121
Other Games / Re: MMOs?
« on: October 18, 2018, 02:31:52 pm »
I'm with Folly on this one. The problem isn't hotbars, the problem is devs being lazy and/or boring.
Take Blade&Soul for a positive example. Hotbar based combat, but lots of skills are context sensitive and/or part of attack chains and (almost) everything enemies throw at you can be dodged or blocked. And you get more then a few skills to dodge or block with.
If you're doing it right you can actually solo content that would be hard for a party doing it the "classic" tank&spank way.
Sadly most MMORPG devs don't do it that way, they go for the most unimaginative and boring implementation of hotbars instead. Or they add abilities and systems that would make combat interesting in theory, but also make the game so piss-easy you never need to do any of it, so it might as well not exist.
Take Blade&Soul for a positive example. Hotbar based combat, but lots of skills are context sensitive and/or part of attack chains and (almost) everything enemies throw at you can be dodged or blocked. And you get more then a few skills to dodge or block with.
If you're doing it right you can actually solo content that would be hard for a party doing it the "classic" tank&spank way.
Sadly most MMORPG devs don't do it that way, they go for the most unimaginative and boring implementation of hotbars instead. Or they add abilities and systems that would make combat interesting in theory, but also make the game so piss-easy you never need to do any of it, so it might as well not exist.