Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cyroth

Pages: 1 ... 15 16 [17] 18 19 ... 42
241
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 08, 2017, 03:26:16 pm »
Aye.
3 of his are actualy Godoyland, the 4th one, Sacrilaland or something like that, is one he took over from an inactive guy.
He moves all his characters around and all of them are working, so I know he is active.

242
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 08, 2017, 02:41:23 pm »
So I'm currently thinking about stabbing my neighbor.
My expansion has stalled for almost 2 weeks now because the game only lets me expand into areas that require his consent. He has so far not answered to any messages and declines my expansion requests, which is very much annoying.
Going to send him one more message (in google translated spanish), if he's still not saying anything I'll send some friendly guys to have a pointed "argument" with him.

243
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 08, 2017, 12:32:09 pm »
quick question: i am located by 2 inactive domains. is it wise/advisable/even possible to somehow annex those lands to my own domain or to take over that domain somehow? if so, can someone please instruct me how? keep in mind that i just started and dont have much except setters.

The moment the lord of a domain dies the domain enters a 7 day lockdown. During that time only the formal heirs of that lord can claim it for themselves (which are usually that players alts, though if your character is married to another players character then he/she is also a heir).
After those 7 days everyone can claim that domain.

If those inactive players near you have been dead for 7 days move your character to their square/marketplace and hit the claim button under the lord-command tab (the 2 shields). It takes 10 to 30 minutes (depending on your ceremony (and I think management) skill).

If those inactives are not dead yet you'll have to murder them yourself, to do that move some of your units to the same area as the lord of the domain, then drag and hold them over the lord until a little sword appears in the units picture.
Lords are kinda tough, make sure you have enough units, or at least a well equipped soldier.

244
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 04, 2017, 05:55:23 pm »
The problem is mostly that his face is beginning to annoy me. Want to replace him with something different, and as far as I know you can't edit existing characters like that.
Just wanted to make sure I can claim his stuff right after he suffers his unfortunate accident.

245
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 04, 2017, 05:46:35 pm »
If I understand the game rules correctly, when I arrange for a stabby end for my secondary character (for example by stabbing him with my main and his bodyguards) I can immediately claim his holding with my main character, right?
How long after that until I could create character 4?

246
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 04, 2017, 11:50:28 am »
They are peasants, being stabbed or on fire is their duty.

But speaking of evil tyrants, have we already appointed a supreme overlord of Zaldor?
I've finally turned the Elysian Estate into a Lordship and trained some soldiers. I'm now ready to pledge allegiance to whoever we choose as our glorious leader.

247
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 04, 2017, 09:47:46 am »
Stabbing your peasants, always the best solution.
And great stress relief.

248
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: January 02, 2017, 03:57:57 am »
Getting a coronet on Zaldor is a pain.
I've had an open buy order for 11 days now, and still didn't get one. <.<

If anybody here is able to craft one and located on Zaldor, here is your chance to earn 4000 gold.  :P

249
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: December 31, 2016, 07:00:36 pm »
Pfff, silly humans.
I'm more surprised there still is a mountain after 2 weeks of mining.

250
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: December 31, 2016, 02:40:06 pm »
His attack on Lunasurf having failed, De Wasser has now begun to demolish buildings inside his own domains.
Interesting move. Looks like he has given up already, and is now wrecking his own place to make occupation unlucrative. He's pretty much salting his own earth with that, even if he survives he'll be crippled for weeks.

251
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: December 31, 2016, 01:39:47 pm »
Yeah. House De Wasser is invading House Fengxian Lu.
According to De Wasser it is in retaliation for some murdered civilians, but several people seem to not be buying it and have arrived to support Fengxian Lu.
Wasser has now retreated to his barracks and is turning people into peasant soldiers.

As their direct neighbor (Elysian Estate, House Ferel) I'm currently starting to build some military units to prevent spillage of their conflict onto my lands.


252
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: December 31, 2016, 09:22:08 am »
Coords sharing time.

Elysian Estate:
03467W:23631N

Colovian Estate:
03463W:23828N

Quandia Island:
03727W:23314N

Yeah, I know. All of those locations are kinda terrible.  :P

253
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: December 22, 2016, 06:25:51 am »
Try a different peasant. Couldn't train a carpenter with my starting guys either, then I got a new one and he could learn the job at the school.
Maybe they need to have certain stats to qualify for some jobs, or something like that?

254
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: December 21, 2016, 12:18:01 pm »
Is it normal that timers are jumping all over the place?

- Construct 4 huts, remaining time 5 hours
- Go to sleep
- Wake up 6 hours later, check LoL after breakfast
- Remaining build time 2 hours
- What.

Similar stuff has happened more then once. Is that because of changing moods of my peasants?

255
Other Games / Re: SNES Classics
« on: December 19, 2016, 05:06:56 pm »
Terranigma would be my #1 and Chrono Trigger my #2
Two of the best RPGs ever made ever.

My #3 would be Yoshis Island.

Pages: 1 ... 15 16 [17] 18 19 ... 42