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Messages - Wastedlabor

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331
* Moldath: a male dwarf associated with wealth, jewels, minerals.
* Ilon: a female dwarf associated with fortresses.
* Id Silvergolds the Hollow Echo: a male cave spider associated with mountains, caverns, metals.
* Kodor Dawnedbury: a skeletal female dwarf associated with rebirth, death. She received the worship of two dwarf necromancers.
* Dimshas: a female dwarf associated with inspiration.
* èshgor: a male dwarf associated with deformity.
* Enten: a female dwarf associated with games, luck.
* Litast: a female dwarf associated with light.
* Ulthush: a female dwarf associated with lust, depravity.

And then, there's Okang Styledpoem, a female dwarf associated with beauty, art, children, youth, longevity:

Spoiler (click to show/hide)

I think she cursed twice a dwarf that was already a vampire on 110.  ???

332
Holy carps, so many empty storage rooms.

The central staircase in Level 3 seems to have downstairs where it should have upstairs.  :-\

Erm...  :-[

Spoiler (click to show/hide)

Urist McBadass has 10 family members in the fortress. She's the kind that gets upset if she's relieved from duty --I don't want to imagine what will happen if there's a deadly disaster and she loses the people she knows.

333
Urist McBadass before joining Moltenchannels:
Spoiler (click to show/hide)

334
Mmh, did we ever replace our poor dead woodcutter?

335
notquitethere next

PS. Udib created The Bulbous Portal (☼3600), a dacite grate. On it there's an image of trillion cut gems in dacite and an image of grime brutes in mule bone.

336
DF Community Games & Stories / Re: The Hall of Legends
« on: January 20, 2013, 05:47:39 pm »
Ardentdikes isn't active anymore. It was flooding with magma in the last save and too bugged to continue.

337
iton Urvadlurit... legends don't say much about her, except she spent a while hunting giant beasts.

Since I was already in Legends, I looked around a bit, and found:

* Camela Sweetnesswildness the elf, born before time and still alive, who killed 98 goblins while scouting.
* Mame Washdunes the Fabulous Tornado of Abatement the elf, queen of The Thunder of Lords, born before time and still alive, who killed 9 unknown creatures, 18 humans and 270 goblins.
* Sarvesh Girderbold the Tenacious Princess the dwarf was abducted twice by goblins and by an unknown creature, killed 6 unknown creatures, 88 goblins and 28 dwarves.
* Osnun Doomedweak the Musical Trail of Sway the female goblin, who killed 8 unknown creatures and 422 other creatures, mostly elves and humans.
* Astri Allyposts the Infinite Patterns of Dust the human, who killed one dusk horror, one vile troll, one dusk creature, one freak mate of the night and 393 wild critters.
* Osman Abyssdead the Crypt of Burying, the freak of the night, who had 84 kills, almost all of them unknown creatures.

338
A few other examples:

Silencing fruit:
Spoiler (click to show/hide)

Wanderer mushroom:
Spoiler (click to show/hide)

Limp date:
Spoiler (click to show/hide)

Crazy cactus:
Spoiler (click to show/hide)

339
Hai.

I modified Zaratustra's version:

* No GUI (it was making it crash for me). Either place the script in the df folder or manually modify the 'directory =' line.
* Attribute syndromes are counted as poisonous flag, so it's easier to control their frequency with the poisonous goal. The goals are tweaked to produce more syndrome plants.
* Added attribute malus effects.
* Randomized attribute severity values. 0-750 (malus) or 2000-5000 (bonus). This means processing the plant can change the severity.
* Randomized attribute syndrome END time. 500-10000. Changes too when processing the plant.

Patience malus example:
Spoiler (click to show/hide)

http://dffd.wimbli.com/file.php?id=7324

Warning: Still untested in game.

340
Mmh, should we skip the turn if it's still in day 14 by monday?

341
Armok's beard be set on fire, the Duck has awoken!

342
It's ok as long as all of them lead to the magma chamber. :P

It's also good because even if the enemy meets with the caravan in the access tunnels, you can close them for cleaning up the caravan remains.

343
DF Gameplay Questions / Re: Ghost spawn rate
« on: January 18, 2013, 04:44:11 pm »
Now that's what I like to hear.

344
It was 22 at the end of the first year, but the fortress probably wouldn't stand a single squad of ambushers.

345
DF Gameplay Questions / Re: Ghost spawn rate
« on: January 18, 2013, 11:39:51 am »
I've never had two moods very close to each other, though.

I was wondering if there would be a number of lost coffins beyond which a happy fortress would be doomed to suffer a tantrum spiral --as in, ghosts spawning faster than it took dwarves to memorialize them and recover their mood, but it may be too unlikely.

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