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Messages - Bricktop

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136
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: February 17, 2008, 03:10:00 pm »
quote:
None of that is terrible outdated, I can do any design in there and I have no idea what you're talking about when you say 'advent of diagonal moving'.

Actually, squeegy, a lot of the designs on that old thread are useless. One of the designs on the first page relies on rooms being separated by diagonal walls. This raises the problem with these diagonal walls being completely passable now, and so it renders the design useless. Some of the designs on the old thread are of some use, but for the most part its simpler to just have a fresh thread that is entirely free of any out of date 2d information or problems.


I actually quite like Kagus' design. It isn't very efficient but I do like the look of it  :)


137
DF Dwarf Mode Discussion / Re: farming: what does "0/1 ft" mean?
« on: February 15, 2008, 10:48:00 am »
Rather than increasing the yeild of each crop, it may just increase the number of times you can plant a crop on that field each year.

A few times I extensively farm a field from the moment it says that it is now spring and by the time I get to the end of autumn it refuses to let me grow anything in that field.


138
quote:
Personally, I would be happier if more was done concerning dwarven society, relationships, marriages, social institutions, and the like (I have not played much with the latest version, so I am not up to date with all improvements).

Methinks that the Valentines Day improvements will be right up your alley!  :D


139
Well, I've just had a look at the development log and it looks like Toady has fixed a lot of the bugs that were really annoying while being simple to srot out (things like cutting out the unhappy clothes thoughts until that part is finished or making dwarves check for food while hunting vermin).

Also, the original post in this thread did seem reasonable. Some of the requests, like the better armies one, is actually being fixed in the Army Arc but the basic request in the OP was still reasonable.

Also, the people who were trying to claim that bugs shouldn't be fixed in an alpha...well...why? Why shouldn't they be fixed? If the bugs aren't fixed then its not possible to see what is there and what can be added on. Really, people need to stop going into wild fanboy-frenzies in the hope that they will look better. They don't.


140
DF Dwarf Mode Discussion / Re: Dehydrated Dimple Cups
« on: December 30, 2007, 06:20:00 am »
I always have a dedicated cook/brewer in my first 7 dwarves and as soon as I get a cook in a migration then the first dwarve becomes a completly dedicated brewer (I don't care much about wasting his cooking experience, I can go for a while without superior food ).

141
DF Dwarf Mode Discussion / Re: Lessons Learned
« on: December 30, 2007, 06:35:00 am »
I remember once there was a goblin seige hanging around at the edge of the map. It had managed to wipe out a human caravan so I decided I couldn't leave it there any longer. I drafted my entire fortress population and charged the goblins. My aim was to overwelm them and mob them to death, relying on woodcutters and miners to do the real damage.

My army was cut down by the archers so quickly that within moments most of my dwarves were dead and all that actually reached the goblins was my legendary miner and a few of the surviving war dogs.


Lesson: Don't charge across open ground at a goblin army. Especially not when its lead by 2 elite bowmen (king and leuitenent).


142
DF Dwarf Mode Discussion / Re: Eliminating water?
« on: December 29, 2007, 08:12:00 pm »
Could you dump it off the map? I;ve never tried it before but I can't think of any real problems it could cause (unless you return in adventure mode and its still running... )

143
DF Dwarf Mode Discussion / Re: Dwarves naming swallowmen
« on: December 29, 2007, 08:12:00 am »
I get this sometimes. I think it is when they kill other chasm creatures.

One question: How do Dwarves react to this type of named creature? Do they still run away or are they considered 'friendly'?


144
DF Dwarf Mode Discussion / Re: Tolddiamonds
« on: December 29, 2007, 08:09:00 pm »
I'll take the last dwarf.

Name: Bricktop
Profession: Brewer/Cook
(Please can I have the title "Master Brewer")


EDIT: Just noticed that Flok took the last dwarf. Well, please can I have one of the first immigrants then? If a brewer turns up, I'll have them. If not, then please just out a peasant on Breweing duty.

[ December 29, 2007: Message edited by: Bricktop ]


145
DF Dwarf Mode Discussion / Re: Failed Fortresses and Close Calls
« on: December 28, 2007, 05:26:00 pm »
I had a fort that was doing really well. I had mined out loads of metals and also found some adamantium. However, I decided that I would build up massive stockpiles of silver crafts and armouries full of weapons and armour before beggining to mine out the adamantium.

I had 4 smelters going almost constantly (with about 8 Furnace Operators) and quite a few forges going as well (the map had magma, so fuel was not a problem). However, before I could finish such projects as my grand hall (including stupidly large mosaic) and housing complex (which could probably house about 200 dwarves easy) I got a hunter immigrant who managed to draw the attention of a goblin army that I'd forgotten about.

He led it straight into my fort. My army fought valiantly but since it was 2 peasants with nothing better to do thye battle was a little one-sided...

I drafted every citizen in m fort and while my miners and woodcutters put up quite a fight (ably assisted by the book-keeper, who mangled the goblin leader's arm) my people were all killed.


146
DF Dwarf Mode Discussion / Re: Obsidian Farm
« on: December 28, 2007, 05:12:00 pm »
Magma is limited Supply? I thought the magma vents that reached the bottom z-level were unlimited supply.

147
DF Dwarf Mode Discussion / Re: Tantrum Spiral Solution
« on: April 18, 2008, 12:53:00 pm »
well, it looks like you just have to choose then. Occasional random deaths due to not completing the stupid mandates, or the entire fortress descending into chaos after any goblin seige that kills so much as a single cat.

148
DF Dwarf Mode Discussion / Re: Fractal bedroom complex ideas
« on: December 28, 2007, 05:17:00 pm »
I don't think he was suggesting that the rooms be 3-dimensional...just the overall design.

149
DF Dwarf Mode Discussion / Re: Rustedknives, a history of destruction
« on: December 30, 2007, 06:28:00 am »
I'm not sure about limiting to "challenge" builds... but if we do things like restrict people from using traps and blocking off the fortress then the goblins would probably wear down the fort. Also, no drowning pits for nobles etc. If they make a demand, try to follow it or pay the price  :D

150
DF Dwarf Mode Discussion / Re: Rustedknives, a history of destruction
« on: December 28, 2007, 05:48:00 pm »
Well, how about if it was No traps, evil area and a place with an open chasm? Should make things difficult enough... Oh, and your fort can't be a completely locked up fort... (how about no drawbidges? Or would that be too restricting?)

I like the sound of it, either way.


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