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Messages - squeakyReaper

Pages: 1 ... 71 72 [73] 74 75 ... 87
1081
DF Dwarf Mode Discussion / Re: Tomb Criteria
« on: December 10, 2010, 11:58:39 am »
Heroic actions, like you've described, earn a spot in the Dwarven Hall of Heroes.  Depending on their position in life I decorate their small 5x5 tomb with things that relate to their accomplishments, like my first (and to this date only) elite Hammer Dwarf getting cave in traps and weapon racks placed around.  I also fiddled with the weapon stockpiles to get my artifact warhammer on his tomb, but then decided he wasn't /that/ important.

1082
DF Gameplay Questions / Re: Farming
« on: December 10, 2010, 07:48:43 am »
Hmm I haven't looked specifically but can you put a profile on a farm plot? I'd like to have a few 'apprentice farmers' that just harvest until they are at least Growers and until then have my Talented Grower plant seeds.

You can of course set burrows to restrict farmers to their desired plots, as you can do with any fussy workshops.

1083
DF General Discussion / Re: How many people you know play Dwarf Fortress?
« on: December 10, 2010, 07:47:07 am »
I don't know anyone personally that plays it.  Everyone I know is more or less tired of me talking about it, so I've stopped trying to introduce them to it.

1084
DF Dwarf Mode Discussion / Re: What is the best year to embark on?
« on: December 10, 2010, 07:43:33 am »
Dragons don't have the [CHILD:X] tag in their raws, so they will not and cannot breed.  I think other tags might be needed but that particular bit sticks out.

1085
DF Gameplay Questions / Re: Farming
« on: December 09, 2010, 03:51:44 pm »
Indeed, farming is used.  The "only farmers harvest" skill is relating to a simple order.  Press o then find the "All dwarves harvest" bit.  Change it, and you'll get "Only farmers harvest", which means only dwarves with the Farming(fields)/Grower labor will harvest.

1086
Hey, give your dwarfs lots of swimming skill, then dig STRAIGHT DOWN, then diagonal, then up and store your stuff, there's gonna be nothing coming in from above ground... with an aquifer you can drain the ocean into the aquifer and then you're good. You even have dry land to work with!

Even if you can swim, it's still dangerous terrain, and they won't actually work in the water.  I think.  Which is very sad because that sounds awesome to try.

I shall try... for !!SCIENCE!!

Yes, please give us the results on this.  I would absolutely love to try it if possible.  I can just hear my dwarven outpost liason and migrants now.  "Hey we're here to urgle burgle glub glub"

1087
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 09, 2010, 01:39:33 pm »
Another war animal question.  Lets say the enemy sends a war horse at you.  You promptly pick them off their mount somehow without killing the war horse.  Would it be possible, if I got it into a cage trap, for that horse to be converted by training it at the Kennels (taming it, really).

In 40d, training such a horse will first appear to work correctly (your dwarves will treat it as friendly, and the description will say "(tame)") but it will attack traders and other neutrals. It's still butcherable, though, and as long as you keep its cage near the butchers and away from trade depots you should be fine.

If it has attacked or killed one of your dwarves or pets, it will still be tameable, but will then attack your dwarves if released from the cage (which is dangerous because your civilians treat it as friendly, and will not run away from it)

In DF2010, I'm not sure if the same bug still exists.

Let's turn that on its head a bit.  If I have the insane luck to catch a male war horse and a female war horse, keep them in a tightly packed room for a while, and wait for them to have children, will the child be convertable to myside?  If so, will the parents trample it to death on birth/

1088
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: December 09, 2010, 12:40:30 pm »
Here's a simple one, which of course is more complicated than I know.  I want to make my Kobolds more draconic, so I've been giving them certain features.  The next step is three things.

ONE:  How do I make them worship dragons more often?  I know civs can worship megabeasts, but is it able to be directed at dragons?  Furthermore, is it possible for me to either mod the kobolds, mod the dragons or both to make them more friendly to eachother?  Not keeping the dragons from snacking per se, but for them to at least not want to kill eachother as much.

TWO:  Can I create my own religion spheres so I can make a kobold diety of dragons?

THREE:  I've modded in a race of lesser dragons (that way I can tame my own breeding pair of dragons!).  Is there a way to make Kobolds favor them as pets?  If I set them out in the wild everyone will want them.  I've considered making them evil animals, but then goblins would acquire them as well.  I suppose that's acceptable though, since it'd make my sieges much more interesting.

1089
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 09, 2010, 11:38:53 am »
Another war animal question.  Lets say the enemy sends a war horse at you.  You promptly pick them off their mount somehow without killing the war horse.  Would it be possible, if I got it into a cage trap, for that horse to be converted by training it at the Kennels (taming it, really).

1090
DF Dwarf Mode Discussion / Re: Again with the useless military
« on: December 09, 2010, 11:37:07 am »
Very necessary!  Goblins are seemingly infinite while Dwarves are not.  Even though it seems like you have an amazing amount of migrants sent at you constantly, you really don't have the numbers to send your dwarves into a grinder.  It's expected that your 50 dwarf max army can take on all invaders- unskilled dwarves aren't taking down a dragon after all!  (this is a lie, because sometimes they will)

1091
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 09, 2010, 07:58:48 am »
Thank you tremendously rephikul for all your help.  I do appreciate it.

1092
DF Dwarf Mode Discussion / Re: Artifact thievery?
« on: December 09, 2010, 07:56:08 am »
It's not just hospital stocking; if you are out of food then when the caravan shows up your dwarves will bum rush it and chow down

By out of food it means no food.  Dwarves will eat their cats live and raw if you have no food as well.

1093
DF Dwarf Mode Discussion / Re: The greatest enemy of my dwarves...
« on: December 09, 2010, 07:55:18 am »
Make sure to turn on auto-save and backup if you tend to do stuff like this.  Do the time warp when necessary.

1094
DF Dwarf Mode Discussion / Re: What is the best year to embark on?
« on: December 09, 2010, 07:54:17 am »
World Gen is very Bipolar, I've had one weak demon that I could kill with one punch, it had 200 kills to its name...

And a Dragon who could kick my ass barely had any.

So I've come to the conclusion it has little to do with fighting capabilty, also, while Dwarves start off old I've seen Human civs in older versions who were all children in year 3 of world gen.

Prehaps you should research before you act like a douchebag.

Quick check to the legends mode usually shows that all races, for the first 100 years or so, have mysteriously well aged people.  Often, an 80 year old team of dwarves will found the first dwarven civ on the first year, just as elves and humans and goblins will do.  Beasts themselves, however, need to grow.  I believe that only Dragons need to reach adulthood, but they start at age one if I'm correct.  Of course, Megabeasts don't have their ages listed in Legends, so that's very speculative.  MBs are immortal in worldgen anyways.  You have more to worry about if you, say, gen only one year and then play for a while.  The no-longer-invincible infant dragon has a good chance of dieing.

1095
DF Dwarf Mode Discussion / Re: Herbalist in a fey mood!
« on: December 09, 2010, 12:17:27 am »
Urist McStrangeMood has made Etessanad, a Obsidian Miniforge. I just found out that miniforges are actually pretty useless...

along with all other crafts.  I really need to do one of those forts with an entrance gauntlet for miners.  I hate craft moods.  It would be cool though if my head noble could wear the artifact jewelry set i've created in this fort.

I think they still take it and stash it in their coffers though.  Perhaps that's only if the economy is in effect (which is broken in the new versions?).

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