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Messages - Wastedlabor

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346
DF Gameplay Questions / Re: silly question about caravans.
« on: January 18, 2013, 07:33:08 am »
That's correct.  Be careful to leave a 3 tiles wide path free of traps for the caravans. Also flooring or paved roads will prevent trees from blocking the path.

347
DF Gameplay Questions / Ghost spawn rate
« on: January 18, 2013, 07:20:26 am »
Quick question: do ghosts spawn more often if there's more unmemorialized/unburied dwarves, or is it a fixed rate like, one per season or so?

Say I flooded a large cemetery with magma, would it trigger a ghostplosion?

348
I also always build sewers that drain into the caverns, but I've never had a flooding accident ever since I started to do it, so I end turning them into catacombs. :P

349
Had to give up on an embark after several rounds of quick death by enthralling clouds, flying zombies, and enthralling clouds filled with flying zombies.

350
No need to make it too detailed. It's only year 2, there's only so much going on.

351
DF Dwarf Mode Discussion / Re: Volcano embark appreciation thread
« on: January 16, 2013, 06:01:00 am »
Moltenchannels day 0 save can be downloaded from the OP. Completely flat, and good if you want to chuck unicorns into the volcano.

352
(I'm just happy with a Clothier, but with the other listed professions activated. :3 )

353
Mmh, since artifact barrels are a bit silly to have going around in stockpiles, it could be used to make a fancy dyer's shop.

354
* Lodgings and food stockpile near the hospital so the chief doctor can stay burrowed there 24/7.
* Magma chamber. I always try to build one, with the ceiling and floor (and a shortcut throught the maze) made of linked bridges, for fast action. That way the dwarves can just collect the goblinite while everything else is molten.
* Bath pits dwarves can path through or triggered showers over grates, I like my dwarves to smell nice.

Also I think using minecarts to move materials from a central stockpile to the workshops makes a lot of sense, but I haven't done it myself yet.

355
Dorfing plz.

Name: Dappercat
Job Name: Gentledwarf
Profession: Clothier+Leatherworker+Soapmaking+Gem setter+Wax worker

356
Yes.

Edit: No really, the only real project was the magma distribution column, which is just bridges to feed each level for whatever. Then there was the access bridges that were still unlinked, a bunch of storage room to stack over/below workshops, and the 2nd level was left empty in case of plumbing for cascades/flooding projects --I put the lever room in the first level so it isn't accidentally magma-fied. :P

357
I have been looking at this fortress for over 15 minutes and I'm only getting even more confused.

Achievement unlocked! It's a new mad record!

358
Oooh. Cool idea. What's the plan and what dorf is free?

I think if Moltenchannels is ever intentionally flooded with magma to solve some problem (and drained and repopulated), that would make it a worthy Ardentdikes successor.

For dorfing it's better to say your profession preferences and the seer will pick one that seems notable enough.

359
I was holding back before because I suck at making magma mechanisms that don't kill everyone, but if they're already set up by year IV, I'd be happy to take a go.

No way the magmaworks will be ever "finished", there's always room for more! But it's ok to skip magma for a year. Maybe do something with water... add a pond to the farm. Someone has to think of the ducks.

May I request the right to demand a turn at a later point in time?

Added to the list, without number.

360
I forgot to post Udib Wastedlabor's profile. As you can see, it really fits him. I like that he worships Kodor, the deity of rebirth and death:

Spoiler (click to show/hide)

Also, bonus pic: the last wave of migrants included a hammerdwarf hunter.


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