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Messages - Aoi

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421
Other Games / Re: Amazing Cultivation Simulator
« on: January 17, 2021, 08:23:22 am »
You want as much qi as possible, since it continues to regen you while fighting it off. So, ideally in a breakthrough room, though you'll have to keep your guys away... Or out in the middle of nowhere so you don't lure people over.

I recall element type also being a factor, but I don't remember if you want it to support you or suppress the tribulation.

422
Other Games / Re: Amazing Cultivation Simulator
« on: January 16, 2021, 02:54:48 pm »
So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.

Spoiler (click to show/hide)
No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.

It being a bug as Micro says is probably the most likely answer, since the far left and far right rooms seem to be identical.

Well... it seemed to have more or less resolved itself in the wrong direction. I tried reloading four times and ran it a few seconds each time... once, the V.Auspicious room stayed VA, and three times it dropped to A. Oh well. It'll do for now.

423
Other Games / Re: Amazing Cultivation Simulator
« on: January 16, 2021, 06:31:21 am »
So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.

Spoiler (click to show/hide)

424
Other Games / Re: Amazing Cultivation Simulator
« on: January 15, 2021, 09:20:48 pm »
When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.
Yeah, you really want a breakout room for every element. The right/wrong element penalty is basically always larger then the extra qi gather bonus.
For the non GC breakthrough it doesn't really matter cause you can just do it a few times in a row, but for the GC breakthrough it makes a very significant difference.
If you really lack enough spiritwood or whatever you can just swap the spiritwood around to the breakthrough room just before the gold core breakthrough.

Which really shouldn't be the case, considering you can just buy practically infinite amounts from your neighbor. (If you haven't figured out your economy yet... that's a different story.)

425
Other Games / Re: Amazing Cultivation Simulator
« on: January 15, 2021, 05:19:34 pm »
So how does this work exactly? Would the spirit logs gather wood Qi, which then powers the fire essence bars to make extra fire Qi? Why would you want a Qi cushion that has a Qi gathering trait be of an element who's Qi you wouldn't want? Isn't the fire Qi that the cushion gathers better than the Earth Qi for an earth cultivator?

As for the Qi gathering delay, that makes sense. Must not have been enough time for it to build up. But that means I can't just switch out items whenever I need a different element. Does this mean it's a good idea to build 5 separate breakthrough rooms?

So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.
Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.

Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.

Can't you just place a bunch of water Qi items away from the fire Qi items? They cool the entire room after all.

In the case of game mechanics, it's because the qi gathering effect of spiritwood logs has a longer range than their elemental effect.

When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.

Yeah, but if you're going to put a bunch of water items in the room, then you might as well just make a second cultivation setup there anyways.

Edit: I've never personally tested the elemental qi gathering cushion thing, but it was explicitly mentioned as something you want to do in a speed run guide that looks fairly well researched (if a bit old), so I've just always gone with it.

426
Other Games / Re: Amazing Cultivation Simulator
« on: January 15, 2021, 05:06:07 pm »
So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.
Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.

Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.

Nonono, the rosy flush to their cheeks means they're healthy! Just ignore sizzling sound of bacon whenever you check in on them.

...Yeah, the thermal impact of those bars kind of slipped my mind since all of my inner disciples that stay at home tend to be running around with a massive temperature tolerance ASAP so I don't have to fiddle with that.

427
Other Games / Re: Amazing Cultivation Simulator
« on: January 15, 2021, 04:55:12 pm »
I tried making a second breakthrough room because breaking through next to a giant tree isn't very good for earth law cultivators.

A make a fire-type Qi gathering cushion. I surround it with displays of the 4 fire essence bars I have. The result? The Qi Bonus is -4. A random spot outside in the wilderness is -3. I try adding more Qi gathering items (I know spirit wood works for the Qi bonus so anything should work, right?) like lumina core bars, ice essence bars, and stone essence. Nothing changes. I would figure that surrounding a spot with Qi gathering items would increase the Qi bonus, like it did with my other spot surrounded by spirit wood, but it doesn't. I'm at a loss.

You want a cushion of your type and surround it by things weak against you. So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.

You want the highest qi gathering possible of the correct element. Check the item ranges-- 1 is the tile itself, 2 is 4-way adjacent, 3 (bars and essences) is two-tiles away, or adjacent-diagonal, and 4 (spiritwood) is three-tiles away, or a 'knight move', and so forth.

It also takes something like 3 days for qi gathering to reach max effect, so you can't just pop up a room and try to breakthrough.

428
Other Games / Re: Noita
« on: January 15, 2021, 04:40:23 pm »
I think my most important lesson to surviving in Noita is to not underestimate the value of non-combat spells.

A few well-placed Circles of Water can almost entirely neutralize the threats in a given layer, provided you can deal with the massive quantity of water. A lot of things will drown, projectiles are greatly diminished, and allows for easy vertical movement. All-you-can-use mana, if you find a flask of concentrated mana. And if you get lucky and can combo it with other spells and perks...

429
Other Games / Re: Amazing Cultivation Simulator
« on: January 15, 2021, 03:57:24 pm »
EDIT: Anyone know why sometimes my characters sleep outside? I know they have beds but they still get the negative moods because of sleeping in the wilderness

They can't get to a bed in time? I never take any Turtle guys (other than for sending out to outposts) because their movement penalty makes it such that they're always wandering around at weird hours, skipping meals (or maybe just taking them at off-times), and generally just making a nuisance of themselves because they can never get anywhere in a reasonable amount of time... and then they get angry and don't do their job because of that.

430
Other Games / Re: How did you last die?
« on: January 15, 2021, 06:03:41 am »
I've never played a Mega Man game that was too easy, with maybe Mega Man 8 being the easiest, but still challenging at times.

Are we counting the Megaman metroidvanias and Battle Network games? Because I can actually play those for more than fifteen minutes before a rising urge to defenestrate something takes over.

431
Other Games / Re: Amazing Cultivation Simulator
« on: January 15, 2021, 03:26:28 am »
Also, as per this guide on Sub-Spirits...

...Wait, have Sub-Spirits been a thing for a while, or were they only added in the last month or so? Because I've somehow totally missed that layer of mechanics if they were.

432
Other Games / Re: Cyberpunk 2077 by CDProjekt. Mea Culpa V2.0 Edition
« on: January 14, 2021, 04:28:53 pm »
I always viewed Keanu Reeves as one of those actors who can strike a pose and move pretty well, but every time he opens his mouth, he comes out sounding kind of dumb for some reason... Though it might just be a side-effect of the roles he ends up in. (Which also made his casting in Bill and Ted... quite fitting.)

From a marketing standpoint though, it worked. This totally flew under my radar (I generally ignore the genre, as about 80% of the stuff with this kind of a camera give me severe migraines) until people started discussing KR's inclusion in the project, and there was some football game that featured a CP2077 ad where my parents basically went "Hey, did Keanu go back to making computer movies instead of John Wick? Looks fun, when's it coming out?"

Also: Gotta love the eye-phone from Johnny Mnemonic.

433
Other Games / Re: Amazing Cultivation Simulator
« on: January 14, 2021, 03:47:48 pm »
I installed some mods but none of them seem to be working.... Do I have to start a new game to use them? Might not be a bad idea as I don't think I was efficient at all with my first sect, but wow is that a lot of time thrown away.

Also, if I end up with a good cultivation spot like a giant ginko tree (you aren't guaranteed to have one, right?), is it a good idea to only train people with fire elemental arts? Or is mixing it up good? I get the feeling that having a wood master teaching a fire disciple is a good idea.

You have to install and activate them. Generally speaking, you can activate mods in the middle of a game, but deactivating can be messy if they're anything other than UI. (And, for obvious reasons, they have to be mods that would affect a game in progress, not mapgen mods or something.)

The giant gingko trees aren't guaranteed, though the default map has a pretty good chance of getting one (I've heard people getting five on unmodded maps). If I recall correctly, barring some very costly and finicky endgame setups, it's one of the best 'objects' for a fire cultivation room as it exudes a monstrous amount of wood energy. For the same reason, don't stick your water practitioners near it.

434
I find myself kind of disappointed that it isn't 'Baba is Hot', because grandma, and... okay, I'll see myself out.

435
Other Games / Re: Amazing Cultivation Simulator
« on: January 12, 2021, 07:06:22 pm »
I just bought the game and it's fun, but wow do the things about breakthrough not make sense... I have someone cultivating a water art, so I try to have them breakthrough in winter. Winter arrives and their season tooltip says "- 1". I'm like "ok, I just need to wait until it's in the middle of winter. Nope. As winter goes on the negatives just get higher and higher. Negative 5 at the end of winter. I'm not crazy, water = winter, right?

If I'm recalling my seasonal attributes right, winter IS water, which means it feeds wood. You want the season that feeds water, which would be... early autumn (metal), before it turns to earth and feeds metal instead.

If you're water, you want (almost) everything around you to be metal. Think of it as you wanting to leech the energy of your surroundings, whereas if you're surrounded by water, you exist in equilibrium so you don't get stronger.

Edit: And the closer you get to the end of Winter, the stronger Spring is, which is Wood, which sucks up Water, so you'll be weaker in that period.

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