376
Other Games / Re: McFry's Minecraft Server: Strike ALL the things
« on: December 05, 2015, 02:19:09 pm »
You need to delete or rename your FTBInfinity folder, then try again. Says so in the first post.
April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
I'm sure I asked this before but.. Bay12 is free to join. If I end up staying, when my brothers inevitably ask to join, I ask you still yes?Yeah, they can join. Recap: This server has no whitelist, but it is only for Bay12ers and (with my permission) their acquaintances.
EDIT: expert or no? If voting, I'm for ExpertExpert?
I shall be squareSquare as in present, or square as in absent?
Then just multiply the vector by its magnitude (i.e. multiply each component by the magnitude, (x, y, z) becomes (x*sqrt(x²+y²+z²), y*sqrt(x²+y²+z²), z*sqrt(x²+y²+z²))). I'm still wondering what such a vector could be used for.You scale the vector so that it's magnitude is squared, but direction remains the same.Is there a way I could find the x y and z components of the square of the displacement between two points without using trigonometry? I think it's impossible but I don't know for sure.Okay first of all displacement between two points is a vector, and the "square" of a vector is a scalar, so it doesn't even make sense to ask for the components of the square of a vector. Can you reformulate your question so it makes more sense?
Is there a way I could find the x y and z components of the square of the displacement between two points without using trigonometry? I think it's impossible but I don't know for sure.Okay first of all displacement between two points is a vector, and the "square" of a vector is a scalar, so it doesn't even make sense to ask for the components of the square of a vector. Can you reformulate your question so it makes more sense?
Hey guys have you run into this bug?A happy compile-time error to you too!Spoiler (click to show/hide)