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Messages - Granzon

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16
DF Dwarf Mode Discussion / Re: Pedobeast
« on: September 29, 2010, 10:17:06 am »
Oh great now DF has catholic priests you have to deal with.

17
DF Dwarf Mode Discussion / Re: What to do with a very heavy giant in a cage?
« on: September 27, 2010, 12:31:43 pm »
Yes but this is dwarf fortress. At least one magma solution is mandatory.

18
DF Dwarf Mode Discussion / Re: What to do with a very heavy giant in a cage?
« on: September 27, 2010, 10:14:12 am »
I can't believe no one said this yet.
Well then I have one word for you: Magma!

19
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 24, 2010, 04:21:45 pm »
Downloading the new version now.
I ended the old fortress in one of the ways a fortress should end.
I dug to the river and flooded the entire thing.

20
DF Dwarf Mode Discussion / Re: Start skills
« on: September 23, 2010, 03:01:00 pm »
Thanks I just figured it out.

It's really nice to see a game with some complexity, it feels more rewarding that way ;D

21
DF Dwarf Mode Discussion / Re: Start skills
« on: September 23, 2010, 02:16:24 pm »
Yes but the main problem is that some of my workshops don't get build because appearently a dwarf with the right skills is neccesary.

22
DF Dwarf Mode Discussion / Start skills
« on: September 23, 2010, 01:37:21 pm »
Hello everyone.

I just recently discovered dwarf fortress and already had some "fun" with it (flooding my entire fortress while trying to get a fresh water supply) and I've been wondering if there are any skills that are an absolute must for the start.

So far df has been a blast and the main selling point for me was all the crazy stuff that's supposed to be possible (the merman bone harvesting for example)

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