2.2.0
Updated Forge to 10.13.4.1558
Mods Added:
Immersive Integration 0.6.1
Mods Updated:
Agricraft 1.4.5
-ADDED: Support for Agriculture 2
-ADDED: Config option to disable mod specific fruit drops
-ADDED: Descriptions for the new HC and PMP seeds
-ADDED: Brightness bar in the journal displaying what brightness a plant needs
-ADDED: Missing mutations for some Harvestcraft and PMP seeds
-FIXED: MineTweaker support for weed raking drops having wrong import
-FIXED: Weird behaviour for some API methods
-FIXED: Weird lighting when rendering (thanks HenryLoenwind)
-FIXED: Lapis not growing
Botania r1.7-237
-Fixed the Gaia Guardian spawning on the client side when it shouldn't.
-The Brew of Overload has a larger Weakness period now.
-The Damage Lens now deals more damage.
-The Fruit of Grisaia uses less mana now.
-The Gaia Guardian's damage cap now is higher to accommodate for Overload Brews. HP remains the same.
-The Rosa Arcana now produces and holds more mana.
-The Spectrolus now produces and holds more mana.
BrandonsCore 1.0.0.10-bugfix
-fix: Put a texture in the wrong location when i moved the gui base classes.
Buildcraft 7.1.13
-Added Clear Lens and Filter (asie, requested by Forecaster)
-Added Special triggers for Fuel and Coolant in Combustion Engines (SandGrainOne)
-Improved Default inventory triggers are now side-sensitive. (SandGrainOne)
-FIXED [#3112] Robot loading stuck in a race condition (asie)
-FIXED [#3111] Rare NPE upon placing Pipe Wire (asie)
-FIXED [#3102] Defective recipe handling with disabled items (asie)
-FIXED [#3100] Strange FacadeRenderHelper crash (asie)
-FIXED [#3086] Stripes pipes not consuming energy (asie)
-FIXED "/buildcraft" command not working correctly (asie)
-FIXED Improvements to robot pathfinding handling (asie)
-FIXED Robots not handling tools properly in some cases (asie)
Draconic Evolution 1.0.2 Snapshot 8-bugfix
-fixed crash in information tablet.
-removed console spam from entities spawned by the stabilized spawner.
-increased energy infuser buffer and transfer rate to 10m.
-updated chaos island documentation.
-added documentation for chaos shard and chaotic core.
EnderCore 0.2.0.31
-Update zh_CN.lang
-Update Handler docs
-Ghost slots can now be used to paint grayed out items everywhere
EnderIO 2.3.0.421
-Fix issues with disabled gas conduits and EE3 - EIO was registering a recipe for gas conduits even when disabled...this caused EE3 to have issues.
ExtraCells 2.3.2b158
-Fixed crash with Mekanism gases
FTBLib 1.0.11.3
-Fixed bug with config arrays resetting
FTBUtilities 1.0.11.3
-Fixed issue with timing out with too many users on server data
-Better/faster FTBLib integration
-Bugfixes
Forbidden Magic 0.571
-Bugfix: Axe of the Skulltaker correctly drops player heads.
-Bugfix: Blood Staff no longer nukes your inventory if you don't have LP
-Bugfix: Eldritch Blood Orb damage properly syncs
-Bugfix: Eldritch Blood Orb now updates LP max, sort of
-Bugfix: Tainthistle no longer decays.
-Change: LP costs for Blood Wand/Staff are cut in half
-Change: Mana costs for Livingwood/Dreamwood Wand/Staff are slightly lower
-Change: Conversion costs for LP or Mana can now be changed in the configs
-Change: Consuming enchant now works on oredict'ed cobblestone. New garbage OreDict types can be added to the config.
-Addition: Crystal Scribing Tools have a new use when Thaumcraft research is set to "Easy"
IC2 Nuclear Control 2.3.3a-Exist
-Fixes crash with the Portable Information Panel.
-Updated Russian (ru-ru) language file.
-Fixes cross-mod issue with Applied Energistics 2.
Immersive Engineering 0.6.2
-added wood-covered scaffolding
-added aluminium decoration blocks (fence, scaffold)
-added a creative capacitor (thanks malte0811)
-added the Vault-Tec shader
-added the redstone controlled breaker switch
-added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
-reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
-reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
-changed hemp->string recipe to be only a third as effective
-changed the manual on minerals, exchanged tables for proper pages for each mineral
-fixed dupe bug
-fixed NPE in eventhandler (thanks cobra)
-fixed wire offset on floodlight and lantern (thanks cobra)
-fixed ghost arms on wooden pole (thanks cobra)
-fixed Raytracing (thanks malte0811 & cobra)
-fixed broken Miló shader
-fixed light-opacity for some solid blocks
-fixed use+recipe keybinds in the NEI handler
-fixed table drawing in the manual, closes #646
-fixed getEnergyStored on machines (thanks cobra)
-fixed fluid mechanics on machines (thanks cobra)
-fixed lighting on particles
Industrial Craft 2 2.2.802-experimental
-Added new mode to Charging Batteries
-Fix lithium cell recharge calculation
-Fix heat storage interaction restrictions being applied to heat
-Added Stirling Kinetic Generator.
-fix createTileEntity error logging
-Allow miner and advanced miner to be picked up without a wrench
-Add a config option to disable the wrench requirement for picking blocks
-Added Tank Switch button to the Fluid Canning Machine GUI
-Fix recipe for Nuke and Coolant Cell
-Fix cables not having proper Energy loss
-Added basic Fluid Canning Machine NEI Recipes. To be improved
-Let'S keep the Reactor coolant-only
-Made liquid heat conversion rate configurable
-Added more recipes to the Block Cutting Machine
-Made the Block Cutting Machine a bit more cheaper to use
-Added more info to the NEI pages of Machine Recipes
-Added more info about the hardness to the tooltip of the Cutting Blades
-Improve NEI recipe handlers
Journey Map 5.1.3b1
-Performance improvements in both CPU and memory usage
-Color Palette system overhauled. Biome colors are more accurate.
-Removed lag when first joining world
-New 'Vault' UI theme, because Fallout 4, that's why!
-Updated Splash/About dialog
-1.8 mobs now have radar icons (1.8 only)
-Support for TerraFirmaCraft 2 (1.8 only)
-Support for mapping Tinker's Construct slime islands
-Added ja_JP language support
-Version checker now links you directly to curseforge.com
-JMServer now included in the same jar with the client mod
-Codebase updated to make supporting both Minecraft 1.7.10 and Minecraft 1.8 feasible
-Lots of bugfix
Logistics Pipes 0.9.3.70
-Possible fix for RS485/LogisticsPipes/issues/802
Mcjtylib 1.8.0
-Warning! In McJtyLib 1.7.1 and older there was a bug where the wrong UUID was stored with every machine (to represent the owner). In 1.8.0 this is now fixed but to get the correct owner you will have to replace your blocks (i.e. simply pick them up with a wrench or pickaxe and then place them down again). You don't have to do this unless you depend on the security system or want to use the new dimension tracking feature (in which case you should do it for the dimension builders you own).
Morpheus 1.6.18
-Fix inverted logic if everyone is mining
Mystcraft 0.12.3.01
-Fixes accumulator logic for villager restocking time interval [BugFix]Fixes ages always getting the same seeds in singleplayer
Portal Gun 4.0.0 beta 6
–Fixed issue downloading sounds
–Attempted fix for rarer “getting stuck in the floor” issue still
Rftools 4.13
-Fixed the localized name of the Weather dimlet type controller
-Sending over TNT to a dimension with the dimension editor will destroy it. This feature is disabled by default (editorCanDeleteDimensions flag) and only works on dimensions owned by the same player as the one who owns the dimension editor:
-The dimension builder will now also check if the player can make new dimensions at the end of the dimension creation phase and not only at the beginning. That way the player cannot circumvent this check by starting multiple dimension builds at once (which would work because the dimension builder only checked at the beginning)
-Attempt at rebalancing a bunch of dimlets
-Added Brazilian translation from nexushp
-Glease updated Chinese translations
-The clearing fortune quarry card would not actually do fortune (the non-clearing one worked fine). Thanks to OneEyeMaker for finding this and proposing a fix
Simply Jetpacks 1.5.3
-FIXED: Errors / log spam during startup when using newer versions of Forge
Storage Drawers 1.7.2
-Fixed server crash
Storage Drawers Misc 1.0.2
-Added 'Treated Wood' from Immersive Engineering (contributed by codewarrior0)
-Added 'Livingwood' and 'Dreamwood' from Botania.
Wawla 1.3.3
-Changed project formatting
-Added support for LLibrary
-Added block hardness info, disabled by default.
-Added block blast resistance info, disabled by default.
-Added block enchantment power.
Configs (Pack-Wide):
Immersive Engineering: (Changed in Public Beta 2.2.0 only, may rollback changes after feedback from the community)
-Decreased Diesel Generator output to 1024RF/t (Fuel burn/RF remains the same; this is hardcoded and can't be changed, ie. fuel will now last four times longer)
-Decreased Excavator output to 6,912 from 76,800 (This will fill a diamond chest)
-Removed IE from preferred ModID's, ie. Copper dug from the excavator will now be from Thermal Foundation
Immersive Integration:
-Disabled attaching IE capacitors to TiC tools
2.2.1
**HOTFIX**
Mods Updated:
Immersive Integration 0.6.2
-Fixes dupe bug with coke oven.
-Improve AE2 integration.
-Induction charger now charges people stood on top.
-Extended post is now deprecated, replaced with extendable post which can go as tall as you like.
Industrial Craft 2 2.2.804-experimental
-Fix kinetic stirling gen loaded GuiScreen / server side crash.
2.2.2
*HOTFIX*
Rolled back Immersive Integration to 0.6.1 due to rare server crash with existing worlds