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Messages - Bricktop

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361
DF Suggestions / Re: caravan bringing rough gems (and stuff)
« on: May 12, 2008, 10:39:00 pm »
Being able to import sandbags and rough gems would be a good idea, I think.

At the moment, it is just frustrating to lose a dwarf to strange moods simply because finding gems is difficult, and finding the exact type of gem that they are demanding is near impossible.


362
DF Suggestions / Re: Intelligent Fighting and Hatred
« on: May 13, 2008, 03:07:00 am »
For the intelligent combat thing, I certainly think it would help a lot if, when you knocked an opponent unconscious, you were guaranteed to hit their chest or head. I mean, it just makes far more sence.

About the hatred thing, I think this would be a great idea. I agree with the comments that depending on the individuals personality and the offences committed it should be split into different levels of hate.

For example, a dwarf who merely dislikes goblins would get a bad thought from seeing one. It would take a lot to make a dwarf really hate goblins enough to go into a berserk rage against the goblin whenever one is in sight.


Also, maybe a state of war between two civilisations could lead to a low level of hate between the members of those two civs, with this civ-level hate becoming more intense depending on what has happened in the war.

For example, if the goblins attack a dwarf fort, win and then mercilessly slaughter the populace (and the mounting them on +Ash Pikes+) then this would add an automatic level of hate for dwarves of that civ against goblins of the offending civ.

If enough offences were committed, then it would mean all of those dwarves would go berserk upon the moment of seeing a goblin from the specific civ (it could also build up distrust of other goblins, but at a slower rate).


363
DF Suggestions / Re: Check opponent size when sending them flying
« on: May 13, 2008, 03:17:00 am »
I do think it should check for weight when it sends soemone flying... because at the moment it is just ridiculous.

364
DF Suggestions / Re: Some Social Suggestions
« on: May 13, 2008, 03:16:00 am »
quote:
Agreed. Also add a similar button for squads. Something like "Rally", which stops ALL actions the troop is doing, whether it's sparring or sleeping or twiddling their thumbs, and forces them to wherever their station is.

As stated, they should get a bad thought if they were doing something important, such as fulfilling a need.


The above quote is from SirPenguin in the "Urgent" thread.


Basically, I think that with the inclusion of a 'Rally' button of some sort, then the suggestion in this thread about synchronised eating/sleeping times would be great.

I know it might seem like a dull idea, seeing all your dwarves eating at the same time etc but I think it is a cool concept and also that it would give you a real reason to have a chair and table for every single dwarf in your dining room (as opposed to how it is now, where you might have a dining hall with space for 150 dwarves and yet no more than 3 are ever in it at the same time).


365
DF Suggestions / Re: What is a dwarf? Inspiration!
« on: May 09, 2008, 12:02:00 pm »
ummm...about the whole "night vision" thing... remember that the only reason our dwarves live in complete darkness is because light hasen't been invented yet in DFland. The Great Creator got too distracted with "Let there be wars" and "Let there be skeletal carp" to actually get around to "Let there be light", but he says he'll get around to it soon.

366
I deffinetaly like the idea of having military skills capped until they have made a certain number of kills.


The drill-seargeant idea is good as well, I think. Maybe it could extend training times to a longer time and make injuries less common (like already suggsted) and then the skills increase could depend on the 'sergeants' skill in a weapon type (actually weapon as well, not armour or something).


Also, about the thing with people spamming drill sergeants... maybe it could be an appointable noble? When a soldier reaches the required level it then gives you the ability to appoint a drill sergeant? Or there could just be a limit on how many dwarves can be drill sergeants based on how many active military dwarves you have.


367
DF Suggestions / Re: Firearm technology
« on: May 12, 2008, 10:37:00 pm »
quote:
Do you really want to have that kind of a delay in the progress of DF for another crossbow and another ballista?


But you just said yuorself that it would take that amount of time to add in all of the gunpower options that people have been suggesting so far, which is rather more than "another crossbow".


368
DF Suggestions / Re: Firearm technology
« on: May 09, 2008, 07:53:00 pm »
The only cannons that I think would fit into DF would be Bombard-style cannons.

In DF they could be used as a fixed-place seige weapon that would work like a ballista but would fire rocks.

They could be very powerful weapons, causing immense damage to anything they hit and causing the instant retreat of any squad that they hit.

However this could be balanced by making them liable to mis-fire, which would break the cannon and cause a lot of damage to anyone nearby. They would also be very expensive to build and quite expensive to fire (requiring both a projectile and some black-powder to fire).


369
DF Suggestions / Re: Engraving Orders
« on: January 19, 2008, 10:43:00 pm »
I would also really like this...

Also, it might have been discussed a lot... but the fact that it keeps cropping up shows what a popular idea it is.  :D


370
DF Suggestions / Re: Personality for legends!!!
« on: January 19, 2008, 12:07:00 am »
Actually, Zonhin, I fail to see why you are complaining. Armok has posted that he agree's with this suggestion. What is the problme with that? Is it really so bad to show support for an idea.?

Also, I quite like Armok's semi-role-playing. I find it entertaining.

Now back ON TOPIC.

I like the diea of the legends screen having likes/dislikes displayed.

However, I think the really cool suggestion in this thread is the one made by Hammer of Hepaestus. It would really flesh out the legends screen and turn it into something more than a cluttered list of everything. However, it would help if entries into legends was limited to people who earn a 'title', rather than it showing entries for every single failed adventurer you have.


371
DF Suggestions / Re: Fire and Firedwarfs
« on: May 01, 2008, 06:50:00 pm »
There is one problem with this... the whole "1-7 level" thing. Do you realise how much slow-down flows cause in this game? Having two crop up everytime a fire starts would send my framerate lower than Britney Spears (and there is very little hats lower than Britney...)


I do like the idea of having fires crop up though.

[ May 01, 2008: Message edited by: Bricktop ]


372
DF Suggestions / Re: Bolt stacking!
« on: January 19, 2008, 10:56:00 pm »
quote:
What about mixed stacks? Then a stack would just be a list of items, with various constraints on when dwarves can add to it (max stack size). The dwarves could then treat the entire stack more or less like a container.


I think this would be a great idea! If the dwarves just created a 'stack' item whenever they needed to combine the coins. It could hold them in the same way that a barrel holds stuff (so you'd have a coin stack in the same way you have a meat barrel) and whenever a stack is empty it destroys itself.


373
DF Suggestions / Re: End Game Objectives
« on: September 17, 2007, 10:56:00 pm »
I agree with Feari. One of the Major attractions with Dwarf Fortress is that it just runs along and objectives and stories just happen and evolve naturally in the game depending on whats happening.

The objevtives that you suggest are good, but the way you suggest having them implemented doesn't fit in. You say that DF has some soft objectives in it already, well, intead of 'hard objectives' what it needs is simply more soft objectives.


374
DF Suggestions / Re: Wood and Trees v2.1 now with a picture! :P
« on: September 18, 2007, 11:06:00 am »
quote:
The extra toll all this would take on my processor makes my head hurt. The game already runs slow once you have a lot of dwarves and items - this would multiply that effect until the game is unplayable.

Funny, this is the only game I think I've ever seen where the players are trying to make it more complicated to play! Most gamers want things as simple as possible while still being fun. My vote goes towards the game is already complex and fun enough (especially once the new version comes out) and extra steps to use wood would only make things more difficult, complicated, and slow.

Although I seem to be in the minority... Am I the only one who feels this way?  



No, you aren't alone. I don't like this idea... it just seems like complexity for comnplexities sake and I can't really see any point to it. It'll make the game more difficult and harder to get into and I can't actually think of anything that will be added to the experience.


375
DF Suggestions / Re: Name That Building!
« on: September 15, 2007, 05:19:00 pm »
Because it takes forever to find anything in the (U)nit screen?

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