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Messages - Cyroth

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526
DF Dwarf Mode Discussion / Re: How big is your catacomb?
« on: January 28, 2012, 03:44:10 am »
I build no catacombs.

All my dead are put into stone coffins that I place in depleted ore veins. If one of the veins is filled I close it with a wall.
Soldiers that die in honorful combat (so no guards that get killed by a kobold thiefs or honey badgers they are assigned to kill), dorfs I consider heroes and other important dorfs (legendary smiths for example) do also get slabs that are placed in my forts main hallways.

527
DF Wiki Discussion / Re: DF Wiki
« on: January 22, 2012, 09:14:28 pm »
I think what he really wanted to do was to point you towards the wiki board :D

About the problem itself, I have no idea. I'm not using Chrome.
But there is a thread started about your problem:
http://www.bay12forums.com/smf/index.php?topic=96229.0

Apparently your Chrome is too old.

528
Could it be that you have to allow your dorfs to gather refuse thats lying around outside?

529
DF Adventure Mode Discussion / Re: Dragon eggs.
« on: October 21, 2011, 05:27:57 pm »
You own dragon eggs, what other uses do you need then clubbing stuff to death with giant unborn lizard children?!

530
DF Dwarf Mode Discussion / Re: Favorite fortress and group names.
« on: October 21, 2011, 05:21:05 pm »
The best random combination I have ever gotten was the fortress "Fistbattles" founded by "The Angry Beards".

Also, I once had the quest in adventure mode to kill a Minotaur named something "Rapefondled" who lived in the "Caverns of Screaming"... wtf...

531
DF Adventure Mode Discussion / Re: How to find a goblin fortress?
« on: September 23, 2011, 07:29:45 pm »
No way to get towers back for now.
The only way to get goblin settlements is to mod goblins to build cities and town instead of towers, but then it will just be like a human settlement. (Well, with the exeption that they will be hostile)

Cities, towns and human styled fortresses are the only civ-built structures still ingame. Retreats, towers and mountainhomes have been temporarily removed

532
Blunt weapons (hammer and mace) and shields should be made from steel, because adamantine is far too light to deal any blunt damage (and dwarves love to shieldbash)
Hammers and maces should be made from silver.  Shields should be made from copper.  However, Cyroth was correct for his reasoning.

I know that much, but the question was only about steel or candy :D

533
Swords, axes and spears should be adamantine.

I don't know if it is better then steel as armor material, but its extremely light, so even a fully equiped dwarf would be as fast as he would be naked.

Blunt weapons (hammer and mace) and shields should be made from steel, because adamantine is far too light to deal any blunt damage (and dwarves love to shieldbash)

Crossbows should be made from steel for the same reason, should they ever end up in melee combat steel gives them a little chance to fight back, with a adamantine x-bow they are completely defenseless. (can you even make candy x-bows? Doh, can't remember right now :P)

534
DF Dwarf Mode Discussion / Re: What kind of fort do you build?
« on: August 27, 2011, 02:45:36 am »
My favorite style is to embark on mountains and dig out several towers, all connected by bridges and walkways.

The tower in the center is usually the entrance, 15 - 20 or more levels filled with barracks, fortified walls or several level high halls that have fortifications on the upper levels with marksdwarves behind.
The other towers have stockpiles on the upmost levels (or generally on the level where the walkway/bridge connects), workshops in the next lower level, then a dinning hall and finally bedrooms for the workers of that tower at the bottom.
One tower exists as the gateway to the cavern levels, it is designed like the entrace tower, but "reversed" and with the additional option to completely seal it with several bridges (I don't do that on the entrance tower).

My playstyle is extremely militant, usually about 80% of my population are soldiers, and only 1 or 2 dwarves for each civillian profession exist in my forts. Traps are rarely used, and mechanical deathtraps are only constructed for the lulz, never as a real way to defend myself.

535
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: August 23, 2011, 02:57:24 pm »
Maybe the same thing that somestimes happens to dwarfs happeneed here?.

Dwarfs sometimes end up on pillars, collums and stuff without any way they could ever gotten up there in the first place. (And you usually only notice when they starved.)

536
DF Adventure Mode Discussion / Re: Funniest Names
« on: August 23, 2011, 02:52:37 pm »
I just genned a world... I'm not sure what to think...




"The Empire of Cake"? Join them. NAO!

537
DF Dwarf Mode Discussion / Re: Song that best relates to fortress mode
« on: August 23, 2011, 02:48:37 pm »
Holy carp, I've looped "Entry of the gladiators" in the background while playing, and suddenly dwarven behavior makes sense...

538
DF Dwarf Mode Discussion / Re: Dwarf warrior pods.
« on: August 23, 2011, 02:45:23 pm »
This is so awesome, suicidal dangerous and needlessly complicated that I just HAVE to try one of those in my next fort.


Maybe in my next cave challenge I'll use them to drop the migrants into my fortress. The survivers can stay, the others will have to... err... die.

539
I love how the DF community is always figuring out ways to weaponize something before it is even released.

540
DF Dwarf Mode Discussion / Re: Cloaks, mandatory for military?
« on: July 27, 2011, 07:43:12 pm »
If I remember correctly candy clothing gets damaged after a time, like normal clothing does. So it would be an utter waste of perfectly fine candy.

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