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Messages - Halnoth

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196
http://dffd.bay12games.com/file.php?id=11670

There is the save. I named the dwarf BUGGED. The library is already set up. The only thing you have to do to reproduce is to assign the dwarf to the library as a scholar.

Edit: Also, I had just started setting up the library for testing. That's how I noticed the issue. So there are no other scholars assigned in this save. Although I was halfway through assigning my designated scholars when the game crashed the first time. I didn't find any other bugged dwarves.

Edit2: I went ahead and submitted a bug report since I reproduced the crash in a fresh download of DF. http://www.bay12games.com/dwarves/mantisbt/view.php?id=9488

197
I don't know if this is a bug. I tried looking but couldn't find anything. I have a dwarf with high scholarly skills who just migrated. Everytime I assign him to the library as a scholar the game crashes. I can assign him to other jobs like performer and scribe but no scholar without the game crashing. Has anyone else seen this? I am using dfhack and therapist so I didn't want to submit a report without checking here to see if anyone else has seen this.

I thought perhaps he might still be assigned to a world gen site. Do world gen sites even work like that? I haven't had a fort in this world yet aside from the current.

198
DF Dwarf Mode Discussion / Re: Stuck in the Age of Legends?
« on: January 13, 2016, 09:40:49 am »
If I remember correctly its the number of semi/mega beasts that has the greatest effect on how DF defines an age, particularly the early ones. I think necromancers, vampires and wear beasts also are counted as are probably night trolls. The next age you would likely progress into would be the age of heroes where the last of the great powers and mythical beasts still roam the land. My guess is it's the forgotten beasts that are keeping you in the age of legends.

It actually goes Myth/Heros/Legends/Golden Age as I recall.

I remember back when vampires and werebeasts were first introduced worlds could enter the "second age of Myth" after going through the usual cycle, often ending on something like the tenth age of Myth/Heros/Legends. It's was/is also possible to have multiple golden ages I believe.

No it is myth->legends->heroes

Then there are a few others, the wiki has fairly detailed information.

199
TL;DR: To set up a library to need to break dwarves' legs over and over. Got it. Thanks!

A library full of legendary crutch walkers, you don't need legs to read after all.

200
DF Dwarf Mode Discussion / Re: Burying limbs of a living dwarf
« on: January 13, 2016, 01:11:11 am »
My mason had a tussle with the reanimated corpse of a gorlak. The military got there in time to rescue him but not, alas his hand. He got dragged away to the hospital, the bleeding stump sewn up and his wounds tended to. He may die of infection, he may live, time will tell. In the meantime, what do i do with his hand? I can dump it in magma, but if i do that will he be properly entombed if when he does die, or will i have to slab him as well? Alternatively i can stick it in an out of the way refuse pile and disinter it when the inevitable occurs?

You can't bury the hand until he's dead.

If you destroy the hand without destroying his body, there will be no problem burying him later. The only practical reason to keep the hand around is if you anticipate losing/being unable to bury his body when he does eventually die. As long as there's even one piece of his corpse in a coffin, a dwarf won't rise.

So does that mean there is a minor benefit to knocking some teeth out in a bar fight? Most of my military dwarfs like to fight and so 3/4 of them are missing teeth. So, potentially if one slips and drowns in a murky pool I dont have to engrave a slab nor fish his body out just so long as I have 1 eye tooth.

201
DF Dwarf Mode Discussion / Re: Stuck in the Age of Legends?
« on: January 13, 2016, 12:59:58 am »
You have to punch Gandalf in the beard and then the blue wizards will come back and write a sonet about the unfortunate time a dwarf punched a wizard in the beard. Then an electric guitar will wail loudly on a hilltop and all the beasties will go "oh crap!" and explode. Thus began the golden age.

202
After reading more of the posts I want to clear a few things up (perhaps I should update the first post as well).

First, reading books does not give xp toward anything other than reading and student.

Second, it can take sometime to get a library running if you just assign peasants. This is why I am doing these experiments so that we can figure out what skills should either be bought on embark or trained on site to kick start a library.

Third, military dwarves assigned to the library mostly discuss naturalist topics like foraging and water cycle. I have not seen them branch off into other topics yet, so I'm not sure how effective they would be at starting a library.

Fourth, it hardly matters if dwarves form a master/apprentice bond if the master is not highly skilled. The bonus from teaching/student skill is not very high either.

If you want to kick start a library, based off results so far, the best way would be to add a furnace operator, a mechanic, a record keeper, an appraiser, a pump operator, a military dwarf, and whatever medical/scholar migrants you have to their own individual libraries for a few years, then add them all together once they have branched out into all available topics and achieved a modicum of skill.

Conversely you can add them to a library all at once but likely the military dwarf would take the others on as apprentices which would not necessarily be the best since the military dwarf will teach primarily naturalist topics.

Edit: I should add that all the skills I listed for a starter library post embark are pretty easy to train (excepting of course medical/scholar skills which you would of course need to get from migrants unless you are breaking dwarves legs over and over).

203
Astronomy appears to be related to math since my astronomers were discussing math topic often.

Furnace operating appears to be an academic skill related to chemistry. After 3 years of study my chemist went from lvl 5 to 6 in chemistry and nothing to lvl 1 in furnace operating despite not touching a furnace.

While chemistry and furnace -may- be related, I'd just add that I've seen gaggles of unrelated scholars all discussing just one of their specialties.  So a critical thinker, a chemist, and an astronomer (all level 5 in each) get together and discuss moon phases.  Then they stop and discuss military ethics.  I don't think the skills need to be related to start the discussion, as I've also seen fresh off the boat migrants completely untrained in medicine or any skills for that matter take part in medical discussions.

Dwarves can participate in any discussion initiated by another dwarf. In your example the Astronomer initiated the discussion. Previously in my tests I used one big library and of course dwarves would discuss a wide range of topics. This resulted in many scholars all with dabbling in whatever scholar skills were added to the pool. I got to hand it to Toady this system seems to mirror real life quite well. If 3 phds in chemistry, philosophy, and astronomy got together they may well discuss the moon. However, you don't know what you don't know so if you were a chemist who never heard of astronomy you probably wouldn't ponder stars and then write a book about star charts.

In the tests I am conducting now, I assign scholars to their own libraries so as not to contaminate my samples. As such, I can be reasonably certain which skills branch from which. Part of the purpose of these tests is to see what are the bare minimum embark skill requirements if you want a fully functional library with the full range of topics.

This test fort has been going for 10 in game years now and skill growth as I described has been consistent.

I am going to start a new test fort soon to test my hypothesis that critical thinking is the most versatile scholar skill. I'll also embark with a geographer and an optics engineer to see if I can find what they link to, if anything.

To answer the question about book writing; I am not 100% what sets off the activity but I have noticed that a dwarfs base writing skill helps frequency as well as a strong belief in knowledge.

204
DF General Discussion / Re: Dwarves killing themselves in the tavern?
« on: January 11, 2016, 11:13:41 pm »
I think with goblins it's due to their small size, at least in part.  I don't know how their disease resistance compares to other races.  Maybe someone can do a comparison.

Goblins are about the size of an elf aren't they? and elves don't seem to die from alcohol

205
I haven't looked at those skills but I might as well since I'm covering a wide range already with these tests. I'll try to see if I have a dwarf with those skills only.

So, it appears that skill growth in related fields only occurs after a certain threshhold is reached in the original skill. To illustrate let me give a couple examples;

My Astronomers only have skill in Astronomy at lvl 3 & 5. They will discuss Math often but since they are still dabbling they do not extend their conversations to logic. My doctors on the otherhand will discuss any medical skill and logic but their discussion does not extend to Math or critical thinking.

However, I have a Diagnoser that I put in his own library who has lvl 6 diagnoser, lvl 2 logic, & dabbling Math & Critical Thinking

Chemistry  appears to be disconnected from the other skills.

I have not been able to test geography yet.

So far the relationships seem to be
                           Medical
                              l
  Critical Thinking - Logic
                              l
                            Math
                              l
                            Astronomy

This might mean that if you wanted to get a library off the ground you should embark with a dwarf who has critical thinking skill as they would eventually branch into most topics.

Pump operating branches into fluid engineering and furnace operator into chemistry.

I have not been able to get a dwarf to branch into optic engineer or geography yet.


206
Ok so I found some interesting things but because of the range of skills involved it is a little difficult to analyze, especially since we are still not sure of the full range of skills used.

First, discipline and observer appear to be scholarly skills. I placed all my military dwarves into scholar occupations and those two skills grew through discussions about the water cycle and related topics. The title given to these dwarves was "naturalist". This would imply that water cycle type topics should go in the natural science category on the wiki which I don't think it is at the moment.

Now discipline can grow through seeing dead bodies so that could contaminate the sample, but there were no thieves or ambushes discovered during this time period so I think the observer skill is safe.

Astronomy appears to be related to math since my astronomers were discussing math topic often.

Furnace operating appears to be an academic skill related to chemistry. After 3 years of study my chemist went from lvl 5 to 6 in chemistry and nothing to lvl 1 in furnace operating despite not touching a furnace.

Will continue post in a moment, Im at the barber.

207
DF Dwarf Mode Discussion / Re: Anvilebodice, the fort of the dragon
« on: January 09, 2016, 10:34:41 pm »
The masterwork vomit covering is a nice touch.

208
One word "kea"

209
DF Dwarf Mode Discussion / Re: Abandoned houses
« on: January 06, 2016, 09:17:52 pm »
I'm curious, can you deconstruct them? if so what are they made of? silk and fur blocks? or are they permanent map fixtures? if you can't deconstruct them can you cave in the ground under them? what happens then? inside the tent is it counted as light or dark? subterranean or above ground? can you build a bed inside and designate a room?

This sounds neat, I wonder how you would go about finding some.

210
I have had scholar dwarves write a poetry book. I don't know what skill was used to write it though. I assumed critical thinking but it could very well have been poetry. I just recently started being more meticulous in tracking skill growth.

Wordsmith is definately used in poetry, however it is also used in scholarly writing.

Writing is prose and wordsmith is responsible for the tone.

When a dwarf writes a book they normally gain 12 in writing, 6 in wordsmith, and 10 in w/e subject. Occasionally they do not gain wordsmith. I am not sure what causes this but when this happens I have observed that the tone is described as "technical". There might be other descriptors though.

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