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Messages - GhostDwemer

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616
DF Gameplay Questions / Re: My first forgotten beast
« on: June 27, 2012, 11:38:12 am »
Beware then, he/she is gonna need a lot of seeds to grow anything, since poorly skilled farmers destroy a lot of seeds. You might be able to make some tradeable goods with that weaving of course.

Say what now? Where are you getting this idea from? AFAIK, farmers do not EVER destroy seeds. Bad farmers simply don't produce as many crops from a single seed.

617
DF Gameplay Questions / Re: Gold dust snow - how to get rid of it?
« on: June 27, 2012, 11:31:29 am »
Some things should not happen? Says who? I mean, I agree with you, sort of. I think guns and turrets shouldn't happen in a fantasy game, yet in Masterwork, they do. I think golden salve rain is dumb, yet someone went to the trouble to add it to good regions. I'm not talking about things like having trouble setting up the military, or "Eye tooth, WTF?" questions, obviously those have nothing to do with Masterwork. But I swear, I can not count the number of times someone has had some weird thing happen and we see a dozen responses before someone thinks to ask, "Uh, are you using Masterwork?" and the answer is ALWAYS "Why, yes I am but somehow I did not think it was important to mention that fact."

Masterwork is a massive overhaul of the game. It changes nearly everything. In my opinion, if you are using it, you shouldn't even be posting questions here, you should be posting questions on the Masterwork thread in the Modding forum. Let other Masterwork users debug Masterwork problems. And FFS, RTFM. No, really. Read it. Have questions? Read it again. More questions? Go bug the author.

And for the record, I was THANKING this writer for mentioning that he uses Masterwork. I think part of the problem is that Meph wants a bunch of the stuff he added to be a surprise. Great. So it isn't even in a manual or readme. Thanks for that.

That's why I say, take it to the modding forum. Maybe if Meph and the other Masterwork users were the ones who had to deal with all the "WTFs?" they would get around to writing some proper documentation. People think Masterwork is a "mod." It is not a mod, it is more like a total conversion. It's a different game.

618
DF Gameplay Questions / Re: Gold dust snow - how to get rid of it?
« on: June 27, 2012, 10:20:53 am »
At least he said, "Is it my MW?" But to save time in the future, when you are playing Masterwork and something weird happens, you already know the answer: it's Masterwork. You are playing a different game than the rest of us. Masterwork is like the Kitchen Sink of DF mods, it adds a little bit of everything, guns, turrets, landmines, good rain, et multiple cetera. Personally, when I play Masterwork (which has been rarely) I turn almost all the extras off, I don't think guns and turrets and such-like fit with the theme. It's too bad, because much of the crafting overhaul is nice.

619
DF Gameplay Questions / Re: My new housing block design
« on: June 26, 2012, 05:31:05 pm »
Nice! It looks like some hotels I have stayed at, with the central courtyard and the rooms all around. Very nicely organized and it looks good.

You know, though, dumping water into the caverns will kill your FPS. Why not carve a fortification into the edge of the map and let water drain off that way?

620
DF Gameplay Questions / Re: Is there a way to block a water fall?
« on: June 26, 2012, 05:27:48 pm »
I think you need to use a wall of natural solid rock; constructed walls will deconstruct on collapse.

Yes. You need to use natural walls. Constructed walls turn back into their components when they collapse. OR you could dump some magma in there. OR you could create another channel leading to a carved fortification at the edge of the map. When you carve a fortification in the very edge of the map, liquid can flow through it and off the map. So, create another channel and then build a pump to pump water from the current channel to the new channel. Then send in a dwarf to floor over the hole.

FBs can all breathe underwater, and some can fly. That hole would look very inviting to them, as flying ones could path right through it.

621
Forget clothes and use steel. Is dwarfier and never rots. Just put everybody in a inactive squad.

No. Armor doesn't count as clothing. Anything that is clothing rots, even candy. Your idea is a sure fire recipe for a fort-wide tantrum. You've never done this yourself, but you'd recommend it to others? I mean, if you had tried this, you would know it doesn't work. If you've never tried something, don't suggest it to others!

622
DF Gameplay Questions / Re: Is there a way to block a water fall?
« on: June 26, 2012, 04:15:32 pm »
A floor you say? That's not going to block anything. You need to block the channel with a wall. Were you trying to plug the hole by dropping a floor on it? Collapses don't stop on empty space! The floor would continue falling until it encountered solid ground (not another floor, either, but 1 whole tile of solid rock under it.) Dropping a floor or a wall onto the hole won't do anything, neither will dropping a floor anyplace else, so if a floor was involved, the outcome was certain to be failure.

623
DF Gameplay Questions / Re: Duchess unhappy with improper dining room
« on: June 26, 2012, 11:08:52 am »
Are you sure you haven't accidentally assigned her to more than one dining room?

This was what I was going to ask. You can assign any dwarf multiple rooms of the same type. Although the game only lists the best room assigned to them, they will not always use it. This can happen when you assign your future baron a starter bedroom and forget to remove it when they become a baron and get a better one. Perhaps you have assigned your noble a crappy dining room somewhere else?

624
So much nonsense and lack of reading comprehension in this thread. Guy asks about bad thoughts from going off duty and the first two responses are about being drafted. That's kind of the exact opposite situation. Garath and Quietust have the only correct and informative posts in the thread. No military skills? Bad thought from being drafted. No civilian skills? Bad thought from going off duty. That's all.

625
DF Dwarf Mode Discussion / Re: Wheres all the ore!
« on: June 26, 2012, 10:45:48 am »
My miners have been searching for a long time and not a single ore has been pulled out of the ground, ive somewhat thoroughly searched the siltstone layer on the top and now im starting on the marble and granite down in the deepness but theres not much before you hit a warm stone. My military is quite underpowered as a result!

The all important ore hematite appears in igneous stone layers while siltstone appears in
sedimentary layers and marble is metamorphic.

Good lord. This is not helpful. Hematite appears primarily in sedimentary layers, LIKE ALL IRON ORE. It is the ONLY iron ore that EVER appears in igneous layers, and it only appears infrequently, and only in igneous extrusive layers. I'm guessing you only embark on volcanoes?

626
DF Gameplay Questions / Re: Sealing holes made by up/down stairs
« on: June 25, 2012, 01:40:24 pm »
That silly kobold Corai is just trying to fool you. Kobolds are notorious practical jokers. An up stair is inaccessible from below. You can go up it if you are on it, of course, but if you are below it then it counts as a ceiling.

627
DF Gameplay Questions / Re: Mining!
« on: June 25, 2012, 01:36:25 pm »
Sounds like you have messed up your key mappings, or forgot to turn off your caps lock.

628
DF Gameplay Questions / Re: Will throwing a Zombie in a Candy Cage...
« on: June 25, 2012, 01:31:49 pm »
I doubt it was anything you did. I've seen the RNG throw gaps between sieges as long as five years. Untamed wilds biomes only change the type of animal life around your fort. They do not change the behavior of enemy civs.

Before you embarked, did you check what civilizations have access to your site? For example, if you embarked in an isolated mountain valley or island and the only things that could reach you were your own civ and a necromancer, this is what you would see.

629
DF Gameplay Questions / Re: Woodcutters and miners
« on: June 22, 2012, 02:54:57 pm »
AFAIK, there is still a problem with miners, woodcutters and hunters being in the military. Each of those professions requires tools. Tools are assigned through the use of uniforms. You can't see or edit the uniforms, but that is what the game uses. The miner/woodcutter/hunter uniform interferes with the military uniform.

630
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 22, 2012, 10:34:16 am »
I use a little trick to dig out warm or wet areas. I reveal the map (NOT candyland), dig out the area, unreveal, and then use the flood fill reveal to re-reveal the mined out areas. If you can keep yourself from looking around the map while revealed, it isn't even really cheating.

Turning off the pause on warm/wet would eventually and inevitably lead to great fun.

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