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Messages - Cyroth

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541
DF Dwarf Mode Discussion / Re: Testlance a native gold bed
« on: July 10, 2011, 02:31:22 pm »
We should pool our artifacts somehow...

I am sure there were some general "post your artifacts here" threads before, but the forum is so lively that they always fall back to page 10+ within 2 or 3 days if no one has any noteworthy artifact he can post.

Maybe one of those should be sticked to the top.

542
DF Dwarf Mode Discussion / Re: Cat > Dwarf
« on: July 04, 2011, 09:59:49 am »
Thats what butchers are for.

Except you can't butcher pets.

Urist McCrazycatlady would go stark raving mad if you touched one of her thirteen little kitties.

This is why you send her into the danger room, unarmored of course.
Gets rid of the cats and most likely she will be to beat up to pose any big threat if she goes berserk from all her dead kittens.
Also she won't be able to get adopted by more kittens if she is dead, another big extra.

543
DF Dwarf Mode Discussion / Re: How Many Copies of DF Do You Have?
« on: July 03, 2011, 11:31:04 pm »
I have 5.

1. Fortress Defense Mod
2. Genesis Mod
3. Vanilla DF with Phoebus graphics
4. Vanilla DF with ASCII
5. DF with ASCII that I use for selfmade mods.

544
Well, what it says.

I used to get a lot of long swords, scimitars, bows and similar non dwarven weapons in the old 31.xx versions, but recently I noticed that I have not seen any of those for a long time now. In one of my lasts forts I had 3 or so artifact crossbows, usually one would think that I'd get at least one bow or blowgun with that many bowyer moods.

545
DF Dwarf Mode Discussion / Re: Wooja look at that...
« on: June 30, 2011, 01:07:21 pm »
Gave me an idea. I'm gonna add the milkable tag to the male minotaur. MMMMmmm minotaur cheese.

.... I only wish that I could punch that mental image out of my brain.

I wish I could rip that mental image out of my brain, roll it up to a club and beat johnny_cat with it.

546
Also, there is now a maximum on the amount of animals allowed on the map, I think its 50 per type.
As soon as you get your 50th cat the cats will stop breeding. Already pregnant cats will give birth, but no new femals will get pregnant.

547
sry no (however you can embark on a forest retreat and capture the children there i always loved putting the parents of a child in a cage with a captured tentacle demon and forcing the child to run around the cage in a ring full of weapon traps with one wooden whip in each so as to coat everything nearby parents included in the childs blood)  :)

Is it a bad sign that this made me laugh out loud?

548
DF Dwarf Mode Discussion / Re: How can I view an animal's kills?
« on: June 12, 2011, 07:57:06 pm »
I think animals gain a name when they kill their first dwarf/elf/human/goblin, not sure about kobolds.

549
DF Dwarf Mode Discussion / Re: Foods value
« on: June 11, 2011, 02:47:57 pm »
You guys are doing the common mistake here to look at the value of food from todays angle.

500 years back you could actually find food that was "worth its weight in gold", especially meat, salt and many kinds of fruits, and pretty much anything that rots easiely. All stuff that is pretty much worthless by todays standarts. Even plain grain could rise up to those values if the farmers had 2 or 3 bad years in a row.
Many german cities have the word "Hall" placed like a title in their names, which is the ancient german word for salt. That is just how valuable salt was back then, having it made you so rich that you named your city after it.

Spice trade, without the benefit of modern transportation networks (granted "spice trade" might be a bit of an ambitious description for what's going on, but valley herbs are relatively valuable as a foodstuff)?

This.

550
But that was only valid for Fluffy Wamblers... at least I think so...

551
DF Dwarf Mode Discussion / Re: Boxing Ball of Flesh
« on: June 08, 2011, 06:50:16 pm »
I had a few episodes of flesh balls pushing dogs and incapacitated dorfs to death

I call this: The teabagging of doooOOOOoooooom.

552
DF Dwarf Mode Discussion / Re: Most Impressive Combat Reports
« on: June 07, 2011, 06:57:09 pm »
My Mayor went berserk from constant unhappyness, and after he molested some dwarves my legendary Swordsdwarf arrives.
The combat looked something like this.

The Swordsdwarf strikes the Mayor in the right lower arm with his *Iron Short Sword*, and the severed part flies off in an arc.
The Swordsdwarf strikes the Mayor in the left upper arm with his *Iron Short Sword*, and the severed part sails off in an arc.
The Swordsdwarf strikes the Mayor in the right leg with his *Iron Short Sword*, and the severed part sails off in an arc.
The Swordsdwarf stabs the Mayor in the lower body  with his *Iron Short Sword*, tearing the guts.
The Swordsdwarf strikes the Mayor in the left leg arm with his *Iron Short Sword*, and the severed part sails off in an arc.

The Mayor retches.
The Mayor bites the Swordsdwarf in the head, through the *Bronze Helm*.
The Mayor latches on firmly.
The Mayor shakes the Swordsdwarf around by the head, and the severed part sails of in an arc.


My swordsdwarf really pulled off a "monthy pytons black knight", and then the mayor bit him and shook him around until the head came off. My face looked like this for several minutes:  ???

553
DF Dwarf Mode Discussion / Re: Boxing Ball of Flesh
« on: June 07, 2011, 02:47:03 pm »
Am I the only one who thinks that the mental image of dwarves using giant fleshy balls for boxing pratice is quite hilarious? (and just as disturbing)

Guess I'm spending too much time playing the Genesis Mod...

554
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 30, 2011, 12:12:43 am »
The Bridge Protecting Us From Invasion didn't work, as, strangely, a Rhino was standing on it.  Which makes sense if you've played enough forts.

I have to sig that, as it made me laugh more then anything else this week  :D

555
DF Dwarf Mode Discussion / Re: I am both saddened and relieved
« on: May 29, 2011, 11:02:42 pm »
I was more thinking of >this< when I read that.

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