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Messages - Cyroth

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391
Need some help finding the name of an old game.

Was around 1990~ish on Atari ST or Amiga.
Gameplay was first person with grid based movement, like Dungeon Master or Legend of Grimrock, but instead of a party you only had a single dude.
Setting was SciFi, the surroundings (at least at the beginning of the game) were mostly colored in blue.

There is not much else I remember. I know you picked up a gun from a locker or wall-safe early and that the game was pretty hard (or that might just be me being 7 and incompetent back then)

392
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 03:59:05 pm »
Wait, what?
Pretty sure I have had several hats (including some type of fedora) that could not be upgraded.
So it works for some pieces of clothing but not for others that are almost completely identical?

What.

393
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 03:47:33 pm »
I was really sad that you can't upgrade gas masks, flight helmets, glasses and most other headgear. Also upgraded civilian clothing would be awesome.

Why can't I put something into my glasses or flight helmet that gives me the effect of the recon scope?
Why can't I use ballistic fibers to armor my coat or fedora?

Why must Beth torture me so?

394
Other Games / Re: Fallout 4: Basically WH40K
« on: November 23, 2015, 02:42:56 pm »
Does anyone else spend maybe too much time dressing up their settlers with funny hats and giving them back stories?

I have one guy I call Rusty. He guards the gate of Sanctuary and wears a captain's hat.

I don't give them backstories, but I spend waaaaay too much time making sure all my settlers have unified equipment.
Guards get a minuteman outfit and militia hat, a set of white combat armor (second best upgrade I think), fully upgraded semi-automatic institute rifles (because blue pewpew is best pewpew).
Caravans get road leather, BoS combat armor and fully upgraded automatic combat rifles.
Farmers get farm clothes and 10mm handguns.
Shopkeepers get a variety of dresses or tuxedos and a snubnosed .44.
Doctors get a labcoat and a red laser pistol.
Scavengers get a drifter outfit and a pipe rifle.

You don't even want to know how long and how much junk it took to get all settlements unified.

395
Other Games / Re: Fallout 4: Basically WH40K
« on: November 22, 2015, 09:16:58 am »
So in one of the bathrooms inside a building, I found a teddy sitting on the toilet, with glasses on its face, and holding a newspaper open in front of it like it was reading. Twas great.

Then I tried to screenshot it and photobombed myself. Protip: don't use alt+printscreen to try taking screenshots in a game which binds 'holding alt' to 'throw grenade' action. Literal photobomb.

When it comes to teddies nothing beats the two I found humping, surrounded by various bottles of booze. I laughed way too hard when I found them.


Also I found a female skeleton sitting on the toilet in an outhouse, with a paddle in her hand and a male skeleton drapped in a butt-upwards position over her lap. Quite hilarious.

396
Other Games / Re: Fallout 4: Basically WH40K
« on: November 19, 2015, 05:39:38 pm »
Spoiler (click to show/hide)

You can romance everyone at the same time. The Commonwealth isn't big on monogamy.

397
Other Games / Re: Fallout 4: Basically WH40K
« on: November 19, 2015, 05:21:58 pm »
Those will always be some kind of comic relif for me. First time I saw one a friend was watching me play over the steam streaming tool and he instantly started to do funny murloc noises. I can't take them seriously, no matter if they always almost eat my face whenever I encounter them.

Spoiler (click to show/hide)

398
Other Games / Re: Fallout 4: Basically WH40K
« on: November 19, 2015, 11:48:04 am »
Yeah, I don't really like Piper either.
Her sense of humor is funny, but I really don't like anything else about her.

Usually running around with Curie, free Stimpacks, free heal if I'm in a pinch and because Science.
Spoiler (click to show/hide)

Nick is great if you're playing a sarcastic character because the snark is strong with him. Having the Sole Survivor and Nick snarking at each other is incredibly funny.

I can't stand the rest of the companions.
Dogmeat would be cool, but it always looks like he is blocking me on purpose.

399
Other Games / Re: Fallout 4: Occiderunt, Diripientur, Redii
« on: November 15, 2015, 06:36:24 pm »
Yeah, the companions are, not unexpectedly, pretty boring so far.

Agreed. So far I've only seen 2 that are interesting.
Piper because every so often she makes comments that are downright hilarious and leave me laughing for a good while (like her "I was expecting some crap like "the treasure is yoooooouuuuuuu"" when you find the "treasure" of a sidequest).
Curie because I find it strangely endearing when she considers doing weird or dangerous stuff "For Science!"


Settlement building is fun enough, but I really wish those smucks at Sanctuary Hills, and all the other places you can get, would do some damn work of their own instead of just loafing around when I'm not there.

If you have one of the bigger water purifiers (those that need electricity) they will sometimes dump clean water into your workbench.
Scavenger benches will produce random crap and dump it into the workbench when someone is assigned to them.
Shops will every now and then throw some caps into the workbench if someone is assigned to them.

Probably a few other things that also produce things. Kinda sad you're never told that stuff ingame.

400
Other Games / Re: How did you last die?
« on: November 15, 2015, 01:02:12 pm »
why do common raiders have fat men?

No idea, but that is something I've really disliked so far.
The missile, nuke and grenade spam is absolutely everywhere. You can't walk a minute without something making nuclear mushroom clouds.

By now I have eleven or so of those things locked away in my main storage base. Only god knows how many ordenary missile launchers I've scrapped or sold by now.

401
Other Games / Re: How did you last die?
« on: November 15, 2015, 12:34:37 pm »
I'm busy picking off supermutants in a distance with my sniper rifle when I got the message that one of my villages is under attack and needs support.
Being lazy, even though it is maybe a minute of walking away, I fast-travel over and spawn maybe a meter in front of a raider with a fat man launcher. After we stared at each other for a very confused second she blows us both up, killing us instantly.

And this is why you always relocate the fast travel spawn to inside a building the moment you aquire a new settlement......

Spoiler (click to show/hide)

402
DF Dwarf Mode Discussion / Re: elf/dwarf/human tallow?
« on: November 14, 2015, 08:43:04 am »
Being willing to eat elf steaks doesn't stop your dwarves from being horrified at the sight of their future steaks, or your bone carvers from being horrified by the leftovers.

Does this work? Dwarves getting bad thoughts from their sentient meals? If so I think I've got another modding idea...

i think he means from the unprepared corpse

Yes, I mean the corpse that is in line for butchering.  The post-butcher bones also give bad thoughts, and so will the skin until it is tanned, after which it no longer matters.  The meat and fat (and tallow) do not.

Obviously the butchers want to tell us something. My guess would be:
"By armok, what the circus is that thing?!" or, after work, "Why is there so much crap in there and not enough bacon?!"

403
DF Dwarf Mode Discussion / Re: Favorite DF quotes?
« on: November 08, 2015, 01:42:37 pm »
Nietzsche wrote, "He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." Friends, we are not he who fights monsters. We are not he who gazes into the abyss.

We're the thing in the abyss that's gazing back!"

404
Other Games / Re: Gaming Pet Peeves
« on: October 29, 2015, 02:57:56 am »
Another one that the current beta of Tree of Savior reminded me of.

The existence of megaphone type items (that allow players to broadcast messages to the whole server, ToS has those) and chat windows that can't be closed, especially if they have forced access to a server wide chat.

I don't think I've ever seen those things used for a legitimate purpose. Not even a single time.
It is either players spamming nonsense, non-english speaking players spamming nonsense in their language, english speaking players making racist slurs against non-english players or non-english players making racist slurs against english speaking players.
That is literally everything that ever happens with those items/in those chats.

They are one of the biggest cancers in MMORPGs, but every second one insists on including them.

405
Other Games / Re: Gaming Pet Peeves
« on: September 24, 2015, 08:35:50 pm »
The decline of split-screen console games.

Here, have all my YES
That used to be the only reason me and my friends even bought the damn things.

Now most things that have split screen or other multiplayer-on-one-console modes are... Mario Kart... bad Mario Kart clone... Mario Party... bad Mario Party clone... that and fighting games

Where is the Mashed, Micro Machines, Timesplitters or heck, even Return Fire.

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