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Topics - GhostDwemer

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61
DF Dwarf Mode Discussion / Giant Badgers, a huge disappointment
« on: April 11, 2011, 02:42:28 pm »
I got a giant moose and he starved. Then I got a giant badger, but he runs away from goblin thieves. He didn't run fast enough and got stabbed in the foot, breaking the bone and tearing the foot open. He's probably going to die of infection. I thought giant badgers would be as rage-prone as their normal sized kin, but no dice. Giant badgers are pacifist wimps.

62
I am now a Mountainhome! It's my first time getting the king. I don't have a king place built yet. How long before a noble gets pissed at poor accommodations? It's going to take a reeeeealy nice area to top my duke's digs. I want to smooth it all out and engrave it before he moves in. Luckily I have some bedazzled furniture that was just piling up. Whoah... he has absolutely no preferences whatsoever! What's he going to ask for in mandates?!? Nice, he came with some dang good military. Not as good as my boys overall, but a new legendary marksdwarf, axe dwarf, sword dwarf, and mace dwarf plus a few lesser guys is nothing to sneeze at. Current created wealth: 16,257,656.

63
So I just bought a giant bull moose from the Elves, thinking it would make a great lawn ornament for my front yard, you know, something for the goblins to admire on their way in to celebrate goblin Christmas. Now this poor freak of nature is mowing the grass down to sand at a prodigious rate. I put him in a big pasture outside with plenty of dense grass. He's halfway through it in a month, and starving just eating as fast as his poor little moose jaws can chew. I'm afraid in the time it would take me to move him to another pasture when he finishes mowing my front lawn, he'll keel over. Damn elves. What kind of sadistic, nature hating bastards put a giant moose in a cage and sell him to you without telling you that he is some kind of twisted freak wrought out of elven "nature" magic and doomed to suffer an excruciating torment of continual starvation for his entire short miserable life?

Elves. Well, they are off the map, long gone, probably snickering all the way back to their forest retreats. Next time, I'm paying with Magma-Card.

64
DF Dwarf Mode Discussion / What's for dinner tonight, Urist?
« on: March 28, 2011, 11:34:32 pm »
Urist: Swiss pea hen.
Shorast: What makes it Swiss?
Urist: The fifty bajillion holes I just put in it with masterwork steel bolts, none of which I can find now.
Shorast: So how many meals does a pea hen make?
Urist: About eight.

Badump-cha!

Thank you, thank you, Urist and Shorast will be here all night. Try the well-nigh immortal wild pea hen, and be sure to tip your waitress.

65
DF Dwarf Mode Discussion / What is this... I don't even...
« on: March 27, 2011, 07:24:07 pm »
I care about soap makers now. Soap appears to get used sensibly. And getting it made with tallow requires timing, getting the fat rendered and made into soap before it rots. So my soapmakers get exempt from stone, wood and item hauling now. They were primarily haulers before, back when using soap meant making one batch and forbidding it until an emergency.

Cleaning efficiency is way up, and my soap is getting used up fast with no spam about 'cancels clean self, is an idiot.' Anyone know if soap is used in fort cleaning as well? It seems like things get cleaned faster now.

I just had a blood fest indoors at the bottom of a large pit, stupid militia charged the trap hall because I hadn't closed the inner bridge in time. A few of them survived the ten z-level plunge, thankfully the spikes hadn't been installed at the bottom yet. But that meant a few trolls and goblins survived the fall as well. Anyway, lots of blood indoors a month ago. Not so much now. Plus, the blood gets cleaned out of my bath quicker too. Nice!

66
We are everydwarf. How about you? Anyone got anything better than a plain old dwarf? Maybe a dwarf beating an elf to death with three circles? An image of waves, drowning an elf? Anything good?

67
I just saw the funniest combat I've ever seen in this game.

An ettin just attacked my fort during the second year. My militia had a rag tag collection of leather, copper, bronze, and some steel gear, but this was the first thing to attack my fort and I was not about to let the opportunity for some on the job training go by. Having made an outer airlock style courtyard for the express purpose of slaughtering stuff, I stationed my military there. The ettin charges a wrestler and grabs him by his chicken leather trousers, pulling them off.  She (did I mention the ettin was a female?) then proceeds to ineffectually beat everyone around her with the trousers, dishing out a few bruises while my dwarfs chopped her to pieces. And I'm thinking, aw, the poor thing just wanted a little lovin'.

68
DF Gameplay Questions / Where my limestone at?
« on: March 22, 2011, 06:42:43 pm »
I like limestone of all sorts, dolomite and chalk just being forms of limestone. Flux, coal and iron all in one. However, it seems INCREDIBLY rare in 31.19, .20 and .21. Ive generate a dozen worlds and only found a few scant patches of limestone, dolomite, or chalk. Knowing it forms at or near the surface, I figure, if there is limestone, it will say "flux" in the finder. I very rarely find flux listed in the finder, even when I search for it, and figure if it isn't listed, but the finder can find it, it must be deep marble. So I scroll all over my maps, looking for any place it actually shows flux. Maybe I'm not looking carefully enough. Maybe there's a bug that can make surface limestone not show up as flux. Maybe limestone can appear deeper now. I don't know.

I really enjoy Dwarf Fortress. I do not enjoy "find the limestone" which is what I have been playing for days now. I know I could give up and just take whatever, but I'm not really a great player, and I like having easy steel. So, where's all the limestone?

69
A caravan from Ensebdobar has arrived. Strange, they sent a diplomat the first two years. To my knowledge, he wasn't killed while he was on my map. So why are the mountainhomes now sending me a fisherdwarf instead? I'm vaguely insulted.

70
I was planning on hollowing out some fields deep underground. I just got done reading the latest Discworld book and decided deeper is better, so instead of bringing the magma to me, Urist is going to the magma, down at z-60 or so. I guess I will have to wall off the deepest cavern level and keep my cave sheep there instead. That sounds like more fun anyway.

Cave fungus grows great on underground soil, though. One ten by ten plot underground easily supported the two yaks I arrived with, but I find yaks get cantankerous if there are more than two adults in the same ten by ten square. I brought some sheep, they seem to take crowding better, so the yak family is going in the stewpot. Urist is getting out of the yak business, all yak products fifty percent off. And because of the way animals feed, putting a bunch in a big pasture still leads to fighting, I even saw yak infanticide once.  Dividing up the same 20x20 pasture into four 10x10 pastures and putting two or three animals per pasture stopped the fighting.

I started with a walled in 20x20 pasture above ground. For aesthetic reasons and security purposes, I've moved everything underground. The same ten by ten plots underground have more bare patches than the grass above did. I think fungus grows slower than grass. One full grown yak alone in a 10x10 pasture keeps about a quarter of it cropped down to bare sand all the time. Two adult sheep in the same size plot don't even eat half that much. Plus, the sheep breed quicker and grow faster.

I wonder if heaver animals trample the grass more, and that is part of the problem? It seems like sheep, goats, alpacas and the like are much more economical than yaks, cows, horses and other bigger animals, especially trying to raise them underground. That seems right, in the real world cows do take far more land than smaller critters.

71
And I have no idea how they got there, badump-cha. Okay, not that funny of a joke, but seriously, how did they get there? There isn't any access. I just got a 'cancels fishing job, can't find path' message. Now, the duck can fly up there. And it's his duck. He's located on top of the wall, right above the fishing zone below, where I presume he just was. There are no bridges nearby that might have flipped him up there, nothing nearby except a fishery workshop. It's a brook, so nothing came up from below. I checked reports, no fighting, I thought maybe my yak got cantankerous and charged him or something, but nope. So, wtf? Now I have to build a ramp to get him down. At least he has his duck up there to keep him company.

72
DF Gameplay Questions / A distinct lack of goblinite
« on: February 21, 2011, 02:51:37 pm »
I've been making some pretty nice maps using GIMP, Wilbur, and Perfect World. I design the continent or island in GIMP, erode it with Wilbur, and turn it into a DF map with perfect world. Now I seem to have a problem in 31.19, gobbos simply do not last on my worlds! I have created only one world from this map that had goblins after year 200, Usually, by 200 there are no goblins left on my map. Maps genned using the normal world gen don't seem to have this problem. I'm not doing anything out of the ordinary with my maps, meaning I have a reasonable mix of all biomes present, a reasonable amount of savage and calm areas, and so forth. The maps aren't too rough, which can cause real problems with caverns and magma, in fact ever since generating an inside out world with the caverns intermixed with the terrain, I've given my bitmaps a few Gaussian blurs before loading them into PW just to be sure. So, any ideas why my gobbos keep dying? Anyone else having a problem with lack of goblins? I would like to keep using my custom maps, as I feel they are far more realistic looking, but I can't play without gobbos, what's the point?

73
DF Dwarf Mode Discussion / Stagnant water
« on: November 30, 2010, 03:03:21 am »
Go into your inventory screen and look under liquids. Tab to change modes. What kind of water do you have? Do you have a well? What kind of water is listed as being in the well? Just plain water, or stagnant water? What about your buckets? I've done some experiments, and I'm not entirely sure what is going on yet, but I have a hypothesis.

In my current main fort, I have a reservoir connected to a stream. The water from the stream has to go through a carved fortification and a wall grate (at one point, I thought grates cleaned water) to get into the reservoir. From the reservoir, I have a floodgate leading to a tunnel leading down to a reservoir in my main meeting hall where the well is. This water has been through a grate, and a well, and it is still listed as stagnant, containing a "grime coating."  I built a test fort with water pumped from a stream, and that water was clean.

Some people say that wells clean water. I really don't think that is currently the case.  I think that only pumps clean water. Some people think only murky pools produce stagnant water. I don't think this is the case, either. I think the grime coating comes from any natural watercourse or murky pool floor, and acts like salt from a salt water biome. Underground water, coming off of a rock floor, probably won't have the grime coating and will start out clean. Cleaned water pumped back into a drained murky pool (or a dry river bed) would probably pick up more grime. This requires more testing...

74
Running 31.18, I have seen jobs queued up in smelters spontaneously rearrange themselves for the better on multiple occasions. At first I thought I had just not noticed how I'd queued things up, but I've seen it more and more. I'll set two smelters up to smelt coal on repeat, then iron on repeat. I'll come back after a while to check, and one of them has iron first, then coal. It's as if, as soon as one could switch to doing iron, it did. Am I hallucinating or is this really happening? If so, well, that's pretty cool.

EDIT Well one thing that is not cool, and I KNOW I didn't queue the jobs up this way: lignite has jumped ahead of bituminous coal, ah, I'd really rather get the two coke per job first thank you very much.

75
DF Dwarf Mode Discussion / Probably just a rumor
« on: November 28, 2010, 08:10:23 pm »
I heard that if you can somehow dig through the bottom of the magma sea, deeper than the carnival even, you will end up in the Dwarf Fortress forums. Is this true?

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