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Messages - Wastedlabor

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256
No, dead :<

The vampire Deduk Cobaltrushed the Proliferation of Rampaging drank your blood in the spring of 1086.

Edit: Also your husband Onget Channeldusks was killed in autumn 1086 by a zombie goblin. Your sisters Udib Lashconstruct and Sodel Spikeswhip were still alive at the beginning of the turn.

257
DF Gameplay Questions / Re: keeping cats out of the garbage chute
« on: March 01, 2013, 04:02:25 pm »
Water used to have this pesky bug where objects being pushed by it would warp into an alternate dimension and stop moving. Though in this case that's not much of an issue, since as long as they move one tile away from the chute that's good enough.

So you could have water continuously being pumped to the garbage pit square. This square would usually have enough water and pressure to prevent any creature to path onto it. Then a drain grate next to it, where items can be collected.

Edit: Found while searching about the liquid conveyor belt:

Spoiler (click to show/hide)

259
DF Gameplay Questions / Re: Training/combat bolts
« on: February 28, 2013, 03:44:31 pm »
Make them train with the 3 more abundant non-combat materials and stockpile the rest until they build up.

260
Added to the turn list.

I keep skipping KJC3 and InsanityIncarnate as they didn't want to take a turn yet, but said they might at some point.

261
Udib scratches his beard, stretches his arms and walks out of his office after many months of study. For some reason the jobs queue has gone empty, so he decides to go investigate what are the dwarves doing, and update the inventory on the way.

He wanders around, taking notes while the the dwarves come and go. Works have continued in parts of the fortress Udib rarely visits, and a constant stream of haulers carry water buckets to somewhere else. He can't even start to figure what the dwarves are doing -- they groan something about pump stacks and power plants. Udib wonders if these former peasants can even read their own blueprints.

Walking through the madness, he crosses paths with several ghosts pitifully wandering around. Every season the fortress looks more and more terrifying.

"By Kodor, this fortress is chilly with all the draft coming from the caves. I could use some wine. Now, where did these dwarves hide the cellar this time?"

Udib's search quickly becomes frustrating. Every barrel he peeks into seems to be full of unicorn and emu meals and... plump helmets. Dozens of plump helmets, hundreds of plump helmets, plump helmets everywhere!

He pulls his hair and stops a brewer carrying empty buckets. The brewer stares at him with a very bad case of eye circles.

"Brewer! The wine! It's gone!"

"He's chasing me... my dead son! I can't stop, I have to go!"

"I... the wine... where it is? By Ilon, there's a thousand stones of plump helmets! Where is the wine!"

"The last overseer needed water. We are all hauling water. Water! My son! I must store these buckets..."

The brewer runs away, Udib whimpers, and starts to search hopelessly among the random stockpiles, careful not to have his fingers bitten off by one of the caged zombies. Finally, he finds one last shot of rancid wine inside a gray langur leather waterskin laying around. That's all there is!

And then, of course, he's interrupted by the news of the resignation of the previous overseer. With a vague hope that there may be better wine at the meeting, he drops the waterskin and heads to the hall.

The veterans are quickly gathered to sit down in a council. The candidates walk around the cascade in the center of the hall and are interviewed by the mayor. The mugs are all full of water, but Udib doesn't even notice it. His eyes can't move away from one of the candidates --there's something strangely familiar about him.

Later on, he finds the strange dwarf had been elected for the position of overseer. The prisoner necromancer laughs randomly at him as he drags his thirsty, worried feet back to his tiny office.

262
DF Gameplay Questions / Re: keeping cats out of the garbage chute
« on: February 27, 2013, 05:04:39 pm »
What about a plate below the chute that closes a safety hatch in the level right above the bottom (if it's higher in the chute, there may be items still falling below it when it closes)?

So, creature steps on the garbage pile, hatch closes above its head. Creature steps out, hatch opens.


 

263
DF Gameplay Questions / Re: keeping cats out of the garbage chute
« on: February 26, 2013, 10:25:14 pm »
I think a most dwarven thing would be to connect a water cannon to a pressure plate and flush them away when they get close.

264
DF Modding / Re: Beasts Generator v.0.2 (now on github!)
« on: February 25, 2013, 10:53:54 pm »
I've cleaned several creation errors, there's a few still about trying to give bite attacks to creatures with beaks or slap attacks to creatures without tails, but they seem quite harmless.

I've also made it default that only the subterranean creatures are modified. Surface creatures could do with less freakish variations and I need to make the script use different variation files for different raws first.

265
So...while Ardentdikes was cleansed with fire, we shall cleanse with water?

Sounds kinda pansy.

Ardentdikes had a water stack too. We spent more time fixing it and digging out frozen dwarves than using it, though.

266
Ngebzo the goblin wasn't among our prisoners at the start of the turn, she must have escaped alive. :o

Also, we have Soundtroubles, the zombie donkey that killed Saint and Urist McBadass. I suggest it's banished to some deep dungeon. >:(

267
It's ok, that's must have been an epic meal. Our engravers or memorializers will do it justice.

268
A few bits from the legends during the recent fort years:

In autumn of 1084, Snodub Tinmenaced the female troll struck down four zombie dwarves, three zombie cats, six zombie goblins and one zombie giant toad.

Taperedweathered was a peasant mutilated corpse that struck down a goblin with a giant cave spider silk sandal in 1084. It was struck down by the goblin Ngebzo Jackalgleams the Monstrous Freckles of Confederation. Ngebzo killed six zombies in total, and she's still alive (someone should check the cages!).

Snarlchurches the peasant right hand killed two goblins in autumn 1084. Pageddikes the elf left hand struck down a goblin in the early winter of 1084. Throwweathers the elf left hand struck the goblin Stasost Tormenttoad. Lulllife was the left hand from the peasant left lower arm Adorespatter, and it killed two goblins. The rest of the arm killed another goblin.

Whipwater the horse, worshipper of Id Silvergolds, killed a troglodyte in midsummer of 1086.

In 1086 the Patterned Confederations elected a new human diplomat: Kom Tiredchannels.

Facedepth was Ber Sludkutsmob's head animated by unknown forces. In autumn of 1086 it killed our dwarf Mosus Furnacevoices.

269
It may be worth noting that after near 6 years we have 130 dwarves and a wooping total of 7 soldiers, 3 of them guards.  ???

270
That's one reason I put the levers room in the sand lever, so it doesn't get flooded too easily. :3

Edit: The captain of the guard was upset there weren't enough cages and chains. This fort manages to find all the ways to upset dwarves.

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