outlast it, than beating it up.

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