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Messages - Fanklok

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106
DF Dwarf Mode Discussion / Re: Hammers or Axes?
« on: October 06, 2010, 03:11:59 pm »
I say you jsut have them use a hammer in one hand and an axe in the other.

107
DF Dwarf Mode Discussion / Re: I hate you Urist
« on: October 06, 2010, 02:03:54 pm »
Good point it is worth 48 grand and I've got enough useless crap to fill with gems.

108
DF Dwarf Mode Discussion / I hate you Urist
« on: October 06, 2010, 01:12:25 pm »
Your most useless artifact ever?



The only awesome thing is it's a gem encrusted gem.

109
DF Dwarf Mode Discussion / Re: My mayor asks the impossible
« on: October 06, 2010, 02:47:13 am »
He has an Opulent Throne room, Royal Bedroom, and Grand Master Dining Hall. A hoard of demons lead by Rapefist the Mighty could walk in kill everyone but him and he wouldn't give a damn.

110
DF Dwarf Mode Discussion / Re: My mayor asks the impossible
« on: October 06, 2010, 02:19:18 am »
He likes slade, and there will be no beatings for I have no military my only defense is an atom smasher 9 cage traps and 90 serrated discs.

Then you can just ignore him. If you don't have a hammerer, no one will get beaten to death. In general though, this is about the time you would want to arrange an !!unfortunate accident!! for your Mayor...

I knew that big empty room adjoining my wells resevoir and magma path would be useful one day.

111
DF Dwarf Mode Discussion / Re: My mayor asks the impossible
« on: October 06, 2010, 01:01:32 am »
He likes slade, and there will be no beatings for I have no military my only defense is an atom smasher 9 cage traps and 90 serrated discs.

112
DF Dwarf Mode Discussion / Re: New to DF. Help? Please? OH GOD THE MAGMA
« on: October 06, 2010, 12:01:30 am »
Hmmm that makes it sound like beer battered beer....
....
...
..
.

 

GREATEST FOOD EVER

113
DF Dwarf Mode Discussion / My mayor asks the impossible
« on: October 05, 2010, 11:46:49 pm »
My mayor just mandated the production of SLADE goods yeah slade which is wholly impossible. It doesn't make a difference since the one negative thought will definitely be canceled out by his far more then necessary rooms being fit for royalty. This a bug or did Today do it to fuck with us?

Should probably mention I'm still using .12.

114
DF Dwarf Mode Discussion / Re: New Fortress Mascot
« on: October 05, 2010, 04:02:12 pm »
I say you drop it in a pit so it can take out unwelcomed guests.

115
DF Dwarf Mode Discussion / Re: Unexpected kills
« on: October 05, 2010, 03:05:33 pm »
With my first semi-successful military, things were going well.  Not a were set foot on my map ere it was brutally reminded of how my embark party missed their dearly-departed leader.  A caravan showed, I posted my macedwarf squad, and a kobold tripped over a kitten.  One of the macedwarves caught it, only to produce this three-line disgrace of undwarfyness:  Kobold is charged.  Kobold dodges.  Kobold strike the macedwarf in the head!  The severed part flies off in an arc!

In a way, I was thankful to that kobold for culling the unworthy from my fort...  but not so thankful I'd call the rest of the squad off. 

The only other memorable fight I've had (that didn't involve a legendary miner) was that of a migrant whose wave showed up in the middle of a siege.  One migrant was a High Master smith and I decided it was triage time.  The migrants were drafted and some were sent to distract the siegers; the ones with skills I wanted, I tried to herd/micromanage in the opposite direction.  Then I noticed the corpses.  An unarmed farmer had wrestled to death an iron-clad goblin.  And he didn't just luck out by punching its brain in; he dismembered it over pages of combat.  Limbs strewn about and everything.  He did the same to a wolf, and was happily mutilating yet another wolf ("just gigantic with incredible muscles") before I even noticed the gob corpse.  He had a bruised arm or something that healed up before he stopped flashing the migrant X.

The militia captain was quite willing to overlook her new recruit's lack of metallurgic skill.

Make him the chief medical dwarf his understanding of anatomy is incredible.

116
DF Dwarf Mode Discussion / Giants
« on: October 05, 2010, 01:59:31 pm »
I've had a giant outside my fortress and I'm wondering if they're trap/atom smasher immune or not the wiki was no help hence me asking here.

117
Neither of those are possible due to frozen water, and due to some technical difficulties I had to restart the program so walls are going around the perimeter to prevent this from happening again.

118
While I was in the middle of setting up the spinny killy death traps in the entrance when some goblins decided it was a great time to ambush. I immediately raised the drawbridge to prevent all access till my mechanics finished setting everything up so I could lower the bridge and watch them charge to their dooms. The problem is when they go to the entrance to place a serrated blade or the mechanisms they see a goblin pikeman standing around menacingly one z level below with no danger of attack so they drop everything and flee in terror. The goblin crossbowman used up all his bolts shooting at the second toughest cat in the universe (who is still alive walking around with 3 silver bolts stuck in it), and there's a stone carver trying to go back inside but again he sees the harmless pikeman and runs away from the entrance.

How to fix without experiencing FUN?

119
Build a giant "water" park by water I mean magma. Then go hit the HFS they'll have so much fun sliding your dwarves will be unscathed.

120
DF Dwarf Mode Discussion / Re: What is your main export?
« on: October 04, 2010, 04:35:11 pm »
I make aluminum/gold goblets which have been bling-ed out.  When you stud those with as many gems as possible, some glass for the heck of it, and then as many metal/bone studs as possible (not sure if it is possible to add cloth to it.  If it is throw that in there too) these babies buy out caravans.  Those and serrated discs.  If I could encrust/stud serrated discs, I would.

That would be the prettiest spinning death machine ever.

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