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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 20, 2010, 11:52:09 pm »
Can you fill a created cavern and fish it for cave fish and lobster?
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Very easy way to trade with caravans: create spiked balls for traps, even copper average quality unit costs around 1000, steel masterwork can worth even 10000 IIRC, build few in few seconds, and sell the happy hippies/dwarves/humans for half of their caravan, and no 9000 crafts left and right anymoreYeah, sure, for the second year. But this first year my smelters and forge are focused entirely on steel armor and weapon production, getting my first squad equipped and I don't really need to trade for anything, since the fort is already self sufficient. Plus, I think early high value exports make a fort grow too quickly and attract too much attention, but I may be imagining things. The RNG in this game can play tricks on the mind.
Will dwarves clean paved roads if they're indoors? Or just regular/smoothed rock floors?
Goblin ambushes have been a pain in my arse since day one (which was back in 40d). Is there some way to turn off the ambushers in the settings? Forgotton beasts, titans, cave monsters, sieges, fine, I need something to fight after all, but the ambushers taking out migrants and lagging my game is downright bothersome.
Is there a way to make a squad particularly focus on one combat skill? Specifically, biting?