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Messages - GhostDwemer

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46
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 9/15
« on: November 11, 2016, 07:53:35 pm »
Based on what Tiruin has said, I'm hoping that "having Plumpy help make the cheese" meets the criteria.

Wait a minute. Did you guys know that Masterwork DF has "cheese men." Yup, just looked it up in the raws, definitely cheese men in the game.

Plumpy appears when the cheese making fails. He adds plump helmet juice to the bucket, and with the blessings of Cowsea, the two of them create a heroic Cheese Man, Avatar of Cowsea!

47
DF Dwarf Mode Discussion / Re: Favorite Roof Type
« on: November 11, 2016, 07:42:03 pm »
Easy enough, even without trigonmetry.  Basic hemispheric dome radius at Z height z above the base is w where is w=√(r²-z²) for r being the desired radius and height1.  Then apply x=√(w²-y²) or y=√(w²-x²). Or both, doing it in octants (±x for each ±y and ±y for each ±x, for the ranges of x|y=0 to x|y=y|x. See also https://en.wikipedia.org/wiki/Midpoint_circle_algorithm if you want to deal with integers only, for some reason.

For an onion dome, quick emulation suggests that taking as w either the w for a sphere centred around a high/low point (assume that Z is zero), where only within the bounds of one sphere, or the average of both respective w values where they overlap provides a reasonable facsimile of the pinch-point.

For example, radius of 8 at 'roof zero' combined with a radius of 10 at 'mid-onion zero' that is centred 15 Zs up. Doesn't necessarily match some onion-domes at the tip (20 Zs above roof-zero), but depends on how you want to top it. Might need a third term to add to the top half/third of the top hemisphere and up into a spike.

There's probably a better (continuous, non-conditional) function for w=f(z), but for a quick and dirty evaluation the above seems to do Ok at first sight. Tune to your heart's content, though.

1 From z² + w² = r²  - If you want it flatter or higher, add in multiples to z or w inversely proportional to the desired z/w or w/z.

Nice, very nice. Thanks for pointing this out! Yet, I would have to argue that this is, in fact, harder than simply laying out one of the roof forms I've listed in the poll, which is the reason I left domes out. Is there some equivalent formula for plotting an onion dome? Are they some mathematical construct, or just what looks good?

48
Yeah, it makes no sense that garbage dumping and refuse hauling are both included in the same standing order, when one is automatic and the other is by designation.

I already explained that dumping can be automated as well.


Is there any possible scenario where I would want something I specifically designated to be dumped to be ignored instead, simply because it is above ground?

A sudden siege. Nasty weather. More pressing business elsewhere (like putting ghosts to rest). Hostile wildlife. Etc.

Sorry, not trying to be difficult here, but I have never seen the game auto mark anything with a D for dumping. In what circumstances does the game mark items with a purple "D" meaning "dump this item in a garbage zone?" I'm not talking about refuse hauling to a refuse stockpile, there is a difference. I'm talking about the designation. You say it can be automated, but I have not seen it (without using dfhack, that is.) In what circumstances have you seen the base game designate items for dumping?

49
I always look at <<decorated>> goods before selling them to elves. There are plenty of wooden decorations in the world outside that show up at my fort, either from invaders or immigrants. Anything with <<these>> around it gets a careful inspection before getting offered to elves.

50
DF Dwarf Mode Discussion / Re: Favorite Roof Type
« on: November 11, 2016, 05:39:58 pm »
I wanted to vote Oignon-Dome but there was no option for it...

Spoiler: Oignon-Dome (click to show/hide)

Ahh, you know? I was going to put that in as an option but I thought "no way, too tricky. Nobody is going to do that in DF." Even a regular dome is crazy hard to do right. You need a program to figure out which blocks to fill, but I've seen people do it. Haha, of course someone has to do onion domes, they are very dwarfy after all.

wouldnt be that much harder to make, would just need to add up/down ramps as buildable or just make the roof out of stairs

Have you tried building a dome? I have. It's not that easy to calculate the diameter of each new level and get it looking dome-like. And the onion dome goes out first, before going in, and curves into a point.  What do you use for the underside? Ramps don't look right underneath and there are no reverse ramps that slant outwards instead of in. You've never even done it, you are just speculating from lack of actual experience, or you would have said "It isn't that much harder to make, in my experience." Trust me, it's harder than you think to make one that looks right, and certainly a lot harder than building any of the roofs I included in the poll.

51
DF Dwarf Mode Discussion / Re: Favorite Roof Type
« on: November 10, 2016, 04:30:25 pm »
I wanted to vote Oignon-Dome but there was no option for it...

Spoiler: Oignon-Dome (click to show/hide)

Ahh, you know? I was going to put that in as an option but I thought "no way, too tricky. Nobody is going to do that in DF." Even a regular dome is crazy hard to do right. You need a program to figure out which blocks to fill, but I've seen people do it. Haha, of course someone has to do onion domes, they are very dwarfy after all.

52
Yeah, it makes no sense that garbage dumping and refuse hauling are both included in the same standing order, when one is automatic and the other is by designation. Is there any possible scenario where I would want something I specifically designated to be dumped to be ignored instead, simply because it is above ground? It makes ZERO sense.

53
Yes, it is confusing, the terminology could be much clearer: it means BOTH outside dumping and regular refuse hauling.

54
DF Dwarf Mode Discussion / Re: Favorite Roof Type
« on: November 06, 2016, 05:16:12 pm »
Baffler, I would call that the DF version of a mansard, if you slope all sides, or a gambrel if you only slope two and gable the other two. DF only has one pitch of slope, so sloped then flat looks pretty close. Otherwise you have to do weird step things with floors, ramps and walls, which I have tried and it looks kinda dumb. When I say "Gambrel" or "Mansard"  in DF, I mean just what you have done.

55
Dwarves default to not taking garbage from outside, only underground garbage. Change it in the 'o'rders screen, under refuse. People here have mentioned that but you have not said whether you have taken this important step. Also mentioned: you will need to issue new orders to dump after changing default refuse orders. Make sure you've done that, and mention if you have so people will know you have tried that!

56
DF Gameplay Questions / Re: How to get a goblin seige
« on: November 06, 2016, 11:04:36 am »
You should try to embark closer to the goblins, so they have less distance to march to get to you. In embark screen, try switching to all the different dwarf civilizations and moving around the embark map, see if they are at war with any goblin civs, marked as red "war" instead of just dashes. For more iron, try advanced world gen, and set the mineral scarcity lower. You could also try increasing the number of civilizations, to give more potential for war.

57
DF Gameplay Questions / Re: Books and Library?
« on: November 06, 2016, 10:12:29 am »
Thanks, Patrik! I'll give that a try.

58
My version of Dwarf Therapist lists it with the hauling jobs, next to "road building" and "deconstruction."

59
Masonry isn't used for building, the labor for that is construction now.

60
DF Dwarf Mode Discussion / Re: Favorite Roof Type
« on: November 05, 2016, 10:49:37 pm »
It'd be nice if I could do cruck construction, and thatch it.

Flat, though, generally. Often using bridges (for several practical reasons), with walkways of flooring betwixt bridge-pairs, or around bridge-quartets.

Cruck style or half timbered definitely fits the milieu. But the cruck only really refers to the internal framing, using naturally bent timbers, and framing is just not something DF emulates. You could emulate half timbered style by utilizing wood for framing points and filling in with brick (or raw clay, to emulate wattle and daub).

To make your half-timbered buildings look authentic, you could use jetties. They work pretty well, you can see I've done some corbels on the tower tops and they look pretty decent. It's all about getting the scale right, you need to make multi story buildings, or buildings where a story is more than one z-level, or they just plain look weird in 3D.

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