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March 6, 2024: Dwarf Fortress 50.12 has been released.
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DF Suggestions / Re: Coal more effective?
« on: September 10, 2007, 07:23:00 pm »
DF Suggestions / Re: Mmmm... Chocolate....
« on: September 10, 2007, 07:18:00 pm »quote:
Oh god....so what will be next? We will see Willy Wonka as an immigrant?
Seriously some of the suggestions in this subforum are just FUBAR.
I don't see whats wrong with Chocoloate... I mean, it isn't exactly a modern invention is it?
If there was something like Chocolate in it though then I think that it should only be available through trade with Elves. That way, there is at least something useful to get from them.
[ September 10, 2007: Message edited by: Bricktop ]
DF Suggestions / Re: Steam + machinery
« on: September 10, 2007, 07:16:00 pm »DF Suggestions / Re: Worker "squads" and schedules
« on: September 09, 2007, 05:40:00 am »quote:
What I'd like is to be able to select a few dwarves, assign them all to a specific workshop and make sure that the workshop is working 100% all the time. When one of them sleep/work/go on break/whatever, there would be at least one other of them who is able to come to work in the downtime.
I'm not sure how hard this would be for Toady to do but maybe there could be a toggleable option for whther or not they all eat/drink/break at the same time etc etc Now you mention it I would like to have workers working together to keep a workshop going 100% of the time but with things like Miners I would rather have them keeping in one group.
DF Suggestions / Re: Worker "squads" and schedules
« on: September 08, 2007, 01:28:00 pm »
DF Suggestions / Re: Changes to how breaks work.
« on: September 08, 2007, 01:25:00 pm »DF Suggestions / Re: Personalized Coffins
« on: September 07, 2007, 11:12:00 am »Example:
"...creator of the artifact numzidumz, An Iron Thong..."
DF Suggestions / Re: Balancing up the other races, how?
« on: September 09, 2007, 08:41:00 am »DF Suggestions / Re: Balancing up the other races, how?
« on: September 09, 2007, 05:43:00 am »DF Suggestions / Re: Balancing up the other races, how?
« on: September 08, 2007, 01:21:00 pm »Like you say, this would also make the elven mentality make much more sence as well as providing an interestingly new way of dealing with problems.
The only possible problem with this would be that there wouldn't be anywhere near as much depth as there is in Dwarf mode. After all, in dwarf mode a lot of the fun is in getting large and complex fortresses. A possible idea for making this a bit deeper would be if you could also have other plants to perform some roles. While your tree's will still be the main things of importance, things like Nettle and Bramble patches would be the equivalent of traps.
Oh, and I've just realised... this would make a lot of sence in the DF world so far because if I remember rightly tree's in Elf Settlements have names...
DF Suggestions / Re: Balancing up the other races, how?
« on: September 08, 2007, 10:46:00 am »DF Suggestions / Re: Sparring Weapons?
« on: May 24, 2008, 07:03:00 am »
Also, about the balancing issue, how about this for a solution:
Sparring can only train dwarves as far as proficient. After that, sparring gives no experience and so to progress past that they would have to train in actual combat against enemies. That will make champions rare, as they would only be possible to get if one dwarf happened to survive loads of battles (makes sence, really) and it would mean you can get an effective military without killing any dwarfs.
DF Suggestions / Re: Magic: some rough concepts/musings
« on: December 05, 2007, 02:27:00 pm »A good way of limiting the amount of magic in the game would be to make your magician or whatever a Noble. By this I mean a proper noble, like the Dungeon Keeper etc, not an appointed person. You would still be able to give direct work orders to the magician, but they would also have requirements/mandates/demands etc (possibly the requirements could go up as they gain more "magic" skill?)
EDIT: Also, Migic should be unreliable (in other words, you can't quite be sure if your dwarf will enchant that sword, or catapult his brain out of his left ear.)
[ December 05, 2007: Message edited by: Bricktop ]
DF Suggestions / Re: Sieges. Need. Siege. Engines.
« on: May 31, 2008, 12:34:00 pm »
I do like the idea of goblins bringing mobile ballista's. What I think would be cool (and would help with the over-poweredness of traps just now) is if, when ballista bolt went through a square with a trap in it, it destroyed the trap (as in deconstructed it).